adamjohnson5678@yahoo.com Posted August 25, 2020 Posted August 25, 2020 FNIS Behavior V7.6 8/24/2020 9:12:00 PM Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... All Anim Lists scanned. Generating Behavior Files... Creature Pack not installed 1201 animations for 4 mods successfully included (character) 0 possible consistence issues I cant seem to get my char to show doing sex animations, the npc moves around, but my character just stands in one position, till the sex animation is done, then i can move again. any ideas?
Pythus Posted August 25, 2020 Posted August 25, 2020 Hello A, its time for my favoret game! More Information Please! Round One. 1. What Mod tool are you using? (Vortex/MO2/other) 2. Has the animations worked before? 3. is it all the animations or just some? 4. did you register your animations in game? 5. what mods do you have 6. do you think Chris Pratt keeps tiny dinosaur toys around his house? Love Pythus, the unacomplished.
adamjohnson5678@yahoo.com Posted August 25, 2020 Author Posted August 25, 2020 MO2 The animations have worked before, now they're stuck infront of eachother, naked, i can hear the animations going, but cant see them. Its all the sex animations I didnt register any animations in game, im using the sexlab (debug) spell to initiate, so im assuming at that not, nothing needs to be registered. SKSE FNIS SKYUI SEXLAB FRAMEWORK SL MATCHMAKER SOS CBBE XP32 MAXIMUM SKELETON EXTENDED
Just Don't Posted August 25, 2020 Posted August 25, 2020 I don't see XPMSE in that log, FNIS isn't detecting these skeletons either (bone count is 99 which is vanilla skeleton for humanoids, XPMSE should have 126). So there is something wrong with how you installed your mods or how you're using FNIS. As you're using MO, the proper way is every mod is installed in MO, not directly in your game folder (only exceptions are ENB and SKSE files) configure the executable from FNIS to be used through MO, then launching the FNIS executable through MO 37 minutes ago, adamjohnson5678@yahoo.com said: im using the sexlab (debug) spell to initiate Debug spells aren't intended for normal gameplay, as the name suggest is a debug tool mainly for people who is involved in the mod development. But you're right about not needing to register animations, as you don't seem to have SLAL nor any additional animation for SLAL. You even have SL Matchmaker installed , so use these spells instead. PS: Skyrim SE has its own forum section a bit below.
adamjohnson5678@yahoo.com Posted August 25, 2020 Author Posted August 25, 2020 FNIS Behavior V7.6 8/24/2020 11:23:54 PM Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... All Anim Lists scanned. Generating Behavior Files... Creature Pack not installed 1201 animations for 4 mods successfully included (character) FNIS was updated, and works now to read the bones. Still stuck and baffled on why the animations will not work, ill try to download a match maker, and see if that works, but as of right now, i cant get the animations to play out. very aggravating, seeing how my fnis is running properly, and showing no warnings, with animations loaded **update** Using matchmaker, rather then the sexlab debug, still doesnt do anything. Load order Sexlab.esm SKYUI FNIS SEXLABMATCHMAKERS SOS CBBE SOSRRACEMENU XPMSE
adamjohnson5678@yahoo.com Posted August 25, 2020 Author Posted August 25, 2020 https://gyazo.com/980e66f2f3fb2f31149973a562c972cf https://gyazo.com/d54b696d8eafc2f2694861867c3c15ed
Just Don't Posted August 25, 2020 Posted August 25, 2020 There are mods installed outside of MO (that's why these appear as "Unmanaged", like FNIS, SkyUI, Sexlab, Matchmaker). That's not how you use MO if you want a working game. Even if you later install these mods with MO, the unmanaged files will be there, obsolete in the best scenario or breaking things in most cases (could be your case). So you should remove these files (which are in your actual game folder, so either make sure you remove every last piece of mod-related file from your game folder, or delete the whole thing and install it again to get a clean copy of the game). About the warnings, the one about Form 43 can be safely ignored, but I'd recommend you to disable it so you don't have a constant useless warning. On 1/9/2020 at 8:29 PM, dontknowdontcaredontask said: Go to MO Settings, and in the "Plugins" tab look for "Form 43 Plugin Checker", in the right panel double click in "True" and change it to False. Then press "Ok" to go back to MO. The other about files in your Overwrite must be addressed. Otherwise you'll stack several files in there and you don't need or want that. If you have been using just the mods from the screenshots these files in Overwrite are likely the generated by FNIS, you should pack these files into its own mod and place it near the end of the left panel. So check if these are only FNIS related files (double click in Overwrite and a new window will open showing you its content). example of my Overwrite folder after using FNIS Then make a mod out of these files, to do so close the Overwrite window and right click in Overwrite, then select "Create Mod...". Name it something like FNIS patch, FNIS output, Generated FNIS, or something that tells you that thing contains the files you got after using FNIS. (if you need to use FNIS again just replace the files from the mod you created with the ones from Overwrite, or better yet remove the mod you created and make a new one from the files in Overwrite).
Recommended Posts
Archived
This topic is now archived and is closed to further replies.