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Light sources way too bright in house mod


lil bun

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Posted

Eyyy loverslab, it's me, again. Sorry for bothering you guys, but you were super helpful with my recent crashing issue, so I thought maybe here I can find some help. The author of the house mod that causes this issue is inactive as well, so why not look for advice here?
I love the Elysium Estate house mod, it's by far my favourite and I would love to include it in all of my playthroughs. However, every time I download it - I have tried it over the years on different setups, different ENBs and different lighting mods - I get this weird visual bug that is just bothering me so much. The light itself seems to be very close to the Mage Light spell, and I don't have this extreme brightness on any other lightsource in the game. I am using Rudy ENB, ELFX, Natural Lighting Vivid Atmosphere, as well as the ENB particle patch. I have no issues in game otherwise, every other lightsource works perfectly normal, indoors and outdoors,  it only seems to be an issue with the lights that come with the house mod. Any ideas on how to fix this?  

 

Thank you in advance

Be well! 

 

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Posted

Bloom

Complex Lights

PointLight ( in Enviroment )

 

btw. depending on how fire looks you are missing some mods...

because Your Fire Curve is very high and Fire intensivity... well... both probably high but intensivity could be low...

 

it looks like Fire Curve above 3.0 :x...

 

 

 

This house is probably using own custom light... Fade is short and range is small...

maybe create weather for that room?...

 

 

 

but tbh just try with Bloom / Complex Lights and Point Light

in ComplexLights you can just enable / disable BigRange - this should help a lot...

 

well... big range should help if its enabled... if its disabled it will make it even worse xD

Posted
22 minutes ago, God of Chaos said:

but tbh just try with Bloom / Complex Lights and Point Light

Would that not affect every light in the game? The OP says all other lights are fine.

Posted

This is Skyrim LE, and all of the mods you have recommended seem to be for Special Edition from what my Google search tells me.

And yes, every other light is fine, the fires are not too bright or too dark for me either, the house mod is literally the only problem I have. I have checked what the normal version of the lights look like. I have also tried using different versions of the housemod on a clean safe file and that doesn't change anything either.

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Posted
2 hours ago, lil bun said:

all of the mods you have recommended

No mods have been recommended. God of Chaos was talking about ENB settings.

 

FWIW, having things that dark will ruin your eyesight.

Posted

Ah, sorry for the misunderstanding then! I will see what I can do with the settings

Edit: @God of Chaos thank you so much, you were right! I only had to disable Big Range in the complex lights setting in my ENB and now it works exactly as intended. Thank you! 

@Grey Cloud Thank you for your concerns, I agree that the darkness is not that easy on my eyes and I will tweak it, thanks!

Posted
10 hours ago, Grey Cloud said:

Would that not affect every light in the game? The OP says all other lights are fine.

 

11 hours ago, God of Chaos said:

This house is probably using own custom light... Fade is short and range is small...

maybe create weather for that room?...

 

There is "ingame" weather editor ^_^ he can simply edit weather only for this location...

I learned that around 3/4 months ago xD it is rly useful thing ^_^...

 

 

 

7 hours ago, lil bun said:

Ah, sorry for the misunderstanding then! I will see what I can do with the settings

Edit: @God of Chaos thank you so much, you were right! I only had to disable Big Range in the complex lights setting in my ENB and now it works exactly as intended. Thank you! 

@Grey Cloud Thank you for your concerns, I agree that the darkness is not that easy on my eyes and I will tweak it, thanks!

Yee many ENBs use Big Range for Complex Light... tbh it is rly good option that allows you to make something like that:

 

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BigRange is rly cool option but You need correct PointLight for that ( correct CK Settings )

if Fade is too strong ( i do not recomend to go over 0.9 ) then it happens what u had in game...

 

Fade should be 0.9 max for BigRange Enabled

but some modders use values above 0.9

 

it is still fine but only if PointLight Enviroment in ENB is high too

if its low and Fade is high u have this weird light effect

 

 

 

 

if You know how u should load that location in CK and change PointLights

or Create Weather for only that location and disable BigRange

 

but both ways require some knowledge...

first way knowledge about CK

second way knowledge about ENB

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