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Changing weight of NPC mods not working, neck gap


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Posted

I am trying to setup up my mods for an SSE playthrough, I want every NPC at weight 100.

I know that I managed this in my LE setup but it is not working in SE and I dont really know why. I always have a neck gap.

 

What I have tried:

 

  • Load the mod (lets say some Bijin mod) in CK and edit weight to 100, then save esp.
  • Use just the esp or the nifmerged facegen export as well -> neck gap
  • use setnpweight 100 and disable/enable with changes to esp/headmesh or without -> still neck gap, for some NPC just a straight CTD

 

I am fairly certain that some combination of these steps worked in LE but I cant get rid of the neck gap in SE.

Anybody got any ideas?

 

 

 

Posted
3 hours ago, turboprinzzz said:

Load the mod (lets say some Bijin mod) in CK and edit weight to 100, then save esp.

Then regenerate the heads in the actors list with CTRL + F4.

Posted

Hm if I remember it correctly -
Body weight information is written in character creation and is distributed to morph sliders (head tri files) when you save a character. 
It means when you want to export created face preset (in any form) it needs to be set at specific weight (0-100 morph), this same information is written in CK to create an NPC (actors list). Exported head preset ( FaceGen data folder) has a locked ( tri ) neck data at a specific weight.
If specific character (follower\ vanilla NPC) was created in "70%" weights, you can not just write a code in console command [ SetNpcWeight 100] to make it fully support 100 weight based on (70%) head morph information data, if it was already present in FaceGen folder. It will get you a neck gap. Though, I can be wrong as I tested this long ego. To do it right without issues. You will need to remake the character face preset at 100 weights, export it, and save same information in CK under character weights. After that import exported head and export it as a  FaceGen data again. That probably would make the command line in console work to set any weight to NPC. Since everybody makes chars presets at 100 weights its easier to work with.     

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