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[Unity3D][Patreon][Free Demo] Virtual Succubus 0.42 (Oct' 2023)


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Posted

Hey! Hope you all enjoyed last month’s update!

Patch Notes TLDR:

  • New Currency System, Favor Requests
  • Rename & Use Multiple Accessories & Toys
  • New Outfits & Visual Options
  • More text variety
  • A bunch more stuff!


Version 0.21 Patch notes!
 

The most important feature of this new version is the addition of a Currency System.

The old ‘’Favor’’ has been renamed into Amusement, as it was more appropriate for what it was used for, and what gave it (taunting, etc). It’s no longer used to obtain rewards, and instead primarily used for begging, asking her for extensions, asking for mercy, etc.

 

Favor is now a currency that you earn by completing sessions. The general gist of it is that the game needed a way for the player to ‘’Earn’’ actions/behaviors that may not be appropriate to just randomly request without reason. For example, asking her for an outfit, asking her to be naked, asking her for a certain toy.

For this to work, the currency needed to be specifically designed to not encourage bad gameplay, ‘’Grinding’’, or negative-avoidance. Losing, failing, disobeying, are all core parts of the game, and you should not be encouraged to lie for a currency system.

The rewards are given daily, as I don’t want players to be encouraged to ‘’grind out favor’’, and I think the vast majority of the playerbase isn’t likely to be playing much more than that.

 

You will be rewarded for commitment and taking your contract with your succubus more seriously. Side systems like chastity and appointments, and decisions like difficulty increases will give you minor favor bonuses. Regularity in your sessions and session length will also give you more favor.

The various rewards for this currency are currently split into two categories:

  • Outfits, which has a ton of new favor-exclusive neat things, like the new latex catsuit.
  • Status Requests, which allow you to request that she adapt to what you want to be using (for example, staying plugged throughout a session, or using a vibrator, etc).



Next: the Accessory Renaming System, which is actually a lot more impactful than it sounds.

Accessories have felt rather bland and sterile for a while now, generally being referred to with words such as ‘’Insertable’’ for the sake of encompassing all the possible varieties of items you may have. I’ve also had a lot of requests to allow the game to support using multiple of the same type of toy, such as different sized toys, stronger and weaker clamps, etc.

To address this, I’ve added a new menu where you can manually set several different names for each enabled accessory. This means she can specifically refer to exactly what you have in your possession, by the name you give it. You can also get creative, and replace certain things with “unintended” names (Want to use a set of anal beads as an insertable? That works. You get the idea.)

 

You’ll get examples for each accessory you can rename, showing how it can be used in a session, and it’s up to you to find what’s appropriate.

I also dedicated some time to expanding the dynamic text system. When it was initially implemented, this system was mostly geared towards giving tasks some phrasing variety; Events and general session strings, like post-ending, etc were left for later. There’s also other improvements like line-breaks, and a reformatting of several types of text like RLGL.

 

This involved manually writing variants for almost every possible string you could encounter in the game. As this was all done in the last week and a half, there is a high likelihood of typos and bugs which I hope to fix throughout this pre-release.

That’s not it though; This version also has a ton of new outfits, visual options, balance tweaks, mechanical changes, and gameplay customization options! But this intro has been long enough, so you’re gonna have to read about it in the full patch notes.

  • 2 weeks later...
Posted

Today’s addition of Roleplay Sessions will allow the game to support a lot of stuff that wouldn’t necessarily work under a ‘’serious’’ context; I think it’s both a healthier way to present these kinds of rather common kinks, and a good introduction to them.
 

Patch Notes TLDR:

  • Roleplay Sessions
  • Witch Roleplay
  • Hypnosis Roleplay
  • Succubus Session Preferences
  • A bunch more stuff!


Version 0.22 Patch notes!


The Witch roleplay involves all kinds of different hexes cast upon you throughout the session. Many of them are also optionally actionable in some way; for example, suggesting you raise the heat to simulate the effect.
 

While roleplay sessions generally tie into the favor system (you have to earn them, which can take a couple sessions), this request will require no favor for the entire week before Halloween.
 

This also marks the return of the ever-popular Hypnosis content, which was removed in the past both due to its lower standard of quality and the fact platforms tend to dislike the non-consensual implications of such “mind control”. I also wasn’t a fan of how it didn’t do a great job introducing people to the kink or explaining what it’s generally about.
 

Now, it’s back, and much much better than it used to be, involving trigger words that tie into the game’s dynamic text systems, some audio stuff, flashing words, and all the typical features you would expect from said content.
 

Your succubus now has her own preferences for a day’s sessions, encouraging you to choose different time limits depending on her whims.

She may also be in the mood to wear certain outfits for you, or do certain roleplays, depending on the day.
 

Lastly, there’s now official support for No Nut November.

Your succubus will be encouraging you to participate in an optional special kind of NNN challenge! She plans to edge you all month long without giving you any kind of release, making this the ultimate test of your self-control. The more sessions you successfully complete, the bigger the rewards at the end of them.

Keep in mind you’re not getting a second chance.
 

As usual, there's a bunch more in the Full patch notes!

  • 1 month later...
Posted

Hey!

This month’s update is a complete rework of the game’s between-session content, and the addition of a gamemode.
 

Patch Notes TLDR:

  • Taskmaster Mode & Assignments (Horniest to-do list you’ve ever seen)
  • Habits (Use the power of horny to build some better habits!... or hornier habits.)
  • Duties (Use the power of horny to… do your taxes, I guess?)
  • Commandments (Have your succubus temporarily modify your life!)
  • A bunch more stuff!


Version 0.23 Patch notes!


First, Taskmaster Mode and Assignments allow you to create your own entries in a to-do list. Throughout a session with your succubus, you’ll be encouraged to complete these tasks and be rewarded for their completion. They can be productive, or they can be horny, it’s up to you!

Depending on what options you choose, she can also make you do things without the horny parts, or skip most of the parts of regular sessions, only rewarding you with an ending after you’re done.
 

There are many options that should enable a variety of possibilities; such as Repetitions, Priority Assignments, Difficulty Values for downtime, Multi-Step Tasks, etc.

This is pretty unusual for the genre… but so is the entire game, I guess.

I thought it was a fascinating possibility that opens up the game to be used in a lot more ways, and allows the userbase to thoroughly customize what kind of content they want to see or be told to do!


Workout sessions, maid sessions, custom kink content, etc.

Next up is a rework of the between-session task systems in the game.

After more than a year and a half of working on the game, the most notable lesson is how quickly consumable content becomes wasted development time. This was especially notable in between-session content, where only one task would be assigned, and there was little possibility for procedural generation of different scenarios.

