Jump to content

skse64_2_00_19


Recommended Posts

Posted

Did this update break the game SHGetFolderPath 00000005 failed (result = 80070005 lasterr = 00000005)
Assertion failed in IDebugLog.cpp (64): SUCCEEDED(err) (code = FFFFFFFF80070005 (-2147024891)) This is what I get everytime I try to load the game.

Posted

Hello Purple Double You,

 

I am assuming that you are having problems with loading SKSE(?)

 

Have you tried;

1. loading the game without mods attached?

2. Reinstalled the base game

3. Update your computer drivers?

4. Reinstall SKSE, Use a different version?

5. Sacrificing a single tomato the the gods?

 

With only the best of intentions,

Pythus, On the road to hell.

Posted

Unfortunately we need all the mod authors that rely on SKSE64 to update their mods accordingly. Why Silverlock did the update is a mystery as Skyrim SE has not updated in a while

Posted

I tested SKSE 2.0.19 a few days ago and the game loaded without issue, nearly 40 SKSE plugins were used. I've only read reports about minor issues for one (Racemenu) and incompatibilities for another (one of the armor redux mods). Not every mod needs to update.

 

And depending on your mod manager it should be easy to spot the culprit instantly. MO/Vortex have warnings messages for the SKSE plugins that failed to load. You can also see that info if you go to your Documents\My Games\Skyrim Special Edition\SKSE and check the skse64.log. That file contains the log for all the plugins that were loaded at the time you attempted to start the game.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...