Jump to content

How are bruises, chocolate, wax and slime used VX ?


Guest

Recommended Posts

Posted

Hi fellow exile MG-ers, I just recently found out that there are different shaders like slime, chocolate, bruises and wax ingame. I've never seen them used ingame, so I tried out the whip to test how the textures look in hook5, but they render completely white ingame. I found out that the bruises textures aren't ActiveMod supported. Does anyone have a solution? Here's a picture:

 

 

Clipboard01.jpg

  • 5 months later...
Posted

I'm having the same problem, would appreciate if someone give us a solution, I have been searching for hours.

 

Edit: this only happens in Dx11 for me, OpenGL is just fine.

  • 3 weeks later...
Posted

Hi mnp63, the problem with DirectX 11 (hook5) is that you have to use ActiveMod enabled textures with _pass.txt files. Unfortunately, these textures are not yet ActiveMod enabled.

  • 11 months later...
Posted

I have made textures here:

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...