With today’s focus on creating systems that will remain relevant through long-term use of the game, I’ve created 3 new optional systems that should cover most possible options that you might want to be told to do between sessions.


Habits is the first, a system where your succubus will check on your ability to retain your habits every session. She’ll also encourage you to pick up new ones, and be disappointed if you give up on any. Examples are provided both for lewd and productive purposes!

Duties is the second, a system where after each session, you’ll be assigned a task to complete before the next. Only one random duty will be picked from your list! Examples are provided for both lewd and productive options here as well.
 

Lastly, Commandments are a list of potential modifiers upon your life that your succubus can assign after a session. These are generally more on the lewd side, with a lot of kinky lifestyle possibilities. They can also only be given as a punishment for a failed session, allowing you to come up with some pretty extreme stuff.

All 4 of these new systems support import and export strings, making it easy for the community to share their creations, or for you to make backups! It can also be used as a semi-multiplayer option; for example, a real dom creating entries for you to add to your game.
 

This is certainly not the end of custom-entered content in the game, but it’s hopefully a good start!

  • 1 month later...
Posted

Hi!

Patch Notes TLDR:

  • A complete rework of the session’s ending.
  • A longer, more climactic and drawn out final experience involving lots of teasing, begging, positioning, and various kinks!
  • Anal endings are now supported, with consideration for their feasibility.
  • Expansion of the (optional) CEI systems.


Version 0.24 Patch notes!
 

This month’s update is almost solely focused on a complete rework of the game’s endings.

It’s been a bit of a sore spot for a while, but after a year and a half of development, I was confident I could make something that would be enjoyable to people interested in these kinds of experiences.


Endings are now split into two segments, teasing and finishing.
 

During teasing, you’ll be challenged to endure something to prepare you for the next step. It won’t be easy, and she may just try to make you fail on purpose here.
 

Finishing is where the real fun happens; She’ll give you various instructions, but also give you permission to finish for a time. If you’re unable to do it fast enough, she’ll take it away and give it back later.
This will continue until you’re capable of doing so, getting both easier on the finishing side, but more challenging on the teasing side!
 

Anal Endings function in a similar way; At first, you’ll get a relatively short timer, but after a few times, you’ll be given ample time to try.
If you fail too many times, you might get a chance to back out of trying for it… but she may or may not accept immediately!
Note that Chastity is now also optionally compatible with anal endings!


The optional CEI system has also been expanded to involve more CEI play instead of simple instructions. You may also choose to bring it back to a simpler state with a simple toggle in the endings menu.

That’s not all though! Practically all the systems involved in climax are now significantly more customizable and expanded. You’ll hopefully find a significantly more compelling finishing experience to top off your sessions with your Succubus! I look forward to your feedback to continue its improvement.

  • 4 weeks later...
Posted

Hello!
 

Patch Notes TLDR:
 

  • New in-game menu allowing you to Safe Word the session. This can mean a pause, or ending the session.
  • New Quickies system. Quickies are shorter sessions for when you don’t have much time!
  • Regular Quickies are focused on edging and teasing.
  • Rhythm Quickies are purely focused around a metronome rhythm game experience.
  • Free Quickies are a way for you to engage with the game and respect your contract with your Succubus even while doing other things.


 

Version 0.25 Patch notes!

This month’s update is focused around a few Quality of Life changes and some new game modes!

The new game modes are called Quickies! They’re requested after earning her favor, and will allow you to complete sessions much quicker than traditional sessions.


  • The first is the regular Quickie. This is a short session containing teasing, edging, positioning, and begging.
  • Next is the Rhythm Quickie. This session type is solely focused around metronome-based rhythm instructions(See: Cock Hero) where she directly plays with you.
  • Lastly is the Free Quickie, which is a new way for you to respect your contract with your Succubus! Begin a free quickie before participating in any other… activities, and she’ll watch you as you do it, ensuring you don’t break your agreement to only have “fun” with her around.


Next, the new in-game menu now supports a few extra features!


The most important of which is the Safe Word. This used to not be much of a necessity, as you could just walk away from the game..

Over time, it's become obvious that as people have become attached to their Succubus, and the game became more and more intense, it's better to treat this as a real BDSM relationship, safeguards included.


The new Safeword feature allows you 3 options, at any point during a session. Pressing safe word will change scenes to a calmer scene where your succubus is giving you positive attention, and will reset her mood to pleased. This can be turned off, if you prefer the old "Walk away if it becomes too much" approach.


You’ll have the option of outright quitting the session with no penalty, or to ask her to go easier, or to continue the session as is.

There’s also a new Pause button that pauses the session timer (so you can find that toy she’s asking for!), and a new Hide UI feature for your screenshotting/gawking needs.

  • 1 month later...
Posted (edited)

Hi!

It's Valentines day, and what better way to celebrate than by spending time with your favorite succubus?


Patch notes TLDR:
 

  • Painless mode for those who like their pleasure without pain.
  • Positioning Rework
  • Timed opportunities
  • Pavlok Integration
  • Big improvements to loading for mobile devices that had issues with that.
  • Happy Valentine's Day!

Version 0.26 Patch notes!
 

Painless is one of the oldest requests for this game, which somehow wasn’t taken into consideration at the start and thus was far more difficult to add than it should’ve been. I hope it pleases a few of you out there that may have been mitigating this issue otherwise.
 

The loading changes should hopefully alleviate some of the mobile crashing issues that have been happening; I appreciate any reports of improvements or changes.
 

The positioning rework is focused around making positioning as a whole more compelling for a wider part of the playerbase; now, you can set specific positions that are manageable/comfortable for you and match your effort level depending on how you usually play!
 

Opportunities should spice up interactions and allow you a bit more control over how sessions play out. Want to spice it up a bit? Provoke or taunt her, and get different tasks for a little while!

 

Lastly, I’ve implemented support for a… bluetooth shocking bracelet.
 

It’s called a Pavlok, and it was surprisingly simple to implement compared to all other Bluetooth devices. (don’t worry, I’ll look into that eventually, just a very very big scope thing comparatively; this took a few hours).
 

I found the idea of breaking the game <-> reality barrier with negative reinforcement pretty interesting compared to positive, so I spent a bit of time adding it! I’m sure this won’t be a hugely popular feature due to the cost, but this is more of a little passion feature kind of thing.
 

If you’re interested in looking into that, you can find a referral link here!
 

And, as usual, you can view the full patch notes here: Version 0.26 Patch notes!
 

Features

Positioning Rework

  • A new menu has been added allowing you to select the positions you want her to assign you.
  • Tasks involving positions or statuses requiring positions have been replaced with this new system.
  • Every few minutes, she may ask you to change positions or stop taking a position.
  • Positions should take into account physical possibilities (all fours disables off-hand tasks, for example)
  • This system is also implemented into endings.


