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This mod wont apply normal map to clothing torso (or something)


xXDeliteXx

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Posted

https://www.nexusmods.com/skyrim/mods/102862?tab=posts&BH=0 
this is the mod
I was hoping to fix it for everyone trying to use this mod
All my investigating has went unrewarded 
My last resort is asking here
All pieces use the same texture, so I know its the nif file for sure

I tried playing with the shaderproperties and was getting some weird results (like the mesh disappearing)
I guess I need freshening up on this concept because Im very confused
It doesnt help that I cant see the textures in nifskope because I use modorganizer
https://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/

Spoiler

Normal map not working?

 

Check that the normal map is saved as a DDS image

Check that normal map is in correct texture slot (slot 2)

Set NiTriShape > NiTriShapeData => Has Normals Value to yes (double-click)

Set NiTriShape > NiTriShapeData => BS Num UV Sets Value to 4097

Update tangent space: Toolbar – Spells > Batch > Update All Tangent Spaces

I couldnt find the bs num uv sets 
I havent tried the tangent spaces thing yet honestly, though I doubt it's that 
Everything else checks out


please any help would be highly appreciated

Posted

Tried all the uunp versons in nifskope there is nothing visibly wrong so maybe it is only visible in game? Which body type did you use?

 

Nifskope can load textures from inside mo you will need to create a fake skyrim>data directory somehwere on a drive and dump the mods texture folders into it then using the resources tab on nifskope you add that new skyrim folder as a directory. I have it on an external drive so I can just drop all textures into it and the original bsa textures also.

Posted
9 hours ago, RW311 said:

Tried all the uunp versons in nifskope there is nothing visibly wrong so maybe it is only visible in game? Which body type did you use?

 

Nifskope can load textures from inside mo you will need to create a fake skyrim>data directory somehwere on a drive and dump the mods texture folders into it then using the resources tab on nifskope you add that new skyrim folder as a directory. I have it on an external drive so I can just drop all textures into it and the original bsa textures also.

Thanks for the help

yes I’m using UUNP

And yes I thought so, this is certainly a huge mystery

Only thing I can think of it maybe there’s a value on one of the settings that makes the top appear very different than the other parts in-game

Posted

The Nif (s) in ShapeData (Bodyslide) has wrong values in BSLightShaderProperty:
Emissive Color: #ffffff instead of #000000
Emissive Multiple: 5 instead of 1

 

So if the Nif is created with BodySlide, there is only white in the game. All details will be "outshone".

So just correct the values and recreate the armor with Bodyslide.

 

PS: The information on the texture in the Nif is irrelevant, as TextureSets are defined in esp and assigned in the ArmorAddon.

Posted
6 hours ago, Andy14 said:

The Nif (s) in ShapeData (Bodyslide) has wrong values in BSLightShaderProperty:
Emissive Color: #ffffff instead of #000000
Emissive Multiple: 5 instead of 1

 

So if the Nif is created with BodySlide, there is only white in the game. All details will be "outshone".

So just correct the values and recreate the armor with Bodyslide.

 

PS: The information on the texture in the Nif is irrelevant, as TextureSets are defined in esp and assigned in the ArmorAddon.

These were the settings when I loaded it

21RLzv.png

Posted
4 hours ago, xXDeliteXx said:

These were the settings when I loaded it

21RLzv.png

When you open it with Nifskope you will see the values that I described above.

Posted
13 hours ago, Andy14 said:

When you open it with Nifskope you will see the values that I described above.

That is part of the _g variations
I opened creation kit and the game uses the "ritualwrappings_torso_1.nif" (non _g) versions
I changed them anyways though, and the item is still loading up very bright white

Posted
4 hours ago, xXDeliteXx said:

That is part of the _g variations
I opened creation kit and the game uses the "ritualwrappings_torso_1.nif" (non _g) versions
I changed them anyways though, and the item is still loading up very bright white

 

Your nifs in Creation Kit are the result of Bodyslide. You have to edit the source.

Your nifs are in (if you use UNNP):

 

Data\CalienteTools\Bodyslide\ShapeData\[TheDaedricDoll] RitualWrappingsTorsoRunesUUNP

Data\CalienteTools\Bodyslide\ShapeData\[TheDaedricDoll] RitualWrappingsTorsoUUNP

Data\CalienteTools\Bodyslide\ShapeData\[TheDaedricDoll] RitualWrappingsLegsUUNP

Data\CalienteTools\Bodyslide\ShapeData\[TheDaedricDoll] RitualWrappingsLegsRunesUUNP

Data\CalienteTools\Bodyslide\ShapeData\[TheDaedricDoll] RitualWrappingsArmsUUNP

Data\CalienteTools\Bodyslide\ShapeData\[TheDaedricDoll] RitualWrappingsArmsRunesUUNP

 

 

And _g.nif is a ground model. World/Ground models to create with Bodyslide would be nonsense.

 

Edit the nifs in these folders, save the nifs and then create the armor with Bodyslide - done. It doesn't even take 5 minutes.

Below is a screenshot of one of these nifs.

 

look_here.jpg.06e1a1520df7421a3f8e598de557a07f.jpg

 

Posted
5 hours ago, Andy14 said:

And here are the edited nifs for Bodyslide. Untested because it was done on my laptop.
Unzip, copy to Skyrim\Data (overwrite existing nifs) and create the armors with BodySlide.

 

CalienteTools.zip 3.88 MB · 0 downloads

 

Thank you so much man
I was gonna do it, but I was making a new mod and fixing older ones between last night and now.
(Those will be released/updated today)

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