Jump to content

So... Whats the deal with the Wet Shader and Swimming?


Recommended Posts

Posted

So, I'm a scripting noob but isn't there a function to call or something to get the wet shader working when player isSwimming ?

 

Like Event PlayerRef.isSwimming() callfunction.mysteriouswetshader()

 

or whatever

 

But like there are several aftermarket wet shaders. What's the deal with adding the in game built one for rain to swimming?

Posted
4 hours ago, StaticPhobia2 said:

So, I'm a scripting noob but isn't there a function to call or something to get the wet shader working when player isSwimming ?

 

Like Event PlayerRef.isSwimming() callfunction.mysteriouswetshader()

 

or whatever

 

But like there are several aftermarket wet shaders. What's the deal with adding the in game built one for rain to swimming?

There are wash out that cum mod where you can find code example you need

Posted
9 hours ago, Indarello said:

There are wash out that cum mod where you can find code example you need

Here's WTOC's code:

Event OnPlayerSwimming()
	If (CheckSwimmingSpam())
		OnPlayerSwimmingCheck()

		If ((WOTC_Global_isNeedHandleFollowers.GetValueInt() as Bool) && (WOTC_Global_isSwimmingON_F.GetValueInt() as Bool))
			WOTCDebugTrace("WOTC: OnPlayerSwimming Event on PlayerRef, Sending CustomEvent for Swimming.")
			SendCustomEvent("WOTC_CE_PlayerStartSwimming", None)
		EndIf
		If (WOTC_Global_isSwimmingON_N.GetValueInt() as Bool)
			CheckHandleNPCsQuest(False, None, None)
		EndIf
	EndIf
EndEvent

What I want is to apply the wet shader that is inbuilt into the game, during swimming. You can set conditions with an esp, like iGimmick's Wet Shaders.

 

But I don't want the custom shaders, I want the in-game function that boosts the specular map during rain. Except for I want to apply that to swimming.

 

In fact, it's confusing to me why nobody more knowledgeable than me has done this yet, unless there's something I don't know preventing that from happening.

 

But thanks for response

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...