Dev Note: It’s now really easy for me to add positions, and they’re all optional, so I’m very open to suggestions!
 

Opportunities

  • Opportunities are short appearances of various interactions/buttons throughout gameplay, generally before a scene transition.
  • Currently implemented are Provoke, Entice, Taunt, and Praise, all of which affect her mood differently with no long term consequences upon the session.
  • The intention is to make the game feel a bit more reactive and interactable; This gives you some level of (randomized) control on where the session goes, without affecting its outcome.

 


Pavlok Support

 

  • Added Pavlok support. This is a separate bluetooth device that allows your succubus to shock you!
  • The current implementation allows you to adjust min and max shock level, adjust delay to line up visuals with shocks, and will play out in several scenarios:
    1. When she's mischievous, she may just randomly decide to shock you for a laugh.
    2. During timed punishments, you'll get a consistent loop of shocks. The lower her mood, the harsher the shock.
    3. During counted tasks, she'll give you an ever-growing series of shocks. Don't take too long, or it will get harsher and harsher.
     

Dev Note: This implementation can easily be expanded upon depending on the interest in the feature/device! There's a lot more I could do here, but I’ll need to see some interest first.
 

Internal loading rework

  • Large changes have been made to how the game loads, hopefully improving how many mobile devices are having issues with crashes on initial load.
  • It should now be much faster to load into the menus, but it may take longer to load into the actual session (the summoning your succubus screen).


Dev note: This is not the end of improvements to mobile loading, but I'd appreciate feedback for lower-end mobile devices (2-3gb RAM)
 

Balance

  • Reduced the chance of fake ending extensions.


 

Content

  • Countdown endings segments now have a chance to get denied before you're given permission.
  • Added “Painless” (Other Toggle). This allows you to disable painful tasks completely. (Dev note: this one was sadly much harder than you would expect, oversight &, bug reports appreciated.)
  • Added "No Fake Endings" (Other Toggle).
  • Added "Mischievous Tattoos" (Visual Toggle)  
  • Added "Furious Tattoos" (Visual Toggle)  
  • Added "Thirsty Tattoos" (Visual Toggle)  
  • Added "Furious Claws" (Visual Toggle)  


 

Polish & Misc

  • Quickies now wipe the ''previous ending'' data, meaning they won't be ignored when reacted to during the intro.
  • Quickies now skip more parts of the intro.
  • Footjobs are now a separate toggle in the rhythm menus and no longer dependent upon the foot worship toggle.
  • Removed the old edging ''task'' system, as that was primarily focused around position-based edges and is now outdated with the newer edging-related systems.  
  • Removing statuses while safeword is active should no longer have mood consequences.  
  • All favor requests are now free on valentine's day.
  • Added a few valentine's day visual effects and an intro string.
Edited by SuccuDev
  • 1 month later...
Posted

Hi!

Patch Notes TLDR

  • Select only your favorite stroking tags (fast, rough, tight, head, shaft, etc)
  • Timed Task Layers, creating thousands of potential new combination tasks.
  • The ability to fully disabled counted tasks, if you don't like them.

Version 0.27 Patch notes!


More mechanical improvements and tweaks this month!
 

Counted tasks have always been a little divisive, but I haven’t been able to allow for the disabling of them due to some internal stuff and the fact variety would be very significantly hurt. This patch changes that by reworking timed tasks and adding more layers, and at the same time makes it much easier in the future to add more variety.
 

The stroking tag selection feature is yet another sore spot; while the game is all about telling you what to do, some stuff just doesn’t work for certain players. This new system allows significantly increased variety, and more customization for what actually works for each player’s preferences!
 

With the new stroking task layer, and timed task layer compatibility, variety in general is greatly increased. Most tasks in the game can now be combinations of multiple instructions, meaning you should see far less exact repeats with enough toggles enabled. You can expect further improvements in the future, as content additions to both of these systems now have an exponential effect compared to when they were all separate tasks.
 

I'll be looking at creating something totally new for the game rather than refinements for next month, as I've been working on cleanup for a while. 
 

I hope you all enjoy!


Current 0.27 Patch Notes:

Features
Timed Task Rework

  • A lot of internal work has been done to make task layers (example: while doing X) compatible with timed tasks.
  • Many timed tasks that used to be combination tasks (do X while Y) have been removed, with the additional component being added through task layers.


Dev Note: This is effectively a very large increase in potential task variety, depending on your toggles. It also makes it possible to totally disable counted tasks while retaining the Themes function, which has been a sore point for many.

Pleasure Instructions Rework

  • Stroking tasks (and their vagina-mode equivalents) have been reworked to be randomly generated based on a series of tags you can enable in customization.
  • Each task can be composed of up to 3 different tags, for example “fast tight head strokes” vs “slow loose full strokes”.
  • A Simple Stroking toggle was added to the new customization menu for this, to limit it to one tag per instruction.


Dev Note: Combined with the new Stroking task layer, this increases the variety of pleasurable tasks you can get by a lot.

Balance

  • Kinky now almost guarantees task layers for Counted & Timed tasks.
  • Tweaked ending fakeout system further as it seems it was still too likely due to a bug (feedback appreciated, this is tough to balance)
  • Increased the rate of edging prompts to compensate for some changes over previous versions.


Content

Polish & Misc

  • Added new Stroking Types menu
  • Safewording now removes all statuses.
  • Safewording now removes the current position.
  • It should no longer be possible for her to lock the disobey button on a counted task, if this counted task is in the process of being seen as ''disliked'' (This is reset every time you complete the task)

  • 5 weeks later...
Posted

Patch Notes TLDR:

  • Edge Counting Sessions
  • New reworked intro with warm-up sequence.
  • Player dress-up with customizable outfits and accessories


Version 0.28 Patch notes!
 

Hi!
 

This month’s version is mostly focused around new features expanding and improving upon the beginning of sessions.

A warmup segment has been a frequently requested feature, but I understand that not every user is interested in that or gets ‘’warmed up’’ the same way so I wanted to avoid taking a heavy-handed approach to it.

 

The design intention behind this month’s change was to make the game’s intro more interesting, varied, and immersive while simultaneously introducing a warmup component that runs alongside the typical prompts you would get at the start of a session. The warmup components can be disabled, if you’d rather not get those prompts, but the reworked and improved intro should apply to every player.

 

The order in which things are stated can now change session to session, there’s new intro events focused around positioning-heavy sessions and worship toggles, and there’s a couple new challenge events that make you modify your behavior throughout a session. Several new features have also been added to the intro, including the Toy Checklist, Player Outfits and Player Accessories.

