rylasasin Posted April 7, 2013 Posted April 7, 2013 Do Nightstalkers use the Dog Sex Anims? Or do they use something different? Or are they not animated yet? (Asking cause I'm wondering if I should add holographic nightstalkers to my Dead Money Mod idea.)
rylasasin Posted May 8, 2013 Author Posted May 8, 2013 Btw, just curious, but would it be possible to modify the existing dog anims to include nightstalkers? I mean they basically have roughly the same shape as dogs do, so you'd think they'd mount the same way... But then again, Nightstalkers might also need to include serptine double-penises (like snakes have), or better yet... double dog dicks. XD And always count as both anal and vaginal when fucking.
beck11 Posted May 8, 2013 Posted May 8, 2013 No you cannot. All creatures use different skeletons. Ghouls and humans share almost similar skeleton type so they can be cross-animated and so can Super mutants but to an extent but generally not recommended. Even in the most best case scenario you should not mix skeletons up, all kinds of crazy shit will end up happening if you do that. There is an old animation thread that goes into detail about this. Nightstalkers should be using the current Super mutant animations. If they are not then idk why cause last time I checked Supermutants(aka Spine breakers) are the only entry in the geck animation table. There does not exist a separate Nightstalker entry in there so I would assume the game uses the same animations for both. As an aside, I just realized how rapey "nightstalkers" sounds....aka Richard Ramirez the Night Stalker
astymma Posted May 9, 2013 Posted May 9, 2013 As far as I can tell, there's an IdleAnims animation table for every creature that has its own skeleton. Any animations that you or anyone else who has made a Sexout animation has created specifically for a creature with its own skeleton has gone in an entry under their animation table called SexoutAnimCrittername. As an example, in the IdleAnims table for data/creatures/Ghoul/IdleAnims/ is the entry SexoutAnimGhoul which has the entries for the "X" entry (rather than A or B or C entry) for animations 1201 through 1212. Nightstalkers have their own animation table entry but it includes only 2 HitReaction entries and Sexout has not, as of yet, added any Nightstalker-specific animations. In SexoutNGRandomize script there is currently a detection for Nightstalkers which plays 2 random anims: ; Nightstalkers elseif (0 < (NX_IsInList SexoutCListNightStalker actorA)) if rndValA <= 49 set anim to 1001 else set anim to 1002 endif Now, this is a placeholder that assigns any creature we don't have animations for yet the dog animation numbers 1001 or 1002. These two animations are for one human and one dog so no creature that has its own skeleton that isn't human or dog can play them (they're outside that creature's animation table) so what they end up playing is a "walk in place" animation as a placeholder. It's currently how ants, scorpions, nighstalkers, molerats, giant rats, and mantises are supported. By giving them an animation that's outside their animation table location so they sort of just stand on top of you and walk in place. In the GECK, to see all the anim tables, open the IdleAnims and then collapse the entry for humans and you'll see all the /creatures/creaturename/idleanims/ anim tables for each creature that uses its own skeleton. Within each of those that we've done anims for, there's a SexoutAnimCreatureName entry with sub-entries for each animation we have. Basically, to trace a creature-human animation you have to follow both trees... the one under the human entry called SexoutNGAnims and the one under the creatures anim entry under SexoutAnimCreatureName. Er, this is assuming this is what you meant by animation tables.
D_ManXX2 Posted May 9, 2013 Posted May 9, 2013 Do Nightstalkers use the Dog Sex Anims? Or do they use something different? Or are they not animated yet? (Asking cause I'm wondering if I should add holographic nightstalkers to my Dead Money Mod idea.) No Nightstalkers uses there own animations. Donkey has made several nightstalkers already. i think prideslayer even included it in one of those final versions before disapearring. http://www.loverslab.com/topic/16665-sex-screenshots-post-your-ingame-adventures-here/page-3?do=findComment&comment=128388 I think these are already included. just no mod is making use of it yet.
beck11 Posted May 9, 2013 Posted May 9, 2013 Oh fuck me! I confused nightstalkers with those Blue supermutants lol. Ok, now I understand why you wanted to know if they could use doggy anims. Yes I think it can be done. I can do some tests and report back if its urgent but since they use doggy placeholder animations it should be easy to just copy over the dog anims into the nightstalker folder and then add the entries into their anim table and randomize script or any script that you want. Some skeletons are almost 1 to 1 copy of each other except for a few bones so dog and nightstalker anims should be cross compatible.
astymma Posted May 10, 2013 Posted May 10, 2013 Do Nightstalkers use the Dog Sex Anims? Or do they use something different? Or are they not animated yet? (Asking cause I'm wondering if I should add holographic nightstalkers to my Dead Money Mod idea.) No Nightstalkers uses there own animations. Donkey has made several nightstalkers already. i think prideslayer even included it in one of those final versions before disapearring. http://www.loverslab.com/topic/16665-sex-screenshots-post-your-ingame-adventures-here/page-3?do=findComment&comment=128388 I think these are already included. just no mod is making use of it yet. While there may be animations existing for some creatures, they may not be in Sexout yet. As of the last release, there's no Nightstalker animations. If there are existing animations for ANY creature that have not as of yet been included in Sexout, I definitely want to know about them. If anyone sees any, feel free to post or pm me about it so I can get them into a release. The anims you linked were in a screenshot thread and I didn't see anything other than a zip of a movie showing them... have you seen where they were actually posted?
D_ManXX2 Posted May 10, 2013 Posted May 10, 2013 yes sorry looks like the original topic got split. http://www.loverslab.com/topic/2138-modelerrs-and-artists-sexout-needs-some-props/page-10?do=findComment&comment=129139 looks like there is still allot of stuff in it. nightstalkers are also here it seem. I still have to figure out how sexout currently works with new animation gonna get added it.
astymma Posted May 11, 2013 Posted May 11, 2013 yes sorry looks like the original topic got split. http://www.loverslab.com/topic/2138-modelerrs-and-artists-sexout-needs-some-props/page-10?do=findComment&comment=129139 looks like there is still allot of stuff in it. nightstalkers are also here it seem. I still have to figure out how sexout currently works with new animation gonna get added it. Thanks, will toss that on my todo list for next release.
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