Jump to content

I have some questions about Fusion Girl


Recommended Posts

Posted

As the title says I have some questions about Fusin Girl, and I thought this would be the best place to ask.

 

1. I have been trying to get all the info from reading posts and descriptions, but I am getting a lot of clothing, and presets wont work with new version of body. Has anyone run across this issue?

 

2. Dose Fusion Girl have the discolored back of the neck issue? If so is there a way to fix this, like with CBBE?

 

3. Are there any reasons why I shouldn't switch?

 

I think that's all I have so far.

Any advise would be appreciated thanks in advance.

Posted
3 hours ago, wildtangent said:

As the title says I have some questions about Fusin Girl, and I thought this would be the best place to ask.

 

1. I have been trying to get all the info from reading posts and descriptions, but I am getting a lot of clothing, and presets wont work with new version of body. Has anyone run across this issue?

 

2. Dose Fusion Girl have the discolored back of the neck issue? If so is there a way to fix this, like with CBBE?

 

3. Are there any reasons why I shouldn't switch?

 

I think that's all I have so far.

Any advise would be appreciated thanks in advance.

1)latest versions broke old(1.45 and lower) body that was already inside outfit, so you need to made conversion yourself or with someone help, otherwise you may have problem when clothing change shape with slider, but body not

2)have same issue, but dont have time to found out, also I have neck seam, but hands seam is more hided from previous versions, if you will find solution for neck, please say me solution

3)It will take much time to convert to new version for mod makers, so if you have a lot of outfits, probably you will decide to stay with cbbe, but dont forget, you always can use cbbe with fusion girl, for example cbbe for clothing, fusion for AAF animations.

https://www.nexusmods.com/fallout4/mods/46650

https://twitch.tv/videos/699245968

Posted
32 minutes ago, Indarello said:

1)latest versions broke old(1.45 and lower) body that was already inside outfit, so you need to made conversion yourself or with someone help, otherwise you may have problem when clothing change shape with slider, but body not

2)have same issue, but dont have time to found out, also I have neck seam, but hands seam is more hided from previous versions, if you will find solution for neck, please say me solution

3)It will take much time to convert to new version for mod makers, so if you have a lot of outfits, probably you will decide to stay with cbbe, but dont forget, you always can use cbbe with fusion girl, for example cbbe for clothing, fusion for AAF animations.

https://www.nexusmods.com/fallout4/mods/46650

https://twitch.tv/videos/699245968

Thanks for the input very helpfull

  • 2 months later...
Posted
On 9/19/2020 at 11:33 PM, Indarello said:

1)latest versions broke old(1.45 and lower) body that was already inside outfit, so you need to made conversion yourself or with someone help, otherwise you may have problem when clothing change shape with slider, but body not

2)have same issue, but dont have time to found out, also I have neck seam, but hands seam is more hided from previous versions, if you will find solution for neck, please say me solution

3)It will take much time to convert to new version for mod makers, so if you have a lot of outfits, probably you will decide to stay with cbbe, but dont forget, you always can use cbbe with fusion girl, for example cbbe for clothing, fusion for AAF animations.

https://www.nexusmods.com/fallout4/mods/46650

https://twitch.tv/videos/699245968

there is only one seam solution. A new head and a new body are needed. The vanilla head has a minimum of polygons in the seam area, the new bodies cbbe and fg are made to match the vanilla head. Now, even if you make perfect textures, the normals along straight lines, depending on the mirrors, will highlight the seam either in strong light or in low light. The head had to be done together with the bodies.And hands can be brought together quite easily.

Posted
On 12/15/2020 at 10:49 AM, South8028 said:

there is only one seam solution. A new head and a new body are needed. The vanilla head has a minimum of polygons in the seam area, the new bodies cbbe and fg are made to match the vanilla head. Now, even if you make perfect textures, the normals along straight lines, depending on the mirrors, will highlight the seam either in strong light or in low light. The head had to be done together with the bodies.And hands can be brought together quite easily.

For someone with 8 posts and nothing to back up your experience, you're sure talking more than you seem to know. It's not possible to connect the head and body into one mesh and have it work flawlessly, as the head is handled a special way for morphs, expressions and all that. I'm not gonna go into the other impracticalities, as there's many and I'd sit here for hours listing them off and discussing them. 

