Hazraogh6 Posted June 18, 2020 Posted June 18, 2020 Hello everyone, I'm creating a body replacer for FO4 but this one is a little bit special : it's in one piece. I need help to implement it in game in one piece, if it's possible ? I tried more or less and it seems to work but when opening the face editor , I got a CTD. Anybody can help me, please ? You can check the body here, if it works well, I'll probably publish it as ressource, for modders.
steelpanther24 Posted June 18, 2020 Posted June 18, 2020 1 hour ago, Hazraogh6 said: Hello everyone, I'm creating a body replacer for FO4 but this one is a little bit special : it's in one piece. I need help to implement it in game in one piece, if it's possible ? I tried more or less and it seems to work but when opening the face editor , I got a CTD. Anybody can help me, please ? Hopefully this isn't going to sound insulting, but when editing the face, the program expects sort of defined top and bottom. If it is pulling in a much larger object (the entire body), it records an error (there is something in there on how much surface space each polygon has, which in the case of the full body, the area goes super high and caused an out of range error, I think) and gives CTD. I have given up on trying to fix the "neck seam" (chokers and collars are always worn now) which is due to the two parts being different. In other words, I do not think you can do this. Am I correct though in assuming that you are able to edit the full body without any issues?
Hazraogh6 Posted June 18, 2020 Author Posted June 18, 2020 20 minutes ago, steelpanther24 said: Hopefully this isn't going to sound insulting, but when editing the face, the program expects sort of defined top and bottom. If it is pulling in a much larger object (the entire body), it records an error (there is something in there on how much surface space each polygon has, which in the case of the full body, the area goes super high and caused an out of range error, I think) and gives CTD. I have given up on trying to fix the "neck seam" (chokers and collars are always worn now) which is due to the two parts being different. In other words, I do not think you can do this. Am I correct though in assuming that you are able to edit the full body without any issues? Hello, Yes I changed the shape of the body and it worked, only the face crashes :/ So I'm condemned to cut the parts ? :(
Hazraogh6 Posted June 18, 2020 Author Posted June 18, 2020 I mean, I changed the body shape, then go to the Face editor and crashes
Hazraogh6 Posted June 18, 2020 Author Posted June 18, 2020 By the way, I'll make the textures in one file, that I can do ? It would maybe help for the seams ? @steelpanther24
steelpanther24 Posted June 25, 2020 Posted June 25, 2020 On 6/18/2020 at 8:29 AM, Hazraogh6 said: By the way, I'll make the textures in one file, that I can do ? It would maybe help for the seams ? @steelpanther24 Yes that would help, but how would it deal with shadowing on curves? I guess it can just be a function of the polygons, but that will still make it look 2012ish. I am a linear thinker so I would opt for cutting the two parts. I know some here (like KoolHandLuke) says the textures are the easy part and the body is the hard part, but he must be a natural artist because I have a much easier time getting the shape right while messing with textures, mine end up looking like the Joker (too much of one color here, too little there, etc.) One file would be more natural, though as our skin is continuous and it would solve the seam issue.
Hanaxar Posted August 2, 2020 Posted August 2, 2020 Just curious, and maybe it's a little bit unrelated: how many polys the body have? If I remember correctly after 22.4k polys dismemberment won't work. CBBE and FG have 23-24k polys, just a little bit more than allowed. Both bodies break the dismemberment system because of that small amount of poly surplus...
mashup47 Posted August 2, 2020 Posted August 2, 2020 17 minutes ago, Hanaxar said: Just curious, and maybe it's a little bit unrelated: how many polys the body have? If I remember correctly after 22.4k polys dismemberment won't work. CBBE and FG have 23-24k polys, just a little bit more than allowed. Both bodies break the dismemberment system because of that small amount of poly surplus... That sound's about right as I remember it. And I might be mistaken but the CBBE reduced is about 12-13K polygon's .
steelpanther24 Posted August 8, 2020 Posted August 8, 2020 On 8/2/2020 at 5:54 PM, Hanaxar said: Just curious, and maybe it's a little bit unrelated: how many polys the body have? If I remember correctly after 22.4k polys dismemberment won't work. CBBE and FG have 23-24k polys, just a little bit more than allowed. Both bodies break the dismemberment system because of that small amount of poly surplus... I didn't think they (the original) were that big (22.4K) but I may be only looking at post CBBE mod ...so.......I would defer to mashup on that answer
Recommended Posts
Archived
This topic is now archived and is closed to further replies.