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SWORD ART ONLINE Alicization Lycoris


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Posted
On 6/16/2021 at 6:39 AM, Love201911 said:

 

3DMigoto allows beginners to mod the game easily.

 

Besides completely removing an outfit, we can also customize the outfit by using "drawindexed" to draw only part of it.

 

The following example shows how to make the skirt of the female's first visualize outfit shorter (need Chapter 2 to test):

 

;;; START
[TextureOverride_FemaleFirstVisualizeOutfit]
; Hash for this outfit
; Different from SAOHR, we cannot obtain the hash by cycling through Index Buffer (IB) (if we use 0d11aab6, the game will crash)
; In SAOAL, we need to get the dump by pressing F8, and check the file name of *ps-t0=6800dab5.dds in the FrameAnalysis<timestamp> folder
hash = 6800dab5
; Not to render the whole outfit having 72864 indices (the number can be checked in *ib*.txt file under the .dds file in the same folder)
handling = skip
; Instead, only draw 64596 indices starting from index 0 (the 1st zero below)
; One way to find the exact numbers is to check in Blender after importing 3DMigoto Frame Analysis Dump by addon blender_3dmigoto.py
; Or just by trial and error
drawindexed = 64596, 0, 0
; Muliple lines of "drawindexed=" can be added below if the indices to draw are not consecutive
; An example can be found in another post for SAOHR
;;; END

 

It is possible to change the color of the remaining clothing. But good textures are needed.

Could you help me with that first step? Numpad 0 to turn hunting on and when I hit F8 with any of the frame analysis profiles I'm only getting a log and a jpg file.

Posted
10 hours ago, aflamingo said:

Could you help me with that first step? Numpad 0 to turn hunting on and when I hit F8 with any of the frame analysis profiles I'm only getting a log and a jpg file.

 

Did you miss anything in Step 2 in the following tutorial?

 

  • 1 month later...
  • 2 weeks later...
  • 3 weeks later...
Posted

Guys how did you load The Frame analysis dump into blender its telling me only single Vertex buffers and single index buffers are supported for now who has the latest one or where can get it can you guys help me with this one or who updated the blender scripts

Posted
On 9/19/2021 at 9:53 AM, DivineKyuubi said:

Guys how did you load The Frame analysis dump into blender its telling me only single Vertex buffers and single index buffers are supported for now who has the latest one or where can get it can you guys help me with this one or who updated the blender scripts

 

Currently the Blender addon of 3DMigoto does not support multiple vertex buffers. The author said this is currently his number one request related to this topic (https://github.com/bo3b/3Dmigoto/issues/135).

 

A trick to import the file into Blender is to modify the file to make it looks like the one for single vertex buffer. This allows us to check the vertex numbers in the 3D model in Blender.  But we cannot export the things back to the game.

  • 4 weeks later...
Posted
On 10/16/2021 at 11:28 AM, Mr Dogpound said:

I finally managed to decrypt all the model files for SAOAL.

That's great. Using 3DMigoto in this game can only modify the textures and remove meshes. To add new meshes, we need to decrypt/unpack, edit, and pack the things back to the game. Look forward to seeing more results.

  • 3 weeks later...
  • 3 weeks later...
Posted
On 11/3/2021 at 9:31 PM, DivineKyuubi said:

Um 3Dmigoto isnt Working or the Game says not Responding when i try to use it on Lycoris Version 2.01 any help would be nice

 

Did not try on 2.01. But 3DMigoto is working fine on 2.02 (steam version).

Posted (edited)
11 minutes ago, Love201911 said:

 

Did not try on 2.01. But 3DMigoto is working fine on 2.02 (steam version).

