Jump to content

Whats wrong with my animations?


Recommended Posts

Posted

Translated with Google from German

 

Hey guys,

I need a little tutoring on FNIS, SexLab and Succubus Heart.

I have downloaded all the mods that it needs on the various topics according to the requirements of the respective mods and also a little more.

However, the FNIS generator shows me that I lack the Creature Add on. I use MO2 and suspect that it is due to the sequence of charges.

Loot will probably not arrange them properly because there is no information available, so I turn to you, here is a brief description: my PC is on the bed, no sounds come but no animation, the rest I have not tried yet.

Can one of you help me? According to the MCM, all mods run exceptionally well!

 
 
 
 
 
 
 
Posted

If FNIS tool says that you do not have "Creatures" installed, it may mean that you forgot to download "FNIS Creatures Pack" add-on from the download section of FNIS (scroll down the download page of FNIS on NexusMods and you should find it under the "Optional Download" section. Recommend you use both the Creature and Spells (2 seperate add-ons) to avoid any future problems.

 

Are you stuck in a "T-Pose"? If so, you may wan't to run FNIS again. Also, make sure you're running FNIS tool from the "FNIS for Users" folder in the game folder and not the "FNIS for Modders" folder.

Posted

A lot of things going on

  • You have 2 notifications, you should have none. Click the notif. icon, read what are these warnings and fix them.
  • I see you added BethINI to MO, you shouldn't need to do that. In fact I'm almost sure the BethINI author recommends to not use BethINI through MO or with MO open.
  • You have some doubtful mods on your left panel
    • FNIS Behavior SE 7_6 XXL - Ok, but then you load the next mod
    • FNIS for Users Behavior Generated SE 7.6 - What's this (this is also flagged as non-converted resources??)
    • FNIS Spells... (also flagged as non-converted resources)
    • CBBE - again, flagged as non-converted resources and that's the latest LE version, you shouldn't be using this at all in SE.
    • Same with the CBBE Vanilla Outfits for CBBE and any mod flagged with the the green tower-like chess piece icon, that flag shouldn't appear on mods that are intended to be used in SE, so you should check all the mods flagged with that green tower icon and fix it).
    • You have both CBBE and UNP/UNPB mods listed as installed, this might not be a major issue but it will create some visual inconsistencies, why are you mixing both body type mods? (Edit: ok, now I saw the "touchedbydibella.esp", so 3 different body types. Great).
    • You have "Sexlab 161 to 162 patch", what's that for? Sexlab for SE is neither of those versions, you should have Sexlab 163 beta 8 and nothing else (I see you have it enabled before this patch, you also have Sexlab 162 disabled, why? remove everything that shouldn't be installed and you'll avoid a lot of troubles).

 

Posted

Ok I see the Problem but the most of the mods I use are need for other mods and with that I have no problems. My only Problem is the animations at Sex Lab/Succubus Heart. But the Notifications are for Mods I need for other mods on that I based my gameplay. What can you say me to this? 

 

Ps:I close Mo2 if I use BethIni

 

PPS:All my mods are for SSE so I dont see a problem there!

 

PPPS: Okay I looked for what I need Touched by Debella and see that it is only for one Mod but am I right that you also can use CCBE only here?

 

https://www.nexusmods.com/skyrimspecialedition/mods/17906

 

Edit: I can delect my CBBE files because I see the most of them (the one you say are not for SSE are old. Now I have do all what you want)

Screenshot (7).png

Posted
11 hours ago, dontknowdontcaredontask said:

