Togurolucifer Posted August 14, 2020 Share Posted August 14, 2020 8 hours ago, KS212 said: Now all we really need is some way to unlock the restrictive camera... so much this Link to comment
kaixi70 Posted August 14, 2020 Share Posted August 14, 2020 when i put in the base mod and the mods the game stopped launching -.- . Link to comment
Misaki Ki Posted August 14, 2020 Share Posted August 14, 2020 29 minutes ago, kaixi70 said: when i put in the base mod and the mods the game stopped launching -.- . Do you have the game's directory open, or any folder named "Fairy Tail' open in explorer? The game will not launch if so. Link to comment
kaixi70 Posted August 14, 2020 Share Posted August 14, 2020 2 hours ago, Misaki Ki said: Do you have the game's directory open, or any folder named "Fairy Tail' open in explorer? The game will not launch if so. thanks i wasnt sure if i had messed up the game files up or not lol . Link to comment
2randomze Posted August 14, 2020 Share Posted August 14, 2020 When I try to open Levy's clothing model from a frame analysis in Blender it gives an error that the model is in 4D. Any ideas why? Hasn't happened for any other characters. Link to comment
fraggerman Posted August 14, 2020 Share Posted August 14, 2020 31 minutes ago, 2randomze said: When I try to open Levy's clothing model from a frame analysis in Blender it gives an error that the model is in 4D. Any ideas why? Hasn't happened for any other characters. Did you try to extract it from the rdb to see if it has the same behaviour? I have problems getting sherrias model to work but get the same errors when trying it with the model from the rdb so it is something with the model itself that is clashing with the import script. Edit: I extracted the model from the rdb and get the same error for Levy. Seems like an issue with the model and the import script again. Edit2: seems like the 4D thing is a known issue https://github.com/DarkStarSword/3d-fixes/issues/3 Link to comment
gunblade60 Posted August 14, 2020 Share Posted August 14, 2020 I read through the thread, but I don't understand how to install this mod. Can anyone provide instructions? It's now a download and drop like other mods in other games? Link to comment
fraggerman Posted August 14, 2020 Share Posted August 14, 2020 6 minutes ago, gunblade60 said: I read through the thread, but I don't understand how to install this mod. Can anyone provide instructions? It's now a download and drop like other mods in other games? You didn't read this post Link to comment
2randomze Posted August 14, 2020 Share Posted August 14, 2020 I'm working on a "short skirt" mod if there's any interest in me sharing it. Literally just deleting vertices to make the skirts short, not fixing the textures to look good or anything. As for the camera, I think character_playable.xml may be related to it. It has camera_at and camera_eye settings with values for the dimensions that I assume relate to the camera height depending on the character you're playing (Wendy is short so her camera needs to be lower for example), but setting the values to 999 did nothing. Maybe there's a max limit to the values and if you go past that limit it reverts to defaults. But if anyone wants to do some more playing in that file maybe you'll figure something out. Link to comment
2randomze Posted August 14, 2020 Share Posted August 14, 2020 Also, consider donating to DarkStarSword for his work on 3Dmigoto. Apparently he's having a tough time, and a lot of this would be way more difficult without his work. @fraggerman I messaged DarkStarSword about the 4D issue, perhaps he'll have a solution if he sees it. Link to comment
thinkler Posted August 14, 2020 Share Posted August 14, 2020 It's such a small thing, but is there any chance we can get the Erza/Lucy uncensors bundled with the rest of the uncensored stuff? Y'know all nice and neat. Dunno if the priorities and such would have to be changed too. ? Link to comment
Joschuka Posted August 14, 2020 Share Posted August 14, 2020 1 hour ago, fraggerman said: Did you try to extract it from the rdb to see if it has the same behaviour? I have problems getting sherrias model to work but get the same errors when trying it with the model from the rdb so it is something with the model itself that is clashing with the import script. Edit: I extracted the model from the rdb and get the same error for Levy. Seems like an issue with the model and the import script again. Edit2: seems like the 4D thing is a known issue https://github.com/DarkStarSword/3d-fixes/issues/3 That "4D error" is because these meshes are not classic meshes. These are meshes with specific data in their buffers, meant to be sent to be used by the KTGL physics engine. Reconstructing these is not trivial, ingame the process roughly goes like this : cloth mesh vertices deformed on the ground -> the physics simulation is applied to the driver nodes instead of every single vertex -> vertices are reconstructed thanks to these nodes by the vertex shader, using a succession of operations. The nodes' position are in the so called NUNO/NUNV sections (in the few FT samples I saw they only use NUNO). If you're just interested in static viewing you can use my script to preview these with the correct shape : https://forum.xentax.com/viewtopic.php?f=16&t=21666 However as I mention when you'll start previewing animations, only the driver shapes will follow and they'll stay stiff as no physics sim is applied, check the Lighting gif in the first page to see what I mean by that. Anyways if you want to mod these cloth meshes you can take a look at how I reconstruct these using the buffers' data and the NUN sections https://github.com/Joschuka/fmt_g1m/blob/master/Noesis/plugins/python/fmt_g1m.py#L2568-L2612 You'll have to reverse the process and make a tool for that in Blender, didn't look into this at all myself since I'm only interested in extraction. On 8/13/2020 at 1:09 AM, Ikaros473 said: Is there a way to convert all the g1t files into .dds at the same time? Im using gust tools and it seems to only take 1 g1t at a time You can make a batch script using the gust tools or use Noesis' batch converter with my script. Link to comment
