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Good & Bad News from EA.


Otti

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Posted

Hi everyone, I had seen a Video on YTube,that there IS  EA working on a 64Bit Version on Sims 3.

 

Thirst thought :  Yay,its about time. While i watched the Video ,i shake my Head and nominate EA the worst Company .

 

Its official.they are really working on a 64 Bit revamp, But... Only for Macs (No windows)  and you can download it when its ready only via their shitty DRM Spyware ORIGIN.

 

Source:

 

https://www.youtube.com/watch?v=YeOIbaLYitE 

https://www.youtube.com/watch?v=J_CYNoMTn4E

 

 

Posted

@Otti, @landess, I'm thinking Sims 5 is a bust at this point. Why jump into the way back machine to upgrade TS3, which has been left alone for how many years, when you have a shiny... OOOOOO SHINY.... new (super duper new and improved) game that everyone is sure to flock to Origin to get??? Hmmmmm.... Maybe because the wheels keep falling off during in house testing?

 

 Besides, we all know EA won't make it any more playable than it is now (maybe better graphics?), and most likely not compatible with any mods that do make the 32 bit game workable. Unlikely Twallan will return to fix their sh!t again!!!!!!!!

 

 

Posted
37 minutes ago, LadySmoks said:

Why jump into the way back machine to upgrade TS3

EA wants data - our data - that's the ONLY reason. I can guarantee they have an entire division of tech guys whom only work on Origin - to operate in the legally gray areas enabling Origin to be as intrusive as possible while not legally putting them at risk. It's a bandwagon many big companies have gotten into as the cost of doing so likely isn't cheap and all hidden behind a concept of wanting to 'run their own store'.

 

'IF' the Sims 3 became a true 64bit program - most modding problems we have with addresses and crashing would be almost non-existent. It would have access to WAY more memory than it 'needs'. The question at this point is 'how would this affect the use of existing mods?' while the obvious data mining by Origin is a given.

 

I would be curious myself if existing mods weren't affected - would someone 'Isolate' the change and release it as a stand-alone patch? ONLY then would I be the slightest bit excited about this news......

 

Seeing as the Sims 5 was meant to be 'mutiplayer' like most of their current games - then online only is pretty much a given, which mean they would completely control the majority of mod use (other than mods which might change the appearance of things locally for the players) much like most MMO's. The recent issues with lock-boxes probably had more to do with any real delays the Sims 5 is experiencing since they want our money as well as our data - EA is good if you are a stockholder, bad if you are a player.....

 

 

It's so easy to draw comparisons between EA and Bethesda - both have very popular IP's due to player mods, and then they want to control that with their own mod stores,and eventually they try to kill player mod making as well - it's a slow burn that this frog saw coming and jumped from the pot of water before it started boiling - FYI: My Skyrim/Fallout 4 installations are both 'pre-creation club' since I stopped patching for those games years ago - any patches they released years after launch only benefited them - not US - we already had the unoffical patches which fixed things they still never bothered with.

Posted
1 hour ago, landess said:

most modding problems we have with addresses and crashing would be almost non-existent

Possibly. As far as being a patch, I thought that was what I read in the articles... a download patch? Which, if that's all it takes, leaves you to wonder why after 11 years???

 

$$$$$$$$$$$$$$$$$$$$$$$$$$

 

And again. it seems that with every other patch, many modders needed to update their core and script mods to work. I guess I'll just wait for good old Russian hackers to upload a hacked 64 bit patch!!!!!!!!!

Posted
5 hours ago, LadySmoks said:

And again. it seems that with every other patch, many modders needed to update their core and script mods to work.

Sometimes just changing the version number is enough to disable mods - so 'patching' doesn't need to include anything useful at all. Other times re-arranging existing code can also cause mods to fail. Very little effort from the developers can cause huge ripples in a modding community.

_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

I come from an older time when games worked perfectly out of the box - no patches were EVER needed. Because of the internet, the ability for a developer to update the code created 2 major issues. 1) they could sell games without properly testing them, while fixing them later if the players were 'lucky'. 2) they could constantly update games to accept new hardware or software releases - including changing the game from what was purchased to something a player may not want - players lost ownership of their purchases.

Posted
1 hour ago, landess said:

I come from an older time

Pong! )))))))))) Atari!!!!!!!!!!!!! 

Posted
12 hours ago, GECK.O said:

I think the 64-bit is only for MacOS.