A lot of things going on

  • You have 2 notifications, you should have none. Click the notif. icon, read what are these warnings and fix them.
  • I see you added BethINI to MO, you shouldn't need to do that. In fact I'm almost sure the BethINI author recommends to not use BethINI through MO or with MO open.
  • You have some doubtful mods on your left panel
    • FNIS Behavior SE 7_6 XXL - Ok, but then you load the next mod
    • FNIS for Users Behavior Generated SE 7.6 - What's this (this is also flagged as non-converted resources??)
    • FNIS Spells... (also flagged as non-converted resources)
    • CBBE - again, flagged as non-converted resources and that's the latest LE version, you shouldn't be using this at all in SE.
    • Same with the CBBE Vanilla Outfits for CBBE and any mod flagged with the the green tower-like chess piece icon, that flag shouldn't appear on mods that are intended to be used in SE, so you should check all the mods flagged with that green tower icon and fix it).
    • You have both CBBE and UNP/UNPB mods listed as installed, this might not be a major issue but it will create some visual inconsistencies, why are you mixing both body type mods? (Edit: ok, now I saw the "touchedbydibella.esp", so 3 different body types. Great).
    • You have "Sexlab 161 to 162 patch", what's that for? Sexlab for SE is neither of those versions, you should have Sexlab 163 beta 8 and nothing else (I see you have it enabled before this patch, you also have Sexlab 162 disabled, why? remove everything that shouldn't be installed and you'll avoid a lot of troubles).

 

 

Here is my new Mod List after that. The Notifications are Overwrites and Incorect, all the Mods can work together say Loot!

Screenshot (8).png

Screenshot (9).png

Screenshot (10).png

Posted
11 hours ago, NiNbs05 said:

Ok I see the Problem but the most of the mods I use are need for other mods and with that I have no problems. My only Problem is the animations at Sex Lab/Succubus Heart. But the Notifications are for Mods I need for other mods on that I based my gameplay. What can you say me to this? 

I say that any message/error/warning should be fixed. For reasons you'll see later (because now I saw another warning and issues in one of the screenshots you shared), you can't choose to ignore certain warnings and be cool with it.

 

11 hours ago, NiNbs05 said:

PPS:All my mods are for SSE so I dont see a problem there!

Then I don't know why MO would flag some mods as non-converted resources, that only happens if you install a mod from Skyrim Nexus (the 2011 game) into MO. It should never appear if you grab your mods from the Skyrim SE nexus site. And you don't have to believe here, you can confirm this for yourself (just go to the nexus site for CBBE in the regular and Special Edition pages, check the version number listed there and you'll see the version you had installed was the one for regular Skyrim).

 

11 hours ago, NiNbs05 said:

PPPS: Okay I looked for what I need Touched by Debella and see that it is only for one Mod but am I right that you also can use CCBE only here?

You should pick one body type mod (UNP/CBBE/TbD) and stick to use only that one. You could get away with using some outfits or items made for another body type, but mixing two different body replacers is just a bad idea. The game can only show one (unless you setup a mod to have individual meshes/textures path for every race, or for specific NPCs/player character), but the order in which you load your mods (in the left panel) might cause unintended overwrites and texture/meshes mismatch (for example, the game end up using your CBBE models, but applying an UNP texture, I don't think this has happen to you, but it's totally possible as you're mixing these sort of mods without much care IMO).

 

11 hours ago, NiNbs05 said:

Now I have do all what you want

It's not what I want, I'm just sharing what I know about installing and using mods so you can avoid common mistakes and get to a modded game that actually works.

 

Now about the FNIS screenshot, here is the juicy info that can help solve your main problem.

  • Skyrim SE 64bit: ??.??.?? - Bad sign, FNIS should know exactly your Skyirm version at this point.

  • >>Warning: Expected generator path... - This is also telling me you didn't setup FNIS to be used with MO properly.

  • Skeleton... Default (99 bones) - FNIS isn't even detecting your installed skeleton (you have XPMSSE installed, this number should be 126 I think, not 99 which is the default one).

  • 2 Warning(s) - As with the MO notifications, you never ignore a warning given by FNIS. Did you had these errors all along?

