RegretfulTwink Posted September 15, 2020 Posted September 15, 2020 Hey, I'm new and really sorry if this is the wrong place to ask this. I want to make some new male nude body textures that work with SOS, the issue that I'm completely artistically inept. I'm hoping that someone who comes across this thread would be able to help me out with getting started on this. I looking more for resources and any advice you can give me.
Papitas Posted September 16, 2020 Posted September 16, 2020 I'm artistically challenged as well :P, but I've modified many body textures myself, so I can give you at least a general workflow. Download Paint.net, since it can painlessly deal with optimized textures from SE. Open in Paint.net a texture you want to modify. Save it as png to work on it. Do whatever you want on the texture. Save your finished png as targa (*.tga). Download Cathedral Assets Optimizer. Run Cathedral over your tga folder with the "process textures" options on. As you can see, the "do whatever you want on the texture" step is the hardest one.
anjenthedog Posted September 16, 2020 Posted September 16, 2020 PS> Paint.Net also handles DDS files seamlessly when editing texture files... fwiw.
Papitas Posted September 16, 2020 Posted September 16, 2020 Yeah, but the workflow is slower because it recompresses the file each time you save. True, png is also compressed, but it takes way less time than BC7.
anjenthedog Posted September 16, 2020 Posted September 16, 2020 14 minutes ago, Papitas said: Yeah, but the workflow is slower because it recompresses the file each time you save. True, png is also compressed, but it takes way less time than BC7. I've done a few dozen texture edits using Paint.net. Each took all of 5 seconds or less to save the edited file in the original DDS based (BCx) format. Granted these were human textures, so they're not all that big, even at 4K
RegretfulTwink Posted September 17, 2020 Author Posted September 17, 2020 16 hours ago, Papitas said: As you can see, the "do whatever you want on the texture" step is the hardest one. Yeah, that's the part that I'm needing help with. I don't know what I'm doing there, I've tried before and it always comes up being a mess of solid colours. I don't know if I'm taking it "art" part too literal by trying to paint them like a drawing or if there's technique that I'm missing. What is it you do when you make you own? Do you take samples from photos and blend them in? I know these question as pretty dumb things to be asked, I feel pretty dumb typing them out. I guess though that "how do I art" isn't really a Technical Support issue, rip.
Papitas Posted September 17, 2020 Posted September 17, 2020 6 hours ago, Ill_Regret_This said: Do you take samples from photos and blend them in? Mostly. But I took skin samples from one website I forgot Try searching for "skin textures" and see what you come up with. The only kind of textures I've ever done for Skyrim have been normal maps for peolple, but I've done skin in the past for other projects and that's usually the way. http://www.poopinmymouth.com/tutorials/ This site is OLD but its gold when it comes to that kind of knowledge you seek. In some of his tutorials, he teaches a quite smart technique to subtly vary colors, using the cloud filter in Photoshop. You should really take a deep dive in that site.
RegretfulTwink Posted September 19, 2020 Author Posted September 19, 2020 On 9/17/2020 at 4:22 PM, Papitas said: You should really take a deep dive in that site. Will do! Thanks for the link. Now to hunt down some sink skin samples and start learning
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