Frisky Kitsune Posted October 19, 2020 Posted October 19, 2020 Heyo everyone, anyone had this before and can give me some input on what to check? I noticed my eyes being totally messed up, seems the game loaded the default eyes. Loaded in CAS with cas.fulleditmode and yes, default eyes were loaded. (See "Eyebug 1") Swapped eyes again to what I need and it was okay again. (See "Eyebug 2") Now when I hit save and go back to livemode, the default eyes are loaded again. (see "Eyebug 3") Any help would be appreciated! -Kitsune Quote
Frisky Kitsune Posted October 20, 2020 Author Posted October 20, 2020 Figured it out! It was the long nails mod which Nisa lists as requirement that caused this. Well it's a mod from 2016, but still not sure why it messes with the eyes, even tho I'm not really using them, just had them installed.
Scorpio Posted October 20, 2020 Posted October 20, 2020 Some cc mods use weird slots to avoid the more commonly used ones I think. But if 2 of them are trying to use the same slot it usually causes problems. Sliders and Body Morphs can do strange things too. Different creators making the same lip sliders for example, maybe some are older and some are newer. They don't look like duplicates but they actually are.
Frisky Kitsune Posted October 20, 2020 Author Posted October 20, 2020 The slot system I know, but shouldn't that affect the slot only if you equip something to it? Or does Sims "reserve" those slots and just unequips one of the items? Or can you equip and hide items? Maybe a mod equips them to have them ready and just hides them? Weird stuff, but glad it's working now.
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