You know how rumors go... I read that it will be an Origin download patch??? How that would work? I have no clue. If they can patch it to 64bit, why they never did it before? THAT I've stated my theory... TS5 isn't going so well, TS4 is poop on a stick... (Learning cute American phrases every day! Although my husband didn't say poop!!!) AND... EA certainly knows from sales and Origin, just how popular TS3 is, and I'm sure they troll... I mean do web research, and know the talk from people like us regarding our want of a 64bit TS3. And of course that the new MAC OS won't support 32bit games.

 

And, I also read that they ARE planning a Windows 64bit also.

 

AND... rumors!

 

Of course, there's the money, if it's not a free patch download!!!!!!

Posted
On 10/29/2020 at 11:40 AM, LadySmoks said:

You know how rumors go... I read that it will be an Origin download patch??? How that would work? I have no clue. If they can patch it to 64bit, why they never did it before? THAT I've stated my theory... TS5 isn't going so well, TS4 is poop on a stick... (Learning cute American phrases every day! Although my husband didn't say poop!!!) AND... EA certainly knows from sales and Origin, just how popular TS3 is, and I'm sure they troll... I mean do web research, and know the talk from people like us regarding our want of a 64bit TS3. And of course that the new MAC OS won't support 32bit games.

 

And, I also read that they ARE planning a Windows 64bit also.

 

AND... rumors!

 

Of course, there's the money, if it's not a free patch download!!!!!!

 

I heard it's not a real 64 bit.

 

But instead just to make the game able to run under 64 bit operating system.

 

So all the current problems in 32 bit, will still exist in the 64 bit version.

 

That's what I heard, but I hope it's wrong.

Posted
10 hours ago, Alkpaz said:

Sims 3 release date: June 2, 2009 

Windows 7 release date: July 22, 2009

Microsoft didn't announce their new system wouldn't support the game (older 32 bit in general)... Apple did... 

No clue of the how's or why's Windows supports it and MAC says it won't... don't really care... Just regurgitating the rumors.

Posted
2 minutes ago, Alkpaz said:

pure laziness

or...................................

 

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

 

Not a computer tech, but probably easier and cheaper to do as 32 bit. And now, they get to sell everything all over again... unless it's a patch some how.

Posted
4 hours ago, Alkpaz said:

EA still pushed out a 32bit game in 2009

It's a matter of greed more than anything. The desire to sell more units based on Windows backwards compatibility than anything else.

 

https://en.wikipedia.org/wiki/Usage_share_of_operating_systems

 

 

In June 2016, Microsoft claimed Windows 10 had half the market share of all Windows installations in the US and UK, as quoted by BetaNews:

Microsoft's Windows trends page [shows] Windows 10 hit 50 percent in the US (51 percent in the UK, 39 percent globally), while ... Windows 7 was on 38 percent (36 percent in the UK, 46 percent globally). A big reason for the difference in numbers comes down to how they are recorded. ... actual OS usage (based on web browsing), while Microsoft records the number of devices Windows 10 is installed on. ... Microsoft also only records Windows 7, Windows 8, Windows 8.1 and Windows 10, while NetMarketShare includes both XP and Vista.

 

Basically the rest of the world isn't up to the tech standards many of us enjoy. So one could point out the painful realization of our existence - The lowest common denominator wins, again......

 

How many people are trying to game on 'potato's' and complain when they get poor performance, or difficulties in getting games to run? It's all too common. Remember back in the '90's? Celeron wasn't a Pentium, yet because of the lower cost, many home computers used the Celeron, with poor results (if any) when trying to game on them. Then in the 2000's, it's laptops with intergrated graphics cards. There's a reason they sell systems qualified to be 'gaming systems'.

Posted
1 hour ago, Alkpaz said:

Do these 32-bit machines have enough RAM, a powerful enough GPU, and a new enough operating system

While most of this was aimed at Subnautica, which I bought early in development and have yet to finish now it's complete, I thought I might bring up Assassin's Creed Origins. When it launched, the Steam forums were exploding with cries from people whom either couldn't get it to run, or had frame rates in the single digits, while others like myself had good performance. Some people aren't happy unless they get over 100FPS but we can leave them out of the picture.

 

The point I'm leading to with that example is some games look to the future of high end tech being available to more users soon, or better tech, both being able to keep the game relevant past it's launch date by being needy games. Sadly with Origins there was such a cry that patches followed over the next 2 months and I saw before my eyes, the game become 'less' graphically. They used what tricks they could to lower graphic/processor needs and I could actually see differences from when it launched. This is one of my gripes with the internet - forced patching, but that's another post.

