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Can someone point me to a tutorial for delaying the start of a quest?


gregaaz

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Posted

Hi folks, I have a few quest mods in my load order right now that start immediately on game launch. However, I would like to delay their kickoff. Can anyone point me to a tutorial or other guide to setting start conditions for a quest? I'm pretty comfortable working with xEdit for conflict resolution, but I don't have a lot of experience with editing quest conditions.

 

Thanks in advance!

Posted
20 minutes ago, gregaaz said:

Hi folks, I have a few quest mods in my load order right now that start immediately on game launch. However, I would like to delay their kickoff. Can anyone point me to a tutorial or other guide to setting start conditions for a quest? I'm pretty comfortable working with xEdit for conflict resolution, but I don't have a lot of experience with editing quest conditions.

 

Thanks in advance!

Can't you just disable the plugin until your ready to start the quest?

Posted

Check out two mods. They're called Timing Is Everything and The Choice Is Yours. I believe both mods are available for Legendary and Special Edition. Both are on Nexus, hope this helps

Posted
15 minutes ago, ChrisHPZ said:

Check out two mods. They're called Timing Is Everything and The Choice Is Yours. I believe both mods are available for Legendary and Special Edition. Both are on Nexus, hope this helps

Thanks, @ChrisHPZ. I use Timing is Everything for my vanilla quests and it's great. I'm looking at delaying modded questions, for example "Away, Come Away", "Blackreach Railway", and "Rigmor of Bruma", the former two which start as soon as you load the game and the latter which sets up an encounter zone that fires as soon as you get close enough to it.

 

I'd like to put start conditions on these, but I don't have the CK / xEdit expertise with quests to do it without some help.

Posted
16 hours ago, gregaaz said:

Thanks, @ChrisHPZ. I use Timing is Everything for my vanilla quests and it's great. I'm looking at delaying modded questions, for example "Away, Come Away", "Blackreach Railway", and "Rigmor of Bruma", the former two which start as soon as you load the game and the latter which sets up an encounter zone that fires as soon as you get close enough to it.

 

I'd like to put start conditions on these, but I don't have the CK / xEdit expertise with quests to do it without some help.

 

I could have sworn Timing Is Everything will pick up on modded quests. So below is a screenshot of what's worked for me in the past. You'll have to find the actual quests in the Creation Kit though, that might prove to be tricky.

 

 

2020-11-08_06-06-18.png

Posted
24 minutes ago, ChrisHPZ said:

You'll have to find the actual quests in the Creation Kit though, that might prove to be tricky.

if you know an npc attached to the quest you can find them,in ck,in actors tab and then right click over them and select "user info"  -easy(ish) workaround when your already in ck 

 

 

Posted

Excellent, thank you both for the advice! I will start experimenting with this and see if I can get the results I'm looking for :)

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