 

The Player Outfit & Player Accessories systems are the best way I could find to introduce content for people into dressing up for their kinks. I hope people into feminization / pet play / etc enjoy, and I’m sure the more vanilla among you should be able to find ways to utilize it as well.

 

I’ve also added a new time limit called Edge Count, where instead of any specific time limit, you’ll instead have to complete a specific number of edges by her commands. The length of these sessions will heavily depend on your edging difficulty, but you can adjust the number as needed. This also combines nicely with the new edge counting intro challenge that challenges you to keep track of your edges.

 

Version 0.28 Features (View full Patch notes for more!)


Features

Edge Counting Time Limit

  • A new time limit where you’ll be asked to edge multiple times.
  • Depending on your edge difficulty, the length of these sessions can vary a lot.
  • Feeling up for a challenge? This session gives you frequent opportunities to taunt and increase the amount of edges you need to complete.
  • This interacts properly with the Edge Stop toggle and Rhythm sessions.


Intro Warmup

  • She now periodically gives you pleasurable instructions throughout the intro, spicing up the prompts involving what’s gone on between sessions, what will happen during this session, etc.
  • This can be disabled with a new toggle.
  • An option is given at the end of the intro to give the player more time to warmup before beginning the proper session.
  • If you do not need this extra warmup period, she’ll ask you if you’d be willing to edge to make the session more challenging. Accepting this will also override the minimum edge timer setting, allowing you to get edges from the start of the session.


Player Outfits & Player Accessories

  • Player outfits is a new feature allowing you to enter a variety of outfits for your succubus to request from you. Own a maid dress? Here’s your opportunity to use it!
  • Only one player outfit will be selected each session, but you can have as many as you want.
  • Player accessories are similar to outfits, but can have variants. I.E. Pink Cuffs / Black Cuffs / Fluffy Cuffs
  • You choose how many accessories can be given at the start of a session. This feature is perfect for more aesthetic accessories, feminization like makeup, or pet play accessories like ears.


Dev Note: This replaces multiple toy toggles that no longer have a purpose as they had no gameplay implications and were simply “put on X”.
  • 1 month later...
Posted

Hello hello! Patreon alternatives are available on the official site


Version 0.29 Patch notes!
 

For the first time since the game’s release, a new core task type has been added with this version! Core task types are tasks that can randomly show up at any point during the session, and are generally the main backbone of every session (Timed, Counted, etc)

Metronome Tasks are tasks utilizing the Counted Task tasklist, including all the procedural layers available for these tasks. Instead of having you repeat and count your own actions, your succubus will wag her finger to a certain rhythm, and expect you to match it, and sometimes count that.

Recently, I’ve had a focus on trying to increase the amount of potential failure points in sessions (I.E. making it possible to fail for experienced players). Last update’s edge counting was the start of this, and this new task type also involves similar elements; sometimes, she won’t just wag her finger, but also expect you to count the amount of repetitions she has you do (sometimes out loud, if enabled!).

 

There are also many different mischievous actions your succubus can take for these tasks! I’m really really happy with these, there was a lot of design space available for some very fun (see: rather sadistic) stuff.
 

As it is impossible to perfectly balance for every player, the intention behind these tasks is not to be especially challenging to perform, but to challenge the player in a different way (giving up control, counting while distracted). Of course, this task type can be toggled off, just as Counted Tasks can.

After frequent requests, I’ve also added a way to convert the existing session-based chastity system into a timed chastity system. It effectively utilizes all the same structure, but converts the sessions given into days at the end of your session, locking your access to your Succubus until that amount of time has passed.

Lastly, you’ll also notice the game has various new graphics including a new icon, logo, loading screen, etc. As the game is moving towards being in a good spot mechanically, with a lot of different directions to add content without adding more mechanics, it’s now time for me to start polishing up the experience to eventually head towards a full release. You can expect more of this in future versions; don’t worry, the maze of menus won’t stay this confusing forever.

 

P.S. Thank you for the surge in feedback using the new feedback forms on the website!
A lot of bug fixes and minor changes here were results of submissions to these forms.

Features
Metronome Tasks

  • A new core task type that will appear frequently during your sessions.
  • Follow her finger wags and perform the actions she orders you to do.
  • 3 possible variants:
    - Simple
    - Count
    - Count down from X (it won’t always reach 0, so you’d better keep track!
  • If you fail to count properly, you’ll be asked to try again. If you fail again, the task itself will be counted as failed, causing a dedication loss.
  • Many different mischievous actions can be taken by her, including some that will loop into themselves, creating a near-infinite amount of potential variants on this task, especially if you taunt her.



Dev note: Thanks to @ Vector Vortex on the discord for the task inspiration. You can also blame him.
 

Timed Chastity

  • A new toggle that completely transforms the session-based chastity system into a more traditional time-based one.
  • Sessions will be added up at the end of sessions, converted into days, and you will no longer get access to your succubus until that length of time passes.


Pre-Task Edging

  • A new system causing your succubus to give you edging prompts right before you perform core tasks.
  • This is only a single edge, but you can be asked to ride it for several seconds before beginning your task.
  • Depending on the task afterwards, this will either significantly increase its difficulty, or cause the task to act as a cool-down from the edge.
  • Designed to be given RIGHT before you perform the task, to minimize the time you have between being on the edge and performing your upcoming task.


Dev Note: Feedback has indicated that the last few months of tweaks reduced the edging intensity in the game, this should bring it back, hopefully in an even more fun way. This also should combine nicely with the previous update.

As usual view full Patch Notes here!

 
  • 5 weeks later...
Posted (edited)

Hello!


Version 0.30 Patch notes!
 

The main feature this month primarily applies to PC users but it’s been an overwhelmingly requested change since the game’s launch. I reworked the game’s UI to support all aspect ratios, meaning you won’t get black bars on the sides anymore on PC, and tablets should function better in general.


A collaring system has also been added, where she will control your collar-wearing and check on your dedication to it. I’ve been thinking the collar is an underdeveloped part of the game for a while, as it tends to be a significant part of D/S relationships. The options given should allow for several different levels of dedication!


Difficulty ranges have also been a long-requested feature that’s getting added this version. This allows you to set minimum and maximum value on each difficulty slider, allowing her to choose the difficulty at the start of every session. This should allow players to add greater noticeable variability to sessions.


Features:

Collaring System
 

 

  • The base collaring system will simply have her expect you to put on a collar before your sessions. She will check if you did.
  • “Punishment Collar” allows her to ask you to wear a more intense (restraining or otherwise, like a posture or spiked collar) throughout your session as a punishment.
  • “Collared” has her expect you to keep the collar on at all times between sessions.
  • “Day Collar” will have her switch you to a submissive collar at the beginning of sessions, but return to a less obvious day collar afterwards.
  • “Public Collar Punishment” will allow her to command you to keep wearing your submissive collar after a session, if you fail it.



