Izolenta Posted October 11, 2020 Posted October 11, 2020 View File DAR - animation mix A set of animations for your female PC. No other NPCs will be affected.  The animations for this kit are based on the DAR mod. Applies to PC only. Besides replacing vanilla animations, there are several conditions in _CustomConditions. These are the Blade Dance style when equipped with two swords and Tifa's style from FF7 when equipped with two fists. When you use one thing (or if you remove _CustomConditions) general style animations from the main kit are used. So, there are animations: walking, running, sprint, swimming, one-handed, shield, two-handed, bow, crossbow, shout, magic, unarmed combat. Attached are options for the TK Dodge (nodding variant). And an option for mods to add a block for unarmed combat, extending Tifa's style.Requirement: Dynamic Animation Replacer. Also make sure you have installed SKSE and Address LibraryCompatibility: This will be compatible with anything normally installed in Data\Meshes\Actors\Character\animations\. With other mods using DAR, animations will either be overwritten or use a higher priority which is written in _CustomConditions   Why am I posting this? When I switched from LE to SE, I was too lazy to create a new animation package for myself. I was looking for something ready made and couldn't find it. So I had to. Perhaps it will save someone time and nerves.Credits:Dualsun  T_kuku  yukl  5poilerArtsick Submitter Izolenta Submitted 10/11/2020 Category Regular Mods Requires Dynamic Animation Replacer Regular Edition Compatible No 6
FakeGamerGirl Posted October 20, 2020 Posted October 20, 2020 will the dodging animations work with CGO?
MK198914 Posted October 20, 2020 Posted October 20, 2020 Will this work with movement and jump behaviour overhauls?
Izolenta Posted October 20, 2020 Author Posted October 20, 2020 4 hours ago, FakeGamerGirl said: will the dodging animations work with CGO? Â 4 hours ago, milankovalcik said: Will this work with movement and jump behaviour overhauls? Links needed. Not seeing what this mod is, I can't say anything.
MK198914 Posted October 20, 2020 Posted October 20, 2020 Jump Behaviour Overhaul  and  Movement Behaviour Overhaul  both require nemesis  And I beive FakeGamerGirl was reffering to  Combat gameplay overhaul Â
Izolenta Posted October 20, 2020 Author Posted October 20, 2020 5 hours ago, milankovalcik said: Jump Behaviour Overhaul and Movement Behaviour Overhaul both require nemesis And I beive FakeGamerGirl was reffering to Combat gameplay overhaul  The first and second will work. You may just need to change the priorities in _CustomConditions for the animation of those mods that you most want to see. Although, damn it, I don't understand why you want this all together, haha. Third, it makes no sense to install with this set. Nemesis is incompatible with FNIS, if you use adult mods from LL, they will not work. I hope you can understand this.
Aylis Posted October 21, 2020 Posted October 21, 2020 11 hours ago, Izolenta said: Nemesis is incompatible with FNIS, if you use adult mods from LL, they will not work. Nope. If done right they will work together (instructions are in the installation section of my guide). 1
Bluegunk Posted November 3, 2020 Posted November 3, 2020 I like your animation pack - really good and thanks for putting it together.  I'm just a bit unsure about adding the Options; I assume I need TKDodge (what's the nodding variant?), but what mod would I need for the Tifa block? Not having conditions, I'm assuming these are replacers for the original mod animations?  Thanks!
Izolenta Posted November 5, 2020 Author Posted November 5, 2020 On 11/3/2020 at 7:21 PM, Bluegunk said: I'm just a bit unsure about adding the Options; I assume I need TKDodge (what's the nodding variant?) TKdodge is based on vanilla roll animation for dodging. But there are additional animations that are added to the game through FNIS. They will look like a long step with a slight deflection. This is nod dodge. These animations are replaced by options. On 11/3/2020 at 7:21 PM, Bluegunk said: what mod would I need for the Tifa block? Not having conditions, I'm assuming these are replacers for the original mod animations? I've seen about three mods adding a block for unarmed combat. I just don't remember the names, here's one for an example.
Bluegunk Posted November 6, 2020 Posted November 6, 2020 On 11/5/2020 at 7:19 AM, Izolenta said: TKdodge is based on vanilla roll animation for dodging. But there are additional animations that are added to the game through FNIS. They will look like a long step with a slight deflection. This is nod dodge. These animations are replaced by options. I've seen about three mods adding a block for unarmed combat. I just don't remember the names, here's one for an example. Thank you!
SJX52020 Posted January 22, 2021 Posted January 22, 2021 It's a nice pack, thank you. That said there's a few animations I'm not so keen on and I'm trying to get rid of, mainly being the unarmed animations, they're all gone and no longer happen except for when I'm running with my fists up my legs go crazy so I'm guessing there's a lingering file somewhere, I've deleted the customconditions file as well as any h2h animation file but it seems to persist, what am I missing?
Izolenta Posted January 24, 2021 Author Posted January 24, 2021 On 1/22/2021 at 4:39 AM, SJX52020 said: It's a nice pack, thank you. That said there's a few animations I'm not so keen on and I'm trying to get rid of, mainly being the unarmed animations, they're all gone and no longer happen except for when I'm running with my fists up my legs go crazy so I'm guessing there's a lingering file somewhere, I've deleted the customconditions file as well as any h2h animation file but it seems to persist, what am I missing? Remove all these packs. Spoiler The rest of the package shouldn't cause any problems. In any case, I plan to completely transfer the customconditions kits, in the current situation there are many problems and inconsistencies with them.
cotrienla Posted January 25, 2021 Posted January 25, 2021 Awesome! Love it! But I want to use my own walking and sprinting animations. Is there a way to do that?
Izolenta Posted January 27, 2021 Author Posted January 27, 2021 On 1/25/2021 at 9:29 PM, cotrienla said: Awesome! Love it! But I want to use my own walking and sprinting animations. Is there a way to do that? Of course, you can replace with whatever animations you want. In order to replace the running and walking animations, look for the female folder as in the screenshot below. There are others that are tied to wearing two daggers, for example, for all such variants, you can set your own gait. See it in the customconditions folders. If you take a little time for this you will figure it out.  Spoiler  1
SomeNewfy Posted January 31, 2021 Posted January 31, 2021 Help, I really enjoy this mod, However I am Struggling to get a 360 walk/run animations to work with it. I can only get my character to sneak in 360 motion.  All animations in this mod seem to work perfectly, im just not sure why I can't get 360 w/r to function.
Izolenta Posted February 19, 2021 Author Posted February 19, 2021 On 1/31/2021 at 8:47 AM, SomeNewfy said: Help, I really enjoy this mod, However I am Struggling to get a 360 walk/run animations to work with it. I can only get my character to sneak in 360 motion.  All animations in this mod seem to work perfectly, im just not sure why I can't get 360 w/r to function. You will have to replace the walking animations to make your character move 360.
BillyG Posted August 7, 2021 Posted August 7, 2021 On 10/20/2020 at 6:52 PM, Izolenta said: Links needed. Not seeing what this mod is, I can't say anything. How does-could this work together with other idle replacers (I've just collected multiple nice idles...)? Thanks! https://www.nexusmods.com/skyrimspecialedition/mods/39431?tab=description  Â
Yannis Valentine Posted November 3, 2021 Posted November 3, 2021 Is there a way to disable the idles from one hand, the PC puts the sword over their shoulder and im not a fan of it, is there a way to disable this thanks Â
KKzrim Posted November 21, 2021 Posted November 21, 2021 Looks great but i had to remove it since it completely f*cked dual wield combat for me. Would be great to be able to enable or disable combat animations.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now