Guest Posted November 10, 2020 Posted November 10, 2020 Hi fellow exile MG-ers, I just recently found out that there are different shaders like slime, chocolate, bruises and wax ingame. I've never seen them used ingame, so I tried out the whip to test how the textures look in hook5, but they render completely white ingame. I found out that the bruises textures aren't ActiveMod supported. Does anyone have a solution? Here's a picture:
mnp63 Posted May 7, 2021 Posted May 7, 2021 I'm having the same problem, would appreciate if someone give us a solution, I have been searching for hours. Edit: this only happens in Dx11 for me, OpenGL is just fine.
Guest Posted May 24, 2021 Posted May 24, 2021 Hi mnp63, the problem with DirectX 11 (hook5) is that you have to use ActiveMod enabled textures with _pass.txt files. Unfortunately, these textures are not yet ActiveMod enabled.
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