SAC Posted January 5, 2021 Posted January 5, 2021 Hi, On FO4 I was able to define an unlimited number of timers, identified by their id, each with their own individual frequency. On Skyrim I was able to use registerforsingleupdate / onupdate successfuly "launched" by an oninit() function attached to a player quest alias. Which makes for 1 timer. My problem is, how do I define 2 "timers" with 2 different frequencies, say - registerforsingleupdate(event1, frequency1) => onupdate(event1) do some stuff - registerforsingleupdate(event2, frequency2) => onupdate(event2) do some other stuff ^^this is conceptual to illustrate what I mean TYVM!
fishburger67 Posted January 5, 2021 Posted January 5, 2021 A different quest with a different script. If you need to run some code on the first script, just call it from the second.
SAC Posted January 6, 2021 Author Posted January 6, 2021 11 hours ago, fishburger67 said: A different quest with a different script. That's what I was afraid of but was hoping I am missing something. Oh well. Thank you!
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