NotHereForever Posted December 11, 2020 Posted December 11, 2020 Hello! Since a while back, I got back onto modded Fallout 4 and found out that "The One Patch To Bang 'Em All" is no longer viable. So I changed it with the new patch and followed some instructions to see what other mods no longer work and booted up the game. Lil' problem with that though, as the AAF wizard won't open. Everything else runs without a hinch, but when I press Home and then Enter, I see a short loading icon on the top right, and then, nothing. I tried to disable the new patch to see if that caused it and it did seem like that solved that issue, but disabling the patch came with many other issues so I still believe the problem lies elsewhere. I also looked if anyone else had had this issue and had it solved, but I only accomplished the first. I've screenshotted my modslist below. I hope you can find what is causing this issue. Thanks in advance!
Indipotter Posted December 12, 2020 Posted December 12, 2020 i have a few suggestions 1. if you have savagecabbages animation pack uninstall and it should work, i remember it being buggy awhile back. 2. Run loot. 3. Start a new game.
NotHereForever Posted December 12, 2020 Author Posted December 12, 2020 8 hours ago, Indipotter said: i have a few suggestions 1. if you have savagecabbages animation pack uninstall and it should work, i remember it being buggy awhile back. 2. Run loot. 3. Start a new game. Thanks for your suggestions! Here are my results for each one: 1) I don't have savagecabbage's animation pack, so that can't be the issue. 2) I... don't know what you mean with "Run loot". What is loot, where do I get it and how do I use it? 3) I just tried that, and either the wizard doesn't work at the start anymore, or this isn't the right solution either. I hope you can still find what's missing here. Thanks in advance again!
Indipotter Posted December 12, 2020 Posted December 12, 2020 okay, loot is program used for sorting load orders, vortex does a bad job at it. ( i used to use vortex before switching to MO2 ) https://loot.github.io/ this is a link to loot, once its finished, sort your LO. I would recommend to switch to mo2 in the future since it doesnt actually touch your game files. another suggestion would be to remove the patch or reinstall it. i didnt use patches that much when i mod my sexual fallout 4 playthrough.
NotHereForever Posted December 12, 2020 Author Posted December 12, 2020 3 hours ago, Indipotter said: okay, loot is program used for sorting load orders, vortex does a bad job at it. ( i used to use vortex before switching to MO2 ) https://loot.github.io/ this is a link to loot, once its finished, sort your LO. I would recommend to switch to mo2 in the future since it doesnt actually touch your game files. another suggestion would be to remove the patch or reinstall it. i didnt use patches that much when i mod my sexual fallout 4 playthrough. OK, so, I downloaded LOOT and switched over to MO2. I sorted my plugins with MO2 and it gave one error per DLC that I had (which I assume isn't that important, each one just went like: FO4Edit v4.0.3 found *x* ITM record(s), *x* deleted reference(s) and *x* deleted navmesh(es). Due to Improvements made to the cleaning process with the official release of xEdit 4.0.x+, any mods which were verified as clean with older versions of xEdit may now require additional cleaning. A guide for running xEdit 4.0.x+ in Quick Auto Clean mode can be found here.) and one main error: Could not check or read potential symlink path "H:/SteamLibrary/steamapps/common/Fallout 4": symlink_status: De parameter is onjuist (=Dutch for "the parameter is faulty").: "H:/SteamLibrary/steamapps/common/Fallout 4" I'm assuming this last one has something to do with my issue. I tested the game and it still doesn't work. I haven't deleted Vortex yet because I'm not sure I should. Do I need to do that? And if I do, will I have to reinstall every mod? Thanks for the help so far, by the way. I'll just need a little more help.