Togurolucifer Posted August 14, 2020 Share Posted August 14, 2020 1 hour ago, 2randomze said: I'm working on a "short skirt" mod if there's any interest in me sharing it. Literally just deleting vertices to make the skirts short, not fixing the textures to look good or anything. As for the camera, I think character_playable.xml may be related to it. It has camera_at and camera_eye settings with values for the dimensions that I assume relate to the camera height depending on the character you're playing (Wendy is short so her camera needs to be lower for example), but setting the values to 999 did nothing. Maybe there's a max limit to the values and if you go past that limit it reverts to defaults. But if anyone wants to do some more playing in that file maybe you'll figure something out. everything you have focus on right now (shorter skirts and Camera/Players vanishing) is so good, i hope you can realise both of these things:) Link to comment
fraggerman Posted August 14, 2020 Share Posted August 14, 2020 I am working on getting most of the girls topless in their swimsuits right now. But I am no artist so the quality is somewhat lacking. This is the best I got going so far with just randomly drawing onto the texture until I hit a spot that fits kind of on the chest and moving the nipple mesh around. Spoiler Wendy will be hard to do since all her costumes have so much of her not rendered at all. And for sherria I am struggling to load the model. I'll see what I can do for the other characters but getting them similar to this example will be my limit most likely. 1 Link to comment
skizzat93 Posted August 14, 2020 Share Posted August 14, 2020 1 hour ago, 2randomze said: I'm working on a "short skirt" mod if there's any interest in me sharing it. Literally just deleting vertices to make the skirts short, not fixing the textures to look good or anything. As for the camera, I think character_playable.xml may be related to it. It has camera_at and camera_eye settings with values for the dimensions that I assume relate to the camera height depending on the character you're playing (Wendy is short so her camera needs to be lower for example), but setting the values to 999 did nothing. Maybe there's a max limit to the values and if you go past that limit it reverts to defaults. But if anyone wants to do some more playing in that file maybe you'll figure something out. I made a miniskirt too(lucy only), but I didn't find a way to remove the "fake shadow" darker skin under the skirt(I don't mean the censor), if you find something please feel free to let me know , for the camera I tried modify that xml using multiple numbers but nothing . Link to comment
2randomze Posted August 14, 2020 Share Posted August 14, 2020 @skizzat93 to remove the shadow you have to edit Lucy's skin occlusion. I attached an example below. [TextureOverrideDefaultLucySkin] Hash = 3e03e2f8 ;ps-t0 = ResourceReplaceTextureDefaultClothingAlbedo ps-t2 = ResourceReplaceTextureDefaultSkinOcclusion [ResourceReplaceTextureDefaultSkinOcclusion] filename = Default\defaultlucyskin_occ.png Spoiler Link to comment
2randomze Posted August 14, 2020 Share Posted August 14, 2020 @fraggerman I'm not great with blender, but taking the mesh from Sheria's bikini and copying it into Wendy's is probably the best bet. I tried it by borrowing from Lucy's mesh but the hip ratio was different so it would have required more work. Sheria's may be closer though. For the chest area, I was thinking there must be a way to resize the vector faces to match another object, so perhaps use her clothes as a guide and snap the area to that size, but I'm not familiar enough with Blender to know if that's actually an easy method. Link to comment
2randomze Posted August 14, 2020 Share Posted August 14, 2020 An alternative way to get the models that won't load could be to use cethleann to import them into Noesis, then export them from there into xnlara or fbx, but I'm not sure how blender handles exporting to 3dmigoto from another format. Link to comment
Ikaros473 Posted August 14, 2020 Share Posted August 14, 2020 Okay, so when importing to blender many meshes with physics like cloth or hair are deformed into the ground. Does this cause any problems when reimporting back into the game? For example, using g1mtools to convert g1m to fbx, then fbx back to g1m. I'm assuming the game would still process the model the same way, despite seeing the meshes in the ground in blender. Link to comment
Ikaros473 Posted August 15, 2020 Share Posted August 15, 2020 Sucks... I got a pretty good looking topless mod going for lucy in blender but have no idea how to get this into the game correctly lol Spoiler 1 Link to comment
2randomze Posted August 15, 2020 Share Posted August 15, 2020 @Ikaros473 if you send it to me I can try to get it working through 3Dmigoto, good work on it. Link to comment
skizzat93 Posted August 15, 2020 Share Posted August 15, 2020 @Randomze thankyou very much , it's the first time I mod anything and first time I use blender, so I did a rough job while waiting for others to do it better . Spoiler Link to comment
2randomze Posted August 15, 2020 Share Posted August 15, 2020 What was the solution to the washed out colors? That's the one thing I haven't figured out, I load DDS into photoshop using Nvidia's tool, but when I export or load in the game the colors are brightened. Link to comment
Ikaros473 Posted August 15, 2020 Share Posted August 15, 2020 @2randomze I have some more work before it can be ready for game, but I can send it to you at that point. 26 minutes ago, 2randomze said: What was the solution to the washed out colors? That's the one thing I haven't figured out, I load DDS into photoshop using Nvidia's tool, but when I export or load in the game the colors are brightened. Also I've been using Paint.net and havent seen any washed out colors at all Link to comment
2randomze Posted August 15, 2020 Share Posted August 15, 2020 @Ikaros473 if you make your edits or copy them over to this blend then the export to get in the game should be easy. I did some work to the occlusion, but I'm not very artistic so you may want to touch it up. I also didn't do any weighting, so may have to do that before it will import into the game without sending vertices everywhere. lucysuita - Copy.blend Link to comment
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