Did you put 3DMigoto in where the Lycoris game exe is cuz that didnt work for me using 3dMigoto with the Loader worked for me also do you know how to dump Textures of the Characters cuz i couldnt get that to work,thou it worked for me on 1.50 but not 2.01 or 2.02

Edited by DivineKyuubi
Posted
2 hours ago, DivineKyuubi said:

Did you put 3DMigoto in where the Lycoris game exe is cuz that didnt work for me using 3dMigoto with the Loader worked for me also do you know how to dump Textures of the Characters cuz i couldnt get that to work,thou it worked for me on 1.50 but not 2.01 or 2.02

 

Those files and directories are in the same directory as Launch_Game.exe. I can dump the outfit textures in 2.02 also. Not sure if this matters, but I have the EAC disabled (can still go online for using CUBE outfits afterwards [Steam version]).

  • 10 months later...
Posted

Is this game so difficult to mod or community don't like it? Other SAO games have some CG or a few nude mods. I hope some day I can see at least a Quinella nude mod even on anime she is nude but devs put clothes on her in this game, very dissapointed.

 

Spoiler

3.JPG.d1384f13bc532253a69ac6d6e43ee6c2.JPG1.JPG.ec5c65b044b7b7971efd1e913fe72650.JPG2.JPG.9a3f53b9c6c1e4dd4fc569f754795b5a.JPG

 

Spoiler

4.JPG.75eef5aad55db317c67587a93de2b5cc.JPG

 

  • 3 weeks later...
Posted

このゲームは3DMigotoで抽出したib+vbの加工自体は簡単に出来ますが、フィールド上の情報ロードポイントを通過する時に著しく動作が悪くなります。

この問題の解決策の情報はありますか??

 

This game is easy to process the ib+vb extracted by 3DMigoto itself, but it works remarkably poorly when passing through the information loading points on the field.

Do you have any information on a solution to this problem?

 

 

実際にメッシュをブレンダーで加工し、水着のブラとパンツ及びパレオだけを無くしてみた。

I actually processed the mesh with a blender and lost only the bra, pants and pareo of the swimsuit.

image.png.3b921fc7b7125f6cd7e24579bc1b09e4.png

Posted

色々試した結果、vb+ibの加工は可能ですが3DMigotoによる正常な動作は出来ないと思います。
理由として、指示キーを押す等で人物がカメラから一定以上の距離が空くと加工したメッシュの反映が解除されてしまいます。
1つのモデルの表示に6つのvs値が存在しているところまでは判断できましたが、その内の2つの値だけ抽出できなかったです・・・
何か見落としているだけかもしれませんが、私は断念しました;

 

After much trial and error, I think it is possible to process vb+ib, but not the normal operation by 3DMigoto.
The reason is that the processed mesh is not reflected when the person is more than a certain distance from the camera, for example, by pressing the instruction key.
I was able to determine that there were 6 vs values in the display of one model, but I was not able to extract only 2 of them...
Maybe I'm just missing something, but I gave up;.


Translated with www.DeepL.com/Translator (free version)

Posted (edited)
On 10/26/2022 at 1:20 AM, parapara said:

このゲームは3DMigotoで抽出したib+vbの加工自体は簡単に出来ますが、フィールド上の情報ロードポイントを通過する時に著しく動作が悪くなります。

この問題の解決策の情報はありますか??

 

This game is easy to process the ib+vb extracted by 3DMigoto itself, but it works remarkably poorly when passing through the information loading points on the field.

Do you have any information on a solution to this problem?

 

 

実際にメッシュをブレンダーで加工し、水着のブラとパンツ及びパレオだけを無くしてみた。

I actually processed the mesh with a blender and lost only the bra, pants and pareo of the swimsuit.

image.png.3b921fc7b7125f6cd7e24579bc1b09e4.png

Amazing job parapara, I would love to test it. Do you plan to release it?

Edited by KryxRed
  • 3 weeks later...
  • 4 weeks later...
Posted

Using 3DMigoto in this game, we can remove meshes and replace the texture of existing meshes.

 

But if we edit meshes, the texture of the edited part cannot be displayed properly.  Does anyone know how to solve the problem?

  • 2 weeks later...

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