Indipotter Posted December 12, 2020 Posted December 12, 2020 the refrences arnt import if your replacing something but if you arnt its probably bad. but i would follow my steps regardless. and about symlink its an error having to do with deployment for the mod manager, so its probably vortex being a dick, vortex is often an dick to its user and it takes up 2x as much space as mo2. okay, my recommend is if you switch to MO2 is to find the zip file location, where vortex sent every mod you downloaded and move them somewhere safe, then reinstall fo4, cause Vortex actually touches the game files, and i as i stated before mo2 doesnt, which is why it is prefer over vortex. anyways once its reinstalled make a new vanilla game and walk go to drink the coffee then exit, ( this is to make sure vanilla is running properly ) now when uninstalling fo4 make sure delete the actual fo4 folder from steam and then uninstall via the actual steam client ( if your using steam that is ) then install fo4 and then install F4SE and mo2. and then drag and drop those zip files in MO2 downloads for fallout 4. now to keep things from getting messy, i would create a few seperators ( right click in the in the left pane and hover over all mods and a side should open and a button that says create seperator should appear), one labled "Core" these mods are at the core and bugfixes, etc, "Textures" for landscapes and retextures. "Audio" for audio mods. "Character for well character appear mods, eg: Eyes, Makeup, Face textures. Armor for armor and clothing mods, weapons for well guns and other sorta of weaponry. and a section for anything not in those catagories. and once i mod mine sexually i'll be adding a few new seperator like. AAF Core for AFF Core mods and frameworks but aaf itself will stay in the Core seperator and then AAF Expansions for anything that adds upon those core mods or requires them. Hopes this helps.
Indarello Posted December 12, 2020 Posted December 12, 2020 19 hours ago, NotHereForever said: Hello! Since a while back, I got back onto modded Fallout 4 and found out that "The One Patch To Bang 'Em All" is no longer viable. So I changed it with the new patch and followed some instructions to see what other mods no longer work and booted up the game. Lil' problem with that though, as the AAF wizard won't open. Everything else runs without a hinch, but when I press Home and then Enter, I see a short loading icon on the top right, and then, nothing. I tried to disable the new patch to see if that caused it and it did seem like that solved that issue, but disabling the patch came with many other issues so I still believe the problem lies elsewhere. I also looked if anyone else had had this issue and had it solved, but I only accomplished the first. I've screenshotted my modslist below. I hope you can find what is causing this issue. Thanks in advance! Try this
Indarello Posted December 12, 2020 Posted December 12, 2020 2 hours ago, NotHereForever said: OK, so, I downloaded LOOT and switched over to MO2. I sorted my plugins with MO2 and it gave one error per DLC that I had (which I assume isn't that important, each one just went like: FO4Edit v4.0.3 found *x* ITM record(s), *x* deleted reference(s) and *x* deleted navmesh(es). Due to Improvements made to the cleaning process with the official release of xEdit 4.0.x+, any mods which were verified as clean with older versions of xEdit may now require additional cleaning. A guide for running xEdit 4.0.x+ in Quick Auto Clean mode can be found here.) and one main error: Could not check or read potential symlink path "H:/SteamLibrary/steamapps/common/Fallout 4": symlink_status: De parameter is onjuist (=Dutch for "the parameter is faulty").: "H:/SteamLibrary/steamapps/common/Fallout 4" I'm assuming this last one has something to do with my issue. I tested the game and it still doesn't work. I haven't deleted Vortex yet because I'm not sure I should. Do I need to do that? And if I do, will I have to reinstall every mod? Thanks for the help so far, by the way. I'll just need a little more help. No, you dont need to remove vortex, dont listen to trolls
NotHereForever Posted December 12, 2020 Author Posted December 12, 2020 3 hours ago, Indarello said: Try this So I checked what you sent and I assume you're referring to the "AAF Won't Load" issue. However, AAF does load with me (I can press home and enter the menu), I just can't open the wizard to initiate animations. I found a solution to an AAF related issue where I needed to change a certain variable of an AAF.ini file from "-1" to "1", so I tried that, but it didn't do anything. I downloaded the GFV tool from the discord and ran it, but I can't tell if there's anything wrong, so I'll just send you a screenshot. I also definitely installed F4SE correctly (since every other mod works and I know my way around mods by now) Thanks for joining this issue, I could use all the help I can get!
Indipotter Posted December 12, 2020 Posted December 12, 2020 it was a recommendation, didn't say he had to, regardless vortex is very problematic in my experience, but the symlink has to do with vortex's deployment method, see if your using the experimental method for deploying mods, might be the problem with that. but i did alittle googling, since the key bind is bugging you. head to these lines Fallout4\Data\AAF and see if you have the AAF_settings.ini file which has the key binds and such. if the file is missing or off, something is definitely amiss. use notepad and see if this line exists if you have the file, which you should. toggle_key_1 = 36 ; Home look for this line its from my ini and its how it should look. if it does look like this then somethings probably wrong with your aaf installation or a mod conflict?