 

The Discoloured back of head is because Vanilla mapping for the body maps the back of the head to the Body and uses the body textures. CBBE's mapping doesn't factor this in (and I have 0 space to factor headrear in for FG, so don't ask cause I attempted so many times) , so if you don't have a headrear fix to point it to the correct texture paths (Integrated into later FG) it'll take its textures from the left leg and look horrid. Unfortunately I've attempted to fix this for Raider/Ghoul/Old/anyone but the player Female and the fix doesn't seem to take properly or consistently, IDK why. 

Neck seam in general depends on skin textures and a couple other factors like ENB, Reshade, Material Settings, and model. Both me and Outpowner have done what we can to fix the seam and so far in my test builds I have not had a seam in the neck in most lighting scenarios. It's as best as I can and will get it, so I'm not gonna cry over it. I have shared my material settings, SSS settings and face texture Bases in my skin releases for FairMature & PureIda on Nexus. 

This was my Fair Mature Test shots 
377160_20200928193925_1.png.afeb7307e9ad0aac6a258ae6feed2982.png

 

My Personal blend off Pure Ida
377160_20201120063737_1.png.7bc13af3061d0141811dba6cce752a2d.png

 

and another with a whole other ENB (Same Pure/IDA Blend)

377160_20201120070415_1.png.6bcfb122c8ef6d58d6be8b86713e2f3d.png

 

And for shits/Giggles/Flexing, here's BT3 with a skin set I was testing for a friend as well as one with Victoriam Line. 

377160_20201208130019_1.png.3ee01c452d4f37de8a211e7704cb0f27.png

377160_20201114053957_1.png.8013099c7617d1916d8d688a380418a0.png

 

I'm unsure what it is, but I've never had an issue with a neck seam, so ...

Posted
On 12/17/2020 at 1:03 PM, TheBottomhoodofSteel said:

For someone with 8 posts and nothing to back up your experience, you're sure talking more than you seem to know. It's not possible to connect the head and body into one mesh and have it work flawlessly, as the head is handled a special way for morphs, expressions and all that. I'm not gonna go into the other impracticalities, as there's many and I'd sit here for hours listing them off and discussing them. 

 

The Discoloured back of head is because Vanilla mapping for the body maps the back of the head to the Body and uses the body textures. CBBE's mapping doesn't factor this in (and I have 0 space to factor headrear in for FG, so don't ask cause I attempted so many times) , so if you don't have a headrear fix to point it to the correct texture paths (Integrated into later FG) it'll take its textures from the left leg and look horrid. Unfortunately I've attempted to fix this for Raider/Ghoul/Old/anyone but the player Female and the fix doesn't seem to take properly or consistently, IDK why. 

Neck seam in general depends on skin textures and a couple other factors like ENB, Reshade, Material Settings, and model. Both me and Outpowner have done what we can to fix the seam and so far in my test builds I have not had a seam in the neck in most lighting scenarios. It's as best as I can and will get it, so I'm not gonna cry over it. I have shared my material settings, SSS settings and face texture Bases in my skin releases for FairMature & PureIda on Nexus. 

This was my Fair Mature Test shots 
377160_20200928193925_1.png.afeb7307e9ad0aac6a258ae6feed2982.png

 

My Personal blend off Pure Ida
377160_20201120063737_1.png.7bc13af3061d0141811dba6cce752a2d.png

 

and another with a whole other ENB (Same Pure/IDA Blend)

377160_20201120070415_1.png.6bcfb122c8ef6d58d6be8b86713e2f3d.png

 

And for shits/Giggles/Flexing, here's BT3 with a skin set I was testing for a friend as well as one with Victoriam Line. 

377160_20201208130019_1.png.3ee01c452d4f37de8a211e7704cb0f27.png

377160_20201114053957_1.png.8013099c7617d1916d8d688a380418a0.png

 

I'm unsure what it is, but I've never had an issue with a neck seam, so ...

sorry, it's hard for me to write in English. This is a difficult language for me, so I cannot afford frequent comments. I didn't mean to use the body with the head in the game. Is this even possible in theory? I said that it is necessary to DO the body together with the head. Make one body and cut it yourself at the best relief spots. The seams should be 30 times harder than vanilla ones, so that there are no straight lines crossing the relief. It's just, have you seen the vanilla seam meshes? I don’t know how there can be less tops on the base seam than on the boot, and so that this seam is not visible yet? Is it possible? I can't mask the seam in any way. Forgive my english again.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...