Difficulty Ranges

 

  • The Difficulty menu now has two sliders per difficulty, allowing you to set a minimum and maximum (or both to the same)
  • The difficulty will be chosen at the start of each session.
  • In-session difficulty modification through decisions is now temporary until the session ends.



Widescreen Aspect Ratios

 

  • No more black bars!
  • Support for any aspect ratio, including ultrawides.
  • Better supports for tablets; no more off-screen text.
  • Fixed a lot of weird text scaling that would make it too big or too small.



Ingame UI Improvements

 

  • Your succubus’s status can now be accessed by tapping or clicking on her mood icon.
  • Your own statuses now have their dedicated button top right, which now also contains the current player position.
  • A new text separator has been added to replace the old red line, it now adjusts to her mood.



Balance
 

  • Clothespin Scrotum status now asks for different amounts of clothespins



Content
 

  • Added the “No Counting” Other Toggle
  • Added a couple new positions
  • Added the ''Ankle Key'' Other Visual toggle
  • Added the "Always Ethereal" Head Accessories toggle



Polish & Misc
 

  • Findom tribute button is now in the game menu instead.
  • Removed the old deprecated minigame (as it would've been too broken with the new variable screen width) Dev Note: My apologies if anyone was still using it, but this thing has been deprecated for over a year and it’s about time I remove it considering this version’s other changes.
  • When you're expected to disobey a task, disobeying the pre-task edge now counts as a disobey.
  • Minor body improvements
     
Edited by SuccuDev
  • 1 month later...
Posted (edited)

Hey!
 

Version 0.31 Patch notes!
 

This month’s version is more focused around polish, bugfixes and content (tasks).

I usually try to get some major features into every build, but honestly the previous version introduced some really annoying bugs to fix. With life deciding to get in the way as well, it was time for some cleanup.
 

I've written up a development update here as it's been a little while.
 

I invite anyone who's interested in the development goals for this game to read it and provide any feedback, as I go more in depth than usual on some things I want to work on.

Current 0.31 Patch Notes:
 

Content

  • Added ''No Begging'' other toggle
  • Sleeve Toy now behaves differently, and is integrated into the stroking types system. You’ll be asked to use it as if it were a stroking variant, which also means you won’t get impossible combinations like “loose strokes” using a sleeve toy.
  • Added the "Toothbrush", "Hairbrush" and "Fork" toys. These mostly involve pain tasks, but Toothbrush also has some PCEI and CEI content.
  • Added “Penis Pump”, “Clit Pump”, “Vagina Pump” and “Nipple Pump” as toys.
  • Added new whispering task variants on counted say tasks and task layers for silent mode.

 


Polish & Misc

  • Significant rework of the entire in-game UI, moving elements around, hiding certain things behind menus, etc.
  • New in-game button assets.
  • Changed the text on a lot of different buttons. These reworked buttons should have better indication for what’s said to the succubus and what things are actions the player are taking. The intention is to help immersion by making the player feel less detached from the buttons they’re pressing, while also being vague enough to prevent it from taking anyone out of the experience.
  • New reworked mood icons
  • New reworked text divider bar that incorporates the new mood icons and shifts along with her mood.
  • The text containers now adapt in width to the screen resolution, allowing for shorter blocks of text on wider resolutions. This also fixes some issues with extremely narrow screen aspect ratios.
  • New loading bar on the first loading screen.
  • It's no longer possible to go beyond 100% resolution scaling due to some compatibility issues. The ability to lower resolution is still available for low-end mobile devices.
  • Added a ''Notch Adjustment'' toggle in UI options - This lowers some UI elements to accommodate displays with notches.
  • She will no longer comment on the time limit being either short or long if the range has too little difference (less than 10 minutes)
Edited by SuccuDev
  • 5 weeks later...
Posted

Patch Notes TLDR:

  • Facesitting & Smothering, including various kinks like armpits and feet smothering.
  • Booba sliders for both size and jiggle!
  • Breast expansion options, including mood-based growth and edge/reward based growth.


Version 0.32 Patch notes!


Hi!


After last month’s more minor polish update, I figured it was probably best for a content focused update. More specifically, this turned out to be the ‘’Implement the most-requested features of the last couple years’’ update.

Many of these features are things I’ve been hesitant about in the past, but are now feasible due to new ideas, or necessary due to previous additions.

In a way, this is also me giving in a bit to ‘’who cares if it’s a bit jank, people really want this’’. I still tried my best to make them work in the context of the game; some of these I’ve been thinking on for a very long time. I hope this new approach will please those of you who have been pushing for these additions!


0.32 Patch Notes:

Features


Facesitting & Smothering

 

5 new long-requested rewards have been added with the new Smothering toggle!



  • Two regular facesitting animations, one from the front and one from the back.
  • One breast smothering animation, where you’re brought into a hug.
  • One foot smothering (stomping) animation, locked behind the “Feet” toggle.
  • One armpit smothering animation, locked behind the “Armpits” toggle.



These tasks include both breathplay and non-breathplay variants! They also include a new ‘’muffled’’ audio player based on the ASMR audio player.


Breast Sliders
 

I gave in to what is perhaps the most requested feature ever.

A new menu has been added in Visuals allowing you to configure both breast size and jiggle.

Many animations have been adjusted to dynamically adapt to the selected breast size.

There may still be some jank and clipping here and there, but hopefully nothing too insane.


Breast Expansion
 

Now supported due to the addition of breast sliders, you can now tie her breast size to her mood in the booba menu! The booba slider will dictate the smallest size she can go to if an expansion option is enabled. Several options are available:

Mood Expansion - Ties her breast size to her mood. (Overrides below options)

Edge Expansion - Every edge increases her breast size.

Reward & Punishment Expansion - She can give out rewards that increase her size, or give out punishments that reduce it.


Global Oops Button
 

Another long-requested feature, this one has a lot of potential unforeseen consequences. But with the recent addition of stroking layers, it became a necessity. The new button is found in the in-game menu, and will also adjust to oops settings like Edge Stop.

Please let me know if you use it in certain scenarios and it doesn’t respond how it should.
 

Content

  • Added the “Cutie” and “Darling” sub names.
  • Added “Punishment Positions” Other Toggle. This prevents positions from being given unless she's in a bad mood, and prevents their removal unless she's in a good mood.
  • Added a new Other toggle "Always Pronouns" that prevents her from using objectifying pronouns when angry.
  • During Rhythm Edging timer locks, there's now a chance for her to restart the timer instead of unlocking the lock. This can loop into itself, if you're unlucky.