 

This brings me to the conclusion, not everyone has a great system, and world wide, many probably use old systems still. When development started on the Sims 3, you know they were thinking about those Sims 2 players jumping ship to get the next shiny thing. If this weren't true, they would continue to make content for older games, even after newer ones released. EA wasn't trying to be a tech leader - they have a circus to run. All they want is to get butts into their seats for each and every show.

Posted

Sims mac IS true 64 bit. It also runs a HELL of a lot better than the previous 32 bit version. Graphics are MUCH better. Lots of things that caused stutter before no longer do.

 

I have not done any modding yet, nor have I tried to port over all of my downloads/mods folder etc.

 

Some of the loading screens with the seek and find are still laggy/glitchy.

 

Its no longer running in the CIDR/WINE emulation layer like it was previously.

 

When I have more time to play with it, I'll see about verifying mods/sliders/etc still work.

  • 1 month later...
Posted

Earlier replies I made in this post shows my disdain for EA/Origins desire to collect private* information.

 

I just recently did a little 'house cleaning' and uninstalled Star Wars Battlefront as I wasn't playing it at all - I only played around 3 months at most after launch. Since I didn't need Origin anymore either I removed that from my system.

 

>NOW when I use the Sims 3 launcher to install mods (Sims3Packs) which will only be Worlds/Towns since there are several files being updated with these types of mods I noticed the message - "Can not connect to Origin" or something like that. WTF? I use all disks, yet now that I have Origin removed I realize that the Sims 3 - ALL DISK/No ORIGIN was still fucking talking to Origin and who knows what that shit was uploading from my system. Good fuckin' riddance!

 

This is why I refuse to purchase Jedi: Fallen Order, Squadrons, and anything else by EA - they are dead to me now.

Posted
6 minutes ago, landess said:

"Can not connect to Origin"

I have said before that Origin is a worm malware/ spyware program, and once in, can't be removed. You will probably have to now use a sign in offline option, and watch that Origin does not try to run background when you are online. 

 

Does your TS3 still run okay?

Posted
6 hours ago, LadySmoks said:

I have said before that Origin is a worm malware/ spyware program, and once in, can't be removed. You will probably have to now use a sign in offline option, and watch that Origin does not try to run background when you are online. 

 

Does your TS3 still run okay?

I used all disks since the beginning, and it doesn't need Origin (or any internet) to run - in fact Origin came out long after I was playing the Sims 3. I had Origin installed since Star Wars Battlefront needed it. What I didn't realize was with Origin installed, even though my Sims 3 was not purchased through Origin or even linked to it like the Uplay/Assassin's Creed does, MY Sims 3 was still talking to Origin and it took removing it before I was made aware of this fact. So somewhere 'before/during' patch 1.67, EA added a command to talk to an installed Origin client without player approval or input/options.

 

It still runs fine. It always bothered me that the Origin client installed on the drive without a 'dedicated' folder or other form of file separation (like an Origin folder/x86 subfolder).

 

Because 'Origin' has nothing to do with my being able to run the game (I can't stress all disks only enough) I'm not required to sign-in to anything, online or offline. The client is completely removed and nothing shows up in the task manager as remnants of the client. Because someone at EA thought it was wise to warn a Sims 3 disk user that the Origin client couldn't be reached after I uninstalled it, they basically spilled the beans that the game had indeed been doing just that without my knowledge.

 

__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

 

This is why I have mentioned wanting a real TRON program, that runs independently of everything. With 'one' I could see a report of any NEW folders made (ignoring new subfolders in a new folder) and any loose 'child' files created with their addresses. It would also have a running record of each and every new file created by a particular .exe AND a record of all internet connections and ports used for MY reference and ability to approve or deny those connections.

 

Windows/Microsoft wouldn't like that as well as every other program that talks to the web, or is dependent on a client to do so. It would mean REAL transparency which is in direct opposition to the practices and policies in effect right now.

 

>You see - I OWN the Sims 3. If you have to use Origin, then it is a service that can be revoked at any time........

Posted
1 minute ago, landess said:

MY Sims 3 was still talking to Origin and it took removing it before I was made aware of this fact. So somewhere 'before/during' patch 1.67, EA added a command to talk to an installed Origin client without player approval or input/options.

And... worm/ malware/ spyware!!!!

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