ahrimangame Posted March 30, 2013 Posted March 30, 2013 Hi, Well i seriously in need of help! i have downloaded a mod which improve texture and give new lightning, shadder and etc effects to the game ( http://oblivion.nexusmods.com/mods/43424/ ) but now everything is fine at first but if i play outdoors or in busy places like inside cities after around 10 step movements i will hear a "DING" sound (the error sound) and textures will start to show yellow signs and purples all around! this wont happend in places like testing hall grounds I did even disable the mod and removed all effects but the problem still exist!! This problem is making my beloved game unplayable and i have to many mods installed to get ride of everything! can someone tell me where is this problem coming from and how to fix it??? EDIT: ok after alot of tests i found out that its the old problem, somehow because of all those new texture shader thingies in my game folder the game feels more heavy now! and it will only works if i disable ALOT of mods... :/ i dont have alot of mods enabled and i did play with nor problem at all before downloading all this graphical enchantments, but now even if i disable them the game still is unplayable until i disable a huge number of mods! and its not a specific mod since i did try all options! its just alot of mods need to be disabled can someone please point me how to fix such problem? is there any patch or something that help the game engine handle this situation? :/
Contessa Posted March 30, 2013 Posted March 30, 2013 Are you using OBGEv3? I have had graphical troubles with that but going back to v2 has solved my issues. That could be the source of your issues. I hope?
ahrimangame Posted March 30, 2013 Author Posted March 30, 2013 for some reason OBGEv2 make my game crash :/ any other though? EDIT: ok after alot of tests i found out that its the old problem, somehow because of all those new texture shader thingies in my game folder the game feels more heavy now! and it will only works if i disable ALOT of mods... :/ i dont have alot of mods enabled and i did play with nor problem at all before downloading all this graphical enchantments, but now even if i disable them the game still is unplayable until i disable a huge number of mods! and its not a specific mod since i did try all options! its just alot of mods need to be disabled can someone please point me how to fix such problem? is there any patch or something that help the game engine handle this situation? :/
Contessa Posted March 31, 2013 Posted March 31, 2013 Hmm, what is your load order and what sort of enhancements do you have installed currently?
ahrimangame Posted March 31, 2013 Author Posted March 31, 2013 i have all that requested and exist in the LINK i did send, i found a way to minimum the crashes which is merging all the ESPs, isnt there anyway to fix this problem? like somehow increasing the ram usage of the game or something else? :/
Slammer64 Posted March 31, 2013 Posted March 31, 2013 Do you have a Wrye Bash patch set up? If not, could you post your load order?
gregathit Posted March 31, 2013 Posted March 31, 2013 As slammer64 is trying to point out we can't really begin to help you unless you post your load order as well as what version of utilities you are using (OBSE version and so on). Additionally you should also tell us what where you have the game installed (hopefully not in the program files directory). By the way, the "ding" sound is coming from an OBSE utility called Windom Earle's Oblivion crash prevention system. This utility just warns you that a CTD was prevented. If you get frequent dings then you need to get out Wrye and Tes4edit and figure out what is causing the problems.
ahrimangame Posted March 31, 2013 Author Posted March 31, 2013 here my load order, no i dont use wrye bash but i did merg alot of ESPs! i told u what is the problem i just dont know how to help it! the game cant handle tomany ESPs/Mods and it will start to stop loading textures and game commands which will result in crashes! as i said so far i did manage to fix the problem by merging alot of ESPs but i guess it wont stop all crashes! is there any other way to fix this?? the game is in E:\oblivion and all my utilities are latest version since i always update them! [spoiler=My load order]Oblivion.esmHoradric Cube.esmDXtoVK.esmCM Partners.esmDKImperials.esmMALE Armor&Weapon PACK.esp (merged 56 ESPs)ElaborateEyes.espDLCShiveringIsles.espCurseOfHircine.espAkatosh Mount By Saiden Storm.espNoctiluca_Sidereus.espCastle Dragulia.espDragonInvasion.espSolace.espThe Lost Spires.espxulFallenleafEverglade.espRingOfWings_Wingless.espCyrodiil Border Regions 1.2.espNightmare.espAdvanced Magecraft.esp'Eagle Eye' Realistic Archery v1.0 Fixed.espAssassins Creed - Altair's Gear - ThrowingKnives.espAliyah.espDAMeridiaKatrina.espUnique Companion.espElaborateEyes-RensBeautyPackFull.espLich.espDragonSlayer.espMore Magicka x10.espHentai_Lily_Angel'sWing.espDAJadeAmberSheevaTabaxi.espTweakedGenericFaces-LITE.espGB_Oblivion Tournament.espSpell Delete And Item Remove.espZira's Clydesdale Horses.espZira's Medieval Horse Clothes.espCM Partners.espFF_Lowrise_Ver0.2.espX.Night.Elf.espAbriael_Human.espAL_InfernalSteed.espXeniaRace.espDKImperials.espMarket_IC_Summon.espAL_WildSpright.espAL_Nazagear.espcompanion_nightelves.espCompanion_Ab_Human.espDATalitha.espAL_ArmoredLightingBeast.espCompanion_Ab_Human_3.espCM-High