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Unhandled native exception on game exit


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Posted

I can't say this is a really important problem, since it only happens when I'm quitting the game, but it does mean I have to clean up my MO2 overwrite folder every time I play.

 

Anyway, what happens is that I quit the game using the main menu "Quit" option, and I find a crash log in my overwrite folder.  Here's what I see up to the Stack report:

Spoiler

Unhandled native exception occurred at 0x7FF70E7B36C6 (SkyrimSE.exe+1036C6) on thread 10164!

FrameworkName: NetScriptFramework
FrameworkVersion: 10
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 14
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 17 Nov 2020 16:28:33.330

Possible relevant objects (1)
{
  [  49]    PlayerCharacter(FormId: 00000014, BaseForm: null)
}

Probable callstack
{
  [0]   0x7FF70E7B36C6     (SkyrimSE.exe+1036C6)          FreeRequestedModel_1036A0+26
  [1]   0x7FF70E7B23BA     (SkyrimSE.exe+1023BA)          unk_102350+6A
  [2]   0x7FF70F3DF55B     (SkyrimSE.exe+D2F55B)          TESModelDB::TESQueuedHandles::unk_D2F530+2B
  [3]   0x7FF70E7B2C09     (SkyrimSE.exe+102C09)          TESModelDB__TESQueuedHandles::unk_102BE0+29
  [4]   0x7FF70F2BCCD3     (SkyrimSE.exe+C0CCD3)          BSSmallBlockAllocator::DeallocateAlignImpl_C0CBE0+F3
  [5]   0x7FF70F3DE314     (SkyrimSE.exe+D2E314)          unk_D2E2B0+64
  [6]   0x7FF70F3DDCB9     (SkyrimSE.exe+D2DCB9)          QueuedFile::unk_D2DC90+29
  [7]   0x7FF70F4A099A     (SkyrimSE.exe+DF099A)          bhkCharProxyController::dtor_DF0940+5A
  [8]   0x7FF70F3DE364     (SkyrimSE.exe+D2E364)          QueuedFile::unk_D2E350+14
  [9]   0x7FF70ED3CAD3     (SkyrimSE.exe+68CAD3)          unk_68C830+2A3
  [10]  0x7FF70F2B261E     (SkyrimSE.exe+C0261E)          Memory::Free_C02560+BE
  [11]  0x7FF70ECFA925     (SkyrimSE.exe+64A925)          unk_64A8A0+85
  [12]  0x7FF70ED49F0C     (SkyrimSE.exe+699F0C)          PlayerCharacter::dtor_impl_699DF0+11C
  [13]  0x7FF70F2B25F2     (SkyrimSE.exe+C025F2)          Memory::Free_C02560+92
  [14]  0x7FF70ED709D4     (SkyrimSE.exe+6C09D4)          PlayerCharacter::dtor_6C09C0+14
  [15]  0x7FFF7294454F     (hdtSMP64.dll+454F)            
  [16]  0x7FFF72943C7D     (hdtSMP64.dll+3C7D)            
  [17]  0x7FFF7298E09E     (hdtSMP64.dll+4E09E)           
  [18]  0x7FF70EC5FEE9     (SkyrimSE.exe+5AFEE9)          unk_5AF560+989
  [19]  0x7FF70EC5CC0A     (SkyrimSE.exe+5ACC0A)          BSGeometryListCullingProcess::unk_5ACBD0+3A
  [20]  0x7FF70F9FB17A     (SkyrimSE.exe+134B17A)         unk_134B05C+11E
  [21]  0x7FFFDFBD7C24     (KERNEL32.DLL+17C24)           
  [22]  0x7FFFE0C6D4D1     (ntdll.dll+6D4D1)              
}

Registers
{
  AX:       0x30000001         (u32):[805306369]
  BX:       0x18373A45E30      (void*)
  CX:       0xD0               (u8):[208]
  DX:       0x30000001         (u32):[805306369]
  SI:       0x1837426F7B8      (void*)
  DI:       0xC                (u8):[12]
  BP:       0xFFFFFFFF         (u32):[4294967295]
  SP:       0x4F990FF4C0       (void*)
  IP:       0x7FF70E7B36C6     (SkyrimSE.exe+1036C6) (void*)
  R8:       0xD0               (u8):[208]
  R9:       0x40000000         (u32):[1073741824] (f32):[2]
  R10:      0x2D2              (u16):[722]
  R11:      0x4F990FF5D8       (QueuedFile**)
  R12:      0x0                (NULL)
  R13:      0x0                (NULL)
  R14:      0x182EE0F13D8      (void*)
  R15:      0x182EE0F1450      (void*)
  Flags:    0x10246           
  XMM0:     (double)8.21212373506696E-312 / (float)6.815916E-42
  XMM1:     (double)6.95145952025575E-310 / (float)4.023665E-29
  XMM2:     (double)0 / (float)0
  XMM3:     (double)0 / (float)0
  XMM4:     (double)0 / (float)0
  XMM5:     (double)0 / (float)0
  XMM6:     (double)0 / (float)0
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Any ideas?  Thanks.

Posted

I had the same problem for a while (although I can' remember if the content of the log is the same as yours, with the potential object being the player character). I remember disabling crash logs from NetScript while I was testing some new mods/settings. When I started playing for real I enabled the crash logs and it didn't happen again. You could try disabling it for a while, play for a bit and then enable it again to see if you can replicate these logs. If the logs continue to happen when you properly close the game I'd start looking if the same occurs in a new game, a new game with fewer mods, etc.

Posted

Thanks very much for the reply. Your suggestion to disable the crash logging led me to search for how to do that, and I found an alternate solution - changing the crash log path so that it's not written into the data folder, meaning that MO won't put it in the overwrite. If that doesn't work I'll just disable it.

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