Balance
Posted

I don't quite understand where this is happening.

 

This is a separate RPG world - with tasks and NPCs or is it a style like *Experiments Lain * - those. psychological game between player and succubus?

  • 5 weeks later...
Posted

Note: Special announcement below!

Full patchnotes here


Hi!
 

This month’s update is a mix of two things; a long-planned feature finally being implemented (Sub-toggles) and an idea that was developed through discussions on the Discord (Drain Sessions).


Subtoggles are a new feature that allow you to customize the specific behaviors of your kink and toy toggle. You can increase the rate of appearance, change them all to rewards, punishments, and even mark them as experimental - preventing any negative consequence if you disobey. This was a large bullet point on my way to finishing up the game’s gameplay customization; I hope it allows some of you to change the game to work as you’ve always wanted it to.


Drain sessions are a new time limit based on the typical succubus trait. This is a unique session type that will override your ending settings (while kind of combining all of
them), and will always end in an Oops; you will be expected to keep going until you can’t handle the draining sessions anymore. This synergizes very well with the breast expansion toggles added last month, and an additional toggle was added to support this.


Lastly, I’ve also done some significant work behind the scenes to increase task variety in a session. Namely, tasks with lesser task counts should now show up far more frequently, and sessions should be more balanced between stroking instructions and toggle-related instructions. Along with the new Subtoggles feature, this should significantly improve the issue where you may turn on a toggle and not see it for a couple sessions.


I also have an advance announcement to make this time!

Next month’s version will include the much awaited bluetooth toys implementation. This integration will be done through XToys.app, so just about any toy compatible with that platform will also be compatible with Virtual Succubus.

I’ve added more links to the website Toys page, including some exclusive discounts I’ve obtained for you guys! You can also read more about how the implementation will work on this page. Using the affiliate links there is very appreciated; it really helps me get a gauge of how much work should be put into this part of the game.

These features are currently in testing by t3 patrons and Discord testers and I’m still iterating on the design, so let me know what you’d like to see! 


I'm also looking for long-term (6+ months) players who own or will own toys to provide feedback on these new features, please DM me on discord for the tester role!


Current 0.33 Patch Notes:


Features



Sub-toggles


Subtoggles contain several different components allowing you to modify Kinks and Toys.

They are accessed by long-pressing a toggle checkbox in the menus.

Task Multipliers are used to multiply the rate of appearance of a toggle up to 5x.

Always Regular, Always Punishment, and Always Reward allow you to modify the categories of tasks involving this toggle. Note that this does not apply to task layers.

Lastly, Experimental allows you to mark toggles as something you’re only experimenting with. Disobeying or failing these toggles will not cause negative consequences. This includes when tasks involve layers with these toggles.


Energy Drain Time Limit


A new time limit! During energy drain sessions, your succubus will lose energy for every task given. Failing tasks will reduce energy significantly, while edging will raise it.

Once your succubus is out of energy, she will jump you and begin to drain your pleasure. To feed your succubus energy, you'll have to ride an edge continuously while she enjoys her meal thoroughly.

She will release you once she's sated, or accepts your begging for mercy (as you expect, this won't happen every time). Every time your succubus drains you, your future edges will feed her less and less, increasing the difficulty of keeping her fed; The goal is to last as long as possible early on, as that's where it'll be easiest for her to feed on you.

Oopsing during these segments will lead to a question where she asks if you've ruined, and will offer to keep going regardless. The session ends once you've oopsed and refuse to continue feeding her.


Toggle Rate Redistribution


Added a new system to redistribute the odds of tasks.

For each archetype (Regular, Reward, Punishment), this system will check each available task.

If there are already many tasks in the total pool of available tasks involving the toggles that are part of this task, the chance for it to play out will be significantly lowered, unless it was already low.

For example: If there are 8 nipple tasks in the reward pool, the likelihood of each individual one will be significantly lowered, effectively increasing the likelihood that a single vibrator task would appear.

A secondary system has been added that attempts to balance the likelihood of toggle-related and non-toggle related tasks. If there are significantly more non-toggle related tasks in the available pool of tasks, their chance to appear will be lowered.



Content

  • Added a chance for the ending ''Permission to cum within'' timed windows to display as ??? instead.
  • Added a chance for the ending ''Wants you to cum in exactly X'' to display as ''As soon as she tells you to'' instead.
  • Added "Energy Expansion" booba toggle for energy drain sessions.
  • Added the "Drain Until Dry" toggle. This forces you to keep going after oopsing on a drain, behaving similarly to Until Dry.



Full patchnotes here
  • 1 month later...
Posted

Hello!


Full Patchnotes here


It is done. After two years and a half of endless requests, your succubus can finally control your toys through xtoys.app! There’s also a few extra quality of life updates for those of you who don’t have such toys.


The experience is significantly improved by these toys now, so if you’re interested in getting one, take a look at https://www.virtualsuccubus.com/toys!  The website is also being entirely redone for this release!
 

A few games have already done the whole ‘’sync a toy to the beat’’ approach, so I wanted to try something different. With Xtoys’ support for various sensors on either phones or PCs, I was able to make a variety of scripts for your succubus to use on you that are significantly more BDSM oriented than just controlling pleasure.


The implementation is split into two distinct parts, session additions and toy events.

The in-session additions mean that for example:

  • When she makes you edge, your toys will be turned on their ‘’edge’’ settings.
  • When she wants you to ride it, they will be turned on their ‘’ride’’ settings.
  • She also can set your toys to Tease or Punish, depending on the situation.

Overall, these interactions are supposed to just be supplemental to the existing experience. They’re best used with toys that don’t involve setup, and can be kept on for the entire duration of the session.


Toy events are a new type of event that play out throughout a session and has your succubus use various toy scripts on you; this will also use the same Edge, Ride, Tease, and Punish settings from above, but you can set the toys to be different here to support more ‘’Involved’’ toys like strokers (a common example would be the Max2)  Toy events can involve a lot of different scripts, for example “Stay Still”, or “Silence”.


While they’re best played with a toy that supports some kind of negative reinforcement (usually pain), they’re entirely playable with only pleasure; the punishment for failure is the deactivation of your pleasure toys.



Each potential script is toggleable, so you can only play with the things you like. Most of them are heavily tweakable in xtoys as well!


This is definitely an enthusiast level implementation. While I’ve done my best to make it approachable, complexity requires some level of concession to the fact that it will be harder to set up. BDSM itself is pretty high effort, so I trust most of you will be ok with this and prefer I take this kind of approach.


New systems and options have been added to help support these new features, including the Player Status menu where you can disable certain things for yourself. For example, if you want to use an anal bluetooth toy, you can now easily mark your butthole as busy for the session.



