N.Gamma Posted January 5, 2021 Posted January 5, 2021 Hello, I want to convert an armor mod that was normally created for BHUNP to CBBE 3BA. I have already customized the armor with with OutfitStudio to CBB 3BA. And I added in the esp under Armor Addons the slots 34 and 38 for Forarms and Calves. Now I have ingame only the problem that between the body and neck is a space (see picture). Can someone please explain to me how to fix this space? Â picture Spoiler Â
Dorabella Posted January 5, 2021 Posted January 5, 2021 It happens to me too, generally when touching weights . Like you, I am waiting for a solution    Spoiler Â
MaxRex Posted January 5, 2021 Posted January 5, 2021 The difference between body weight and clothing weight, if you don't have a body slider for clothes the only way is to reduce-increase body weight in racemenu to the size of the clothes. For NPC or Folowers open console, click on npc you want to change setnpcweight "XXX"
Psalam Posted January 5, 2021 Posted January 5, 2021 I'm no expert on this but here is something that I do know that might help. Â If you make a character in RaceMenu and save the face (using the spf console command) then turn that face into an NPC in the CK (by using import) you can get the same exact problem. In this case it is caused when the character you made whose face you used had one body size (say 70) and the NPC you make has another (say 40). So, is it possible that you have created a similar disparity in creating your armor?
VersuchDrei Posted January 5, 2021 Posted January 5, 2021 This looks like the head and body use different weight settings. This can have a lot of different reasons. Try opening the race menu and setting your characters weight to max. If the seam closes you know the issue has to do with that. Some things you could check: Is the Race dropdown in the top middle of the ArmorAddon form set to DefaultRace? Do the _0 and _1 meshes have different neck sizes? (easiest way to check is probably to import both in OS and see if they match)
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