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Explain SE backporting like I'm 5


Aki K

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Posted

Seriously...everyone who has explained the process to me seems to assume they can skip essential steps or details.  I pretty much need to know it step by step down to the keystroke.  Because I know it's possible, but I get directions like this:

 

"Run ____ program for the meshes and textures.  Now you have to delete the following records in the ESP and rebuild them by scratch and your done."

 

I get the first part.  That's simple.  Run some meshes and textures through a program.  But when it comes to the ESP stuff, it doesn't make any sense to me.  I don't know what these records are, what they mean, or how to rebuild them.  That's not enough info for me to follow the process.  You can't just tell me to remake them without telling me how...it's getting frustrating.

 

 

Alternatively someone gave me a very easy to use program, telling me I could run the meshes/textures through it and then I'm good to go.  But that didn't work at all either.  In bodyslide it was still working with a body that was very much not the LE CBBE (probably the SE CBBE).  How to I convert the bodyslide?  What about the physics of the outfit?  In game the results were very...polygonal.  Good news, it didn't crash the game.  It just didn't work.  And they did teach me a lot, but like many people their instructions had to many gaps on knowledge they must have assumed I had.  Not blaming them, I appreciate that they thought I was so capable...but I'm definitely missing something important in the process here.

 

I really need a breakdown of exactly what to do and what I need.

 

 

The outfit I'm trying to backport atm is (https://www.nexusmods.com/skyrimspecialedition/mods/23108) They said they were eventually going to make their own.  That was a year ago.  I'm still waiting patiently, but I'm planning to backport a more complex outfit, and I thought this one would be a good practice run plus I've always wanted it.  So if somebody wants to teach me how to do it properly for this one, I'd appreciate it a lot.  It also presents another issue of having required mods that don't exist for LE (but analogous mods exist.  For example, two separate high heel mods.)  I don't know how to remove those requirements to just have the outfit as it is.

 

 

And obviously I have no intention to publish without mod author permission.  I'm just trying to learn.

Posted

That's your problem? Really?
Import the nif into Outfitstudio -> export as Obj file.
Then you can import this obj, load your body for Skyrim LE, copy bone weights and use slider. Since you probably have some LowPoly Mesh (CBBE, UNP etc.) the whole thing is done in less than 5 minutes.

However, if you want to make an effort, an hour is appropriate.

 

PS: Oh - and then use Gimp or Photoshop if the textures have been compressed for DX12.

Posted
1 hour ago, Andy14 said:

That's your problem? Really?
Import the nif into Outfitstudio -> export as Obj file.
Then you can import this obj, load your body for Skyrim LE, copy bone weights and use slider. Since you probably have some LowPoly Mesh (CBBE, UNP etc.) the whole thing is done in less than 5 minutes.

However, if you want to make an effort, an hour is appropriate.

 

PS: Oh - and then use Gimp or Photoshop if the textures have been compressed for DX12.

If that's how simple it was, I wonder why people kept directing me to all these other tools to process the files and such.

 

FYI I do want to make an effort, so what is different between the 5 min method and the hour method?

Posted
7 hours ago, Aki K said:

If that's how simple it was, I wonder why people kept directing me to all these other tools to process the files and such.

 

FYI I do want to make an effort, so what is different between the 5 min method and the hour method?

The difference is doing it yourself instead of letting tools do it. That means you will edit the skin manually (with scaled bones) and edit all morphs with scaled morphs and morph combinations. As a result, you have Armor that has neither clipping and does not lose shape in extreme morphs.

 

Posted
10 hours ago, Andy14 said:

The difference is doing it yourself instead of letting tools do it. That means you will edit the skin manually (with scaled bones) and edit all morphs with scaled morphs and morph combinations. As a result, you have Armor that has neither clipping and does not lose shape in extreme morphs.

 

I see.  So basically taking the time and patience to ensure the outfit lines up fully by adjusting all those sliders and things.  Got it.

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