TentakelnBitte Posted August 21, 2020 Posted August 21, 2020 Some top tier people have made merged overhauls before (I'm using one for my generics!), so I know it's possible, but I'm having trouble assembling my own. I'm using the tes5edit merge plugins script to smoosh together like 30 individual NPC overhauls, but their facegens are always a huge mess. All the bsa's are already unpacked, so they aren't being overwritten somewhere... They're all vanilla NPCs, so the facegens/tints shouldn't be in any esp specific folder... This is a huge amount of NPCs (nearly all of them!), so testing and bug checking each one is super tedious. Tonight I'm going to try making a patch first, then merging everything plus that patch. The main issue seems to be the merge script ignoring the plugin order, but I've tried to make that a non-issue by manually removing all conflicts ahead of time, though something is still going wrong somewhere. ANY tips would be appreciated! It feels like I'm doing a step wrong somewhere and its driving me crazy. >.<;
Guest Posted August 21, 2020 Posted August 21, 2020 Are the facegen meshes and textures of the winning merged record also winning your mods manager overwrites? I am assuming by merging multiple overhauls you are selecting which NPC_ record wins, you would also need to do the same for their facegen assets, matching the overhaul with the winning NPC_ record.
深淵の神 Posted August 21, 2020 Posted August 21, 2020 Merge Plugins I had never tried Xedit to merge but I always use this tool for a long time and everything runs smoothly with the FaceGen records This tool is easy to learn and it merges everything in a single new folder in the load order, you should take a look ?
TentakelnBitte Posted August 21, 2020 Author Posted August 21, 2020 3 hours ago, Hawk9969 said: Are the facegen meshes and textures of the winning merged record also winning your mods manager overwrites? I am assuming by merging multiple overhauls you are selecting which NPC_ record wins, you would also need to do the same for their facegen assets, matching the overhaul with the winning NPC_ record. No mod manager. What's in there loose matches the winning record. Unmerged, the NPCs look correct. I just finished the patch and am double checking all the race records right now, so hopefully I'll catch whatever BS shouldn't be transferring. 1 minute ago, サマエル said: Merge Plugins I had never tried Xedit to merge but I always use this tool for a long time and everything runs smoothly with the FaceGen records This tool is easy to learn and it merges everything in a single new folder in the load order, you should take a look ? That tool didn't work for me at all when I tried it, which is why I'm using the older script. I don't think it has support for not using any manager.
TentakelnBitte Posted August 21, 2020 Author Posted August 21, 2020 Welp, I have no idea what I did differently this time around (maybe it was the patch?) but so far everyone but some of the kids are perfect! The kids make sense, because the mix I use is pretty busted, but I couldn't be happier with the general population~
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