And there are still things that I don't understand in your left panel

  • 1_FNIS Behavior SE
  • FNIS Behavior SE 7_6 XXL

Which one is it? What's the "1_FNIS Behavior SE"? you should have one FNIS install in your left panel (without counting the FNIS spells/creature pack that can be installed appart). It might be nothing, but I don't know what's inside these mods and the way you have FNIS installed and how you use it is 100% tied to your issue, so I prefer to ask and know what's all of this.

 

How do you use FNIS by the way? because all the parts I marked about FNIS warnings and not being able to detect stuff in your game is telling me you are not using it properly. You should add the GenerateFNISforUsers.exe to MO (as you've done with pretty much every other executable), then launch said executable with MO open. If you need step by step instructions I'd recommend you to first check your FNIS install, then check the orange-link in my signature and go to step 7 which is all about using FNIS with MO. Of course you can use other guides/tutorials for that, it's just that I feel like I already wrote too much and don't want to repeat the same info here.

Posted
20 hours ago, dontknowdontcaredontask said:

I say that any message/error/warning should be fixed. For reasons you'll see later (because now I saw another warning and issues in one of the screenshots you shared), you can't choose to ignore certain warnings and be cool with it.

 

Then I don't know why MO would flag some mods as non-converted resources, that only happens if you install a mod from Skyrim Nexus (the 2011 game) into MO. It should never appear if you grab your mods from the Skyrim SE nexus site. And you don't have to believe here, you can confirm this for yourself (just go to the nexus site for CBBE in the regular and Special Edition pages, check the version number listed there and you'll see the version you had installed was the one for regular Skyrim).

 

You should pick one body type mod (UNP/CBBE/TbD) and stick to use only that one. You could get away with using some outfits or items made for another body type, but mixing two different body replacers is just a bad idea. The game can only show one (unless you setup a mod to have individual meshes/textures path for every race, or for specific NPCs/player character), but the order in which you load your mods (in the left panel) might cause unintended overwrites and texture/meshes mismatch (for example, the game end up using your CBBE models, but applying an UNP texture, I don't think this has happen to you, but it's totally possible as you're mixing these sort of mods without much care IMO).

 

It's not what I want, I'm just sharing what I know about installing and using mods so you can avoid common mistakes and get to a modded game that actually works.

 

Now about the FNIS screenshot, here is the juicy info that can help solve your main problem.

  • Skyrim SE 64bit: ??.??.?? - Bad sign, FNIS should know exactly your Skyirm version at this point.

  • >>Warning: Expected generator path... - This is also telling me you didn't setup FNIS to be used with MO properly.

  • Skeleton... Default (99 bones) - FNIS isn't even detecting your installed skeleton (you have XPMSSE installed, this number should be 126 I think, not 99 which is the default one).

  • 2 Warning(s) - As with the MO notifications, you never ignore a warning given by FNIS. Did you had these errors all along?

And there are still things that I don't understand in your left panel

  • 1_FNIS Behavior SE
  • FNIS Behavior SE 7_6 XXL

Which one is it? What's the "1_FNIS Behavior SE"? you should have one FNIS install in your left panel (without counting the FNIS spells/creature pack that can be installed appart). It might be nothing, but I don't know what's inside these mods and the way you have FNIS installed and how you use it is 100% tied to your issue, so I prefer to ask and know what's all of this.

 

How do you use FNIS by the way? because all the parts I marked about FNIS warnings and not being able to detect stuff in your game is telling me you are not using it properly. You should add the GenerateFNISforUsers.exe to MO (as you've done with pretty much every other executable), then launch said executable with MO open. If you need step by step instructions I'd recommend you to first check your FNIS install, then check the orange-link in my signature and go to step 7 which is all about using FNIS with MO. Of course you can use other guides/tutorials for that, it's just that I feel like I already wrote too much and don't want to repeat the same info here.

Okay no problem but I think my Skyrim wont make any more Problems know because FNIS is okay Thank you very much it was only because I dont run Fnis with Mo2

Screenshot (11).png

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...