Indipotter Posted December 13, 2020 Posted December 13, 2020 in regards to the screenshot try following the plugin words, Esl and Esp's before Esm, thats funny often its reverse but make sure to always sort loot if think thats the problem but you should always run it anyway. aside from that i cant really offer any support to this bug/glitch/misc problem, i'll leave the rest indarello since he's a mod author and has some experience in F4SE Scripts and will probably be more helpful considering that. i have helped all i can with my knowledge of fo4 modding.
Indarello Posted December 13, 2020 Posted December 13, 2020 4 hours ago, NotHereForever said: So I checked what you sent and I assume you're referring to the "AAF Won't Load" issue. However, AAF does load with me (I can press home and enter the menu), I just can't open the wizard to initiate animations. I found a solution to an AAF related issue where I needed to change a certain variable of an AAF.ini file from "-1" to "1", so I tried that, but it didn't do anything. I downloaded the GFV tool from the discord and ran it, but I can't tell if there's anything wrong, so I'll just send you a screenshot. I also definitely installed F4SE correctly (since every other mod works and I know my way around mods by now) Thanks for joining this issue, I could use all the help I can get! You can open admin menu in aaf? Send errors
NotHereForever Posted December 13, 2020 Author Posted December 13, 2020 12 hours ago, Indipotter said: it was a recommendation, didn't say he had to, regardless vortex is very problematic in my experience, but the symlink has to do with vortex's deployment method, see if your using the experimental method for deploying mods, might be the problem with that. but i did alittle googling, since the key bind is bugging you. head to these lines Fallout4\Data\AAF and see if you have the AAF_settings.ini file which has the key binds and such. if the file is missing or off, something is definitely amiss. use notepad and see if this line exists if you have the file, which you should. toggle_key_1 = 36 ; Home look for this line its from my ini and its how it should look. if it does look like this then somethings probably wrong with your aaf installation or a mod conflict? I checked this, it looks exactly like that, no issue there. 12 hours ago, Indipotter said: in regards to the screenshot try following the plugin words, Esl and Esp's before Esm, thats funny often its reverse but make sure to always sort loot if think thats the problem but you should always run it anyway. aside from that i cant really offer any support to this bug/glitch/misc problem, i'll leave the rest indarello since he's a mod author and has some experience in F4SE Scripts and will probably be more helpful considering that. i have helped all i can with my knowledge of fo4 modding. I don't exactly know what you want me to do here. And thank you for all your help. 9 hours ago, Indarello said: You can open admin menu in aaf? Send errors Yes I can, and here it is: once again, I hope you can take more out of this than I can, cause I don't know what all this means.
Indarello Posted December 13, 2020 Posted December 13, 2020 1 hour ago, NotHereForever said: I checked this, it looks exactly like that, no issue there. I don't exactly know what you want me to do here. And thank you for all your help. Yes I can, and here it is: once again, I hope you can take more out of this than I can, cause I don't know what all this means. if you are going to use my patch you need install leito voice fix, set it load before my patch and my patch as you can see conflicts with Ulfbeth's, if you still need MM animations - try ask him to help with this conflict
NotHereForever Posted December 13, 2020 Author Posted December 13, 2020 2 hours ago, Indarello said: if you are going to use my patch you need install leito voice fix, set it load before my patch and my patch as you can see conflicts with Ulfbeth's, if you still need MM animations - try ask him to help with this conflict HUZZAH! RANALD'S BLESSING, IT WORKS!!! So, to summarize what I did since last post: I reinstalled Leito's voice fix. I installed Ulfberth's patch with all it's necessities, got a bit confused with one requirement, but after checking it's description, I saw I needed to install it differently. I ran the game and saw change, and change equals progress! AFF loaded to 44% and got stuck... still, progress is progress. I looked for inderello's patch, since I didn't think I had that one, or at least not on MO2 and then installed it. I booted up the game and somehow, it just works! Now I'll just leave my mods like a bunch of umgak skaven scaffolding and hope Fallout 4 won't update for a while longer. Thank you for all your help, I couldn't have done it without you guys!
Indipotter Posted December 15, 2020 Posted December 15, 2020 glad to see it resolved, the worst part about modding is this process right here, debugging.
Aiden117 Posted July 20, 2022 Posted July 20, 2022 Hello, can anyone share aaf game files verifier as i encountered problem regarding unable to wizards not working in the aaf menu.
Aiden117 Posted July 21, 2022 Posted July 21, 2022 Nevermind, I just found the issue in regards aaf wizard button nonfunctional. It was savagecabbage's animation pack as for the Fallout 4 ver.1.10.138
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