Imperial Isabelle.espCompanion_Ab_Human_4.espAL_Maverick.espNocturne.espRockh00 Nouhime.esplongj.espArmure & hache Hercule.espCastlevania.espHauntedHouse.espMounted_Spellcasting_Deadly_Reflex_Compatible.espServant of the Dawn.espAuriel's_Retreat.espCheval de croisade.espAL_Nightmare.espRockh00 InTheDark.espeyja.espScarletMonastery.espAL_Frostwyrm.espcastleofnight.espGoldenCrest.espBladeSong.espmystery of mausoleum.espBeautiful People.espTweakedGenericFaces-ALL.espYounger Hotter NPC's v1.0.espVisually Enchanted 2.1.espHoradric Cube.espAos Si.esp0.0.Lethrblaka English.espHoradric Cube.SI.espHoradric Cube.gem.override.espMidasSpells.espThieves Arsenal.esp4.SkillSpecialization.espSSS Specialization Shaderless + Lvl 35 Trigger English.espASTDemonRace.espOtintinFruits.espTheKillingMoon.espScarbard.espRomuska Fantasy Store.espAbyssDemon.espLTDVampireOverhaul.espDeadlyReflex 5 - Combat Moves.espzzCCAO.espSHADER and TEXTURE pack.esp (merged all mods that i needed in the link i did send in my first comment, 6 ESPs)Vibrant Weather.esp thanx for trying to help guys and girls
Slammer64 Posted March 31, 2013 Posted March 31, 2013 You really need to install and get Wrye Bash running, I can't tell offhand exactly what's wrong, but my suspicions lie with that armor and weapons pack.esp at the TOP of your load order. Most merged patches that I know of should go at the BOTTOM of your load order. Have you used BOSS to sort the order?
ahrimangame Posted March 31, 2013 Author Posted March 31, 2013 Nope, can someone tell me what exactly BOSS and Wrye Bash do and give me a link to a guide to how to use them?
Slammer64 Posted March 31, 2013 Posted March 31, 2013 BOSS: A plugin load order optimiser for TES III: Morrowind, TES IV: Oblivion, Nehrim - At Fate's Edge, TES V: Skyrim, Fallout 3 and Fallout: New Vegas, can be found here: http://oblivion.nexusmods.com/mods/20516 Wrye Bash: What does Wrye Bash do?It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a modIt makes more mods compatible with each other by importing information from different mods into a "bashed patch"It allows you to exceed the 255 mod threshold by automatically merging mods for you. It can be found here: http://oblivion.nexusmods.com/mods/22368 Instructions on using them can be found on their respective webpages.
Guest ThatOne Posted March 31, 2013 Posted March 31, 2013 Are you running any external AA shader\injector\whatever? If you are, try disabling it; external AA (usually) does not play well with OBGEv3, from my experience.
ahrimangame Posted April 1, 2013 Author Posted April 1, 2013 Sooooo there is a 255 mod limit eh? no wonderrr..... thanx alot ppl you are great as always! i will use all this information to fix my problems
Poontank Posted April 1, 2013 Posted April 1, 2013 There is a super-secret second limit! The number of total files in the 'Data' folder must not exceed 400. Esps ghosted in Bash (move them to an external folder with WB's 'Hide' function instead) or obsolete and forgotten BSAs from uninstalled mods count towards this limit and are prime candidates for clean-up.
Slammer64 Posted April 1, 2013 Posted April 1, 2013 Thanks Poontank for that info, I didn't know that one either.
ahrimangame Posted April 2, 2013 Author Posted April 2, 2013 yeah thats a huge information! i wonder if its 400 only in data folder or does sub folders count too!
gregathit Posted April 2, 2013 Posted April 2, 2013 No subfolders do not count. What Poontank is referring to is esp, esm and bsa files.
Nephenee13 Posted April 2, 2013 Posted April 2, 2013 Also don't move Ghosted files out of your data folder or Wrye Bash will get mad at you. The ghosting process was introduced to deal with the 400 soft-limit.
ahrimangame Posted April 2, 2013 Author Posted April 2, 2013 There is a super-secret second limit! The number of total files in the 'Data' folder must not exceed 400. Esps ghosted in Bash (move them to an external folder with WB's 'Hide' function instead) or obsolete and forgotten BSAs from uninstalled mods count towards this limit and are prime candidates for clean-up. YES! thanx alot my pal! as always u helped me ALOT! it was the correct answer! after i did manage the ESPs and reduced their number under 400 everything works flawless now!! thanx alot everyone for your care and help! ur best ^^
Poontank Posted April 2, 2013 Posted April 2, 2013 Well, actually the credit should go to Nephenee13 as I've read about this 400 file limit first in the Nesux comment section for a patch Nephenee made. Not sure which one, I think it was the 'MTC Expanded Villages/Shezrie's Towns Patch' (?). I might have expressed it in an unclear way - what I meant with the mysterious 'special folder' to move ghosted esps to is Wrye Bash's very own 'Hidden' directory. It's done by right-clicking on a deactivated esp and selecting 'Hide' from the appearing context menu. To reactivate the file you need to right-click on the 'File' column's header bar (in the 'Mods' tab) and select 'Unhide'.
ahrimangame Posted April 2, 2013 Author Posted April 2, 2013 well i just did my method which is putting unused ESPs in a folder named UNUSED in data folder xD
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