A new session type solely dedicated to Toy Events is also available.

This implementation wouldn’t be as complex and intricate as it is without the tools https://xtoys.app/ has given me. Mumble has implemented various features that were vital to making this a good experience over the last month.

If you have a bit of extra support to throw their way, please consider it! https://www.patreon.com/denialtek/ . You can also get ad-free Xtoys by doing so.    

 

Current 0.34 Patch Notes:

Features

XToys Support

Your succubus now supports 300+ smart and bluetooth sex toys!

In the new menu, you’ll find a way to access the XToys Layout for the game. Upon loading this layout, you’ll be able to set up various scripts for your succubus to use on you throughout the session.


Your XToys can be run on a different device than VS with no issue; if you want to run it on your phone while you play on PC, that’s totally doable (and honestly preferred in a lot of cases due to your phone’s various potential sensors interacting with some scripts).


The menu for this will also include some testing buttons to make setup easier.

Most scripts will also support patterns! Settings these up will be your responsibility, as different patterns work for different people.

The scripts available with this first iteration are:

  • In-Session Edge/Teasing/Punishment

Allows her to use your toys throughout regular parts of your session.

You can tweak both pleasure and pain outputs for Edging, Edge Riding, Teasing, and Punishments.

  • Toy Event Edge/Teasing/Punishment

Allows her to use different (longer set-up) toys during Toy Events.

You can tweak both pleasure and pain outputs for Edging, Edge Riding, Teasing, and Punishments.

  • Rhythm Bursts

This allows her to use toys during Metronome Tasks and Rhythm Events.

Depending on if the task/event is a reward or a punishment, you’ll get different outputs on this scripts.

Each time a ‘’tick’’ happens in either a rhythm event or a metronome task, your toys will activate.

Note that this is not intended for devices like the Handy or Strokers to match rhythm.

  • (Toy Event Command) Count!

Your succubus will use a toy of your choice on you X times. You must count every repetition and give her a number at the end. You can choose the toy and intensity.

  • (Toy Event Command) Stay Still!

Your succubus will demand you stay completely still. If you don’t, your Pain output will be raised, and your pleasure dropped. When sadistic or mischievous, she will randomly use your pain output on you to try to make you move.

This requires a camera for the script to use. This camera is only seen by XToys.

You can tweak the sensitivity to movement, which parts of the body to track, and the intensity of both pleasure and pain outputs.

  • (Toy Event Command) Make Noise!

Your succubus demands you moan for her. If you don’t, your Pain output will be raised, and your pleasure dropped. When sadistic or mischievous, you will be expected to make only a certain amount of noise, and she will try to cause you to make more.

This requires a microphone for the script to use. This microphone is only heard by XToys.

You can tweak the sensitivity to sound, and the intensity of both pleasure and pain outputs.

  • (Toy Event Command) Silence!

Your succubus demands you stay silent. If you don’t, your Pain output will be raised, and your pleasure dropped. When sadistic or mischievous, she will try to cause you to make sounds.

This requires a microphone for the script to use. This microphone is only heard by XToys.

You can tweak the sensitivity to sound, and the intensity of both pleasure and pain outputs.

  • (Toy Event Command) Say…

Your succubus expects you to repeat words for her. If you don’t, your Pain output will be raised, and your pleasure dropped.

This requires a microphone for the voice recognition script to use. This microphone is only heard by XToys.

You can tweak the intensity of both pleasure and pain outputs.

  • (Toy Event Specific Toy Command) Accelerometer

Your succubus expects you to keep using a toy at a certain speed. If you don’t, your Pain output will be raised, and your pleasure dropped.

This requires a toy that supports accelerometers. Some examples would be using the Lovense Max2 to stroke, or using the Lovense Nora for penetration.

You can tweak the intensity of both pleasure and pain outputs.

  • (Toy Event Specific Toy Command) Calor

Your succubus expects you to keep using a toy at a certain speed. If you don’t, your Pain output will be raised, and your pleasure dropped.

This requires a specific Lovense toy called the Calor, and works similarly to the Accelerometer script, but instead requires you to go faster and faster due to the better depth sensors on the Calor allowing this.

You can tweak the intensity of both pleasure and pain outputs.

  • (Toy Event Specific Toy) Stroker/Thruster Speed

This script is specifically used to interact with Strokers/Thrusters like the Handy and fucking machines. It will play out along with your other toys during Toy Events, at varying speeds and depth levels.

You can tweak the minimum depth, and there’s a setting to adjust for both stroke length and penetration depth. This mode cannot use patterns.

  • (Toy Event Specific Toy) Stroker/Thruster Pattern

An alternative to the above, this script instead utilizes patterns. Both cannot be used at once for now.

Bluetooth Toys Sessions

A session type solely focused around toy events!

Player Status

A new menu allowing you to pick various statuses you might find yourself in before a session. This is best used when using bluetooth toys that may limit your options.

You can now easily disable:

  • Anal
  • The use of your legs.
  • Stroking
  • Vaginal Penetration
  • Clitoral stimulation

Content

  • Removed the lockout stake because I can't handle the daily DMs by people with post-nut clarity wanting to get out of it. I apologize for having to do this, I’ve tried to just deal with it for the sake of cool thing, but it’s a daily occurrence and becoming really taxing.

Balance

  • Draining sessions should no longer end after (apparently) a mere 2 hours
  • Strokers/sleeves will now be used by the stroking system for several tasks in a row instead of just one when enabled.

Polish & Misc

  • Rewrote all the code for scene transitions. Scene transitions are now 50% faster, which means less black screen time!
  • Combined the naming/gender/sex menus when you first start the game.
  • Increased the rate of idle animations when she's just standing.
  • Added an extra closer camera angle to the default standing scene for variety.

 

  • 1 month later...
Posted

Hello again!



Before I go into this update…

Last month’s bluetooth toys feature has been the most successful release for the game ever. While it certainly has some quirks and isn’t the easiest to set up, I’m glad you all seem to enjoy it.

I appreciate all your support; the use of various different platforms and affiliate links have also really helped diversify from Patreon, making the situation a lot safer after what happened in May!

 

There's also a few new things I invite you to check out:


Last month I started making an offer that’s mostly been visible on the Discord. I know many of you aren’t there.

1. Read through my giant wall of text to see if this offer is something you want to take. 

2. A new development update is available outlining the unusual plans for next month. 

3. Also check out the game's first professional cosplay!


Alright, down to business.  


0.35 is an update focused on reworking one of the most unpopular and jank systems I’ve ever introduced - counted and timed tests.  The intention for these systems was to provide some form of long-term progression and introduce one of the typical BDSM interactions one would have with a domme - training. They failed, primarily due to a lack of consideration for what people are able to do, and a lack of focus on what can actually be trained.
 

