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How to convert LE Animations to SE (Combat) ?


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  • 2 weeks later...
Posted

 I can not, for the life of me, figure out how to do this using MO2. The linked mod instructs users to drop the mod file and HavokBehaviorPostProcess.exe into the Data/Meshes/Actors/character/animations directory, but MO2 won't let me drop anything into the directory in-app.

Posted
18 hours ago, beesin said:

 I can not, for the life of me, figure out how to do this using MO2. The linked mod instructs users to drop the mod file and HavokBehaviorPostProcess.exe into the Data/Meshes/Actors/character/animations directory, but MO2 won't let me drop anything into the directory in-app.

The link is for a guide, not a mod. That guide is a bit obsolete by now, if you use Cathedral Assets Optimizer, all you have to do is use the executable (Cathedral_Assets_Optimizer.exe) and point to the proper file path of whatever you want to convert. You don't need to use CAO through MO, in fact it should be used externally, ideally with MO closed.

  • Check that "Profile" is set to the game you want to port the files.
  • The file path can be a single mod installed under MO2\mods\<mod name>, or your whole mods folder ("MO2\mods", in this case CAO will scan and convert all the files inside each mod folder).
  • In the "Animations" tab enable the Necessary optimization" setting.
  • Once everything is properly set, press the "Run" button and check the log to see the changes.

 

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