StaticPhobia2 Posted December 6, 2020 Posted December 6, 2020 So, I'm a scripting noob but isn't there a function to call or something to get the wet shader working when player isSwimming ? Like Event PlayerRef.isSwimming() callfunction.mysteriouswetshader() or whatever But like there are several aftermarket wet shaders. What's the deal with adding the in game built one for rain to swimming?
Indarello Posted December 6, 2020 Posted December 6, 2020 4 hours ago, StaticPhobia2 said: So, I'm a scripting noob but isn't there a function to call or something to get the wet shader working when player isSwimming ? Like Event PlayerRef.isSwimming() callfunction.mysteriouswetshader() or whatever But like there are several aftermarket wet shaders. What's the deal with adding the in game built one for rain to swimming? There are wash out that cum mod where you can find code example you need
StaticPhobia2 Posted December 6, 2020 Author Posted December 6, 2020 9 hours ago, Indarello said: There are wash out that cum mod where you can find code example you need Here's WTOC's code: Event OnPlayerSwimming() If (CheckSwimmingSpam()) OnPlayerSwimmingCheck() If ((WOTC_Global_isNeedHandleFollowers.GetValueInt() as Bool) && (WOTC_Global_isSwimmingON_F.GetValueInt() as Bool)) WOTCDebugTrace("WOTC: OnPlayerSwimming Event on PlayerRef, Sending CustomEvent for Swimming.") SendCustomEvent("WOTC_CE_PlayerStartSwimming", None) EndIf If (WOTC_Global_isSwimmingON_N.GetValueInt() as Bool) CheckHandleNPCsQuest(False, None, None) EndIf EndIf EndEvent What I want is to apply the wet shader that is inbuilt into the game, during swimming. You can set conditions with an esp, like iGimmick's Wet Shaders. But I don't want the custom shaders, I want the in-game function that boosts the specular map during rain. Except for I want to apply that to swimming. In fact, it's confusing to me why nobody more knowledgeable than me has done this yet, unless there's something I don't know preventing that from happening. But thanks for response
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