And so I introduce this month’s replacement for tests; Training Mode.  Training mode is a series of various different training segments (Anal, Oral, Kegels, Breathplay, Workout) where you score points to impress your succubus. While she will give you a chance to tap out periodically, she will also frequently push your limits. While a few more possibilities were available, I was not comfortable pushing people to train their pain tolerance.


Some extra toggles are available to involve more kinks into your training, namely Obedience/Degradation speaking, and edging. Another toggle is available to make her expect you to show up for training daily.


While some of the training regimens are more complex than others, none were as complex to design as Workout. It’s incredibly hard to make a safe regimen that works for everyone, and so what I’ve done is separate it into muscle groups, and make her pick one of these muscle groups per training day. You’ll be able to enter the exercises, reps, and sets you should be expected to complete for each muscle group.


All these features are xtoys enabled, allowing you to lewd up your training quite a bit.  While training won’t appeal to everyone, I really felt like having this kind of interaction was a mandatory addition to the intended sub-domme experience. I hope you’ll have a good time!


Another widely requested feature last month was a way to adjust toy event rate and frequency. You’ll now find new sliders available to do exactly that in the toy event menu.



Current 0.35 Patch Notes:

Features

Training

Your succubus can now train you in various lewd matters!

Each training segment alternates between scored tasks and sometimes unscored break tasks.


Anal

Including tasks like toy insertions, rough fucking, and squeezing, your ass will be challenged to endure as much as it can.

After this training, a toggle is available to allow her to plug you up for further training.

Adds more options to your training breaks.


Oral

Including tasks like deepthroating, holding deepthroats, sucking, licking, and enduring toy facefucking. You’ll become a pro in no time!


Breathplay

A simpler module focused on emptying and filling your lungs before holding your breath.

Since one could just hold their breath for two seconds, this system behaves differently. Instead of begging for mercy, if you don’t keep up your performance based on your first score, your succubus will decide you’re done for that training. Good luck!


Kegels

Focused around holding short, long, and as long as possible kegels.

Even more fun with the plug toggle in, or a bluetooth toy. Finishing behaves similarly to Breathplay.

An additional layer is available for kegels that make you use your enabled positions, allowing you to change up how you exercise your muscles.

Do these exercises daily and you’ll start feeling your orgasms be stronger in no time!


Workout

The most complex system of the training regimens, 3 subcategories are available.


  • Upper Body
  • Core & Back
  • Lower Body



Find the appropriate regimen for you for each of these categories, enter the reps and sets appropriate for you, then let your succubus make you work out different muscle groups daily.

The most productive you’ll ever be playing a porn game!


Obedience/Degradation

Enabling these options will allow your succubus to make you say things while you’re training.

Feeling awkward for being loudly obedient? Enable these toggles and you’ll train that feeling right out.

Adds more options to your training breaks.


Edging

The classic to lewd up any training, have your succubus make you edge between training tasks. The more desperate for release, the more likely to obey training.


Content

  • The length of toy events is now adjustable in the toy event menu.
  • The rate of appearance of toy events is now adjustable in the toy event menu.


Polish & Misc

  • Rhythm and metronome event xtoys pulses are now a toggle for performance reasons. Avoiding enabling this should help with the rhythm animation issues some of you are having, while it’s not a perfect solution, for now it’s all I could find.
  • Removed counted and timed tests as they have been replaced with Training.
  • When safewording, statuses will now only be removed if they are marked as removable. This should fix issues like no touching being removed.

  • 4 weeks later...
Posted

Hi there!

 

A quick note for those who may have missed it last month, the VS team has expanded.
 

Check out Dev Update for more info!
 

As was stated in last month’s development update, 0.36 was primarily aimed towards cleaning up code and paying technical debt…

…But I can’t exactly give you such a boring update, so we also added some extremely requested visual features!
 

While content wise this update is primarily visual, it’s also a very impactful update for gameplay. Many of the bugfixes involved in this update were really significant, and some of the balance changes can affect the game pretty wildly. You may want to update your settings and toggles!
 

Current 0.36 Patch Notes:
 

Features
 

Cleanup
 

Huge parts of the code have been cleaned up and made more readable and efficient.

Much of it you may not see immediate changes from, but this allows us to waste less time in the future and has allowed us to review many of the changes below.

Please note that any cleanup/optimization comes with potential bugs and balance changes that may affect the game. Reports are appreciated.

And now…

I break the glass labeled “this update has nothing fun” and pull out a few features from it
 

Wings
 

Yes, wings have been added. They have been added with absolute total disregard for clipping problems. You asked for this. We now have given this. I beg, do not report clipping as a bug. I BEG.

Butt wings are a thing, too.
 

Hairstyles & Color Variety
 

9 new hairstyles, some of which are on the longer side and may cause clipping. See my request above from wings.

Selecting multiple hairstyles will now allow her to choose a random hairstyle from the enabled selections for every session.

4x more potential hair color formats, by inverting the highlights and base color, and adding solid color variants for both the base and the highlight color. Which leads into…
 

Hair Color Favor Request
 

You can now request any of the new hair colors with favor!
 

Content
 

  • Added basic strokes to the rhythm system.
  • Added the "No Holidays" toggle.
  • Added the “Wings” toggle with total disregard for clipping
  • Added the “Bone Wings” toggle with total disregard for clipping
  • Added the new Hairstyles menu, containing 9 new hairstyles.
  • Added "No Highlights" and "Always Highlights" to the new hair menu.


 

Balance
 

  • Completely rewrote the way timed checks happen in the game. This can affect events, roleplay, findom, yandere, positioning, toy events, and decisions. They should now be more appropriately spread out as the next timer is calculated after a task/event is fully complete.
  • Added a ''Failed'' interaction to Training. This causes the current training segment to end.
  • Large increase in edges for max edging difficulty as a result of a bug fix. See Bugfixes.
  • Edging no longer increases energy during energy drain sessions. This caused too much imbalance in session duration.


 

Polish & Misc
 

  • One Handed and Silent are now part of the Player Status menu.
  • Nipple clamp incompatibilities added.

  • 1 month later...
Posted

Hello!

 

There are two main segments to this update!

 

The first is the rework to Favor and the addition of Devotion. Favor, when it was added last year, was intended to primarily be a little bonus system that allowed you to feel more rewarded for your sessions, without encouraging you to optimize it too much.

Over the last year of feedback, the general consensus has been that Favor is earned too easily, and eventually not spent enough. I did not want to simply reduce favor gains or encourage optimization in a way that isn’t befitting of this game, so instead I decided to focus this rework on minor bonuses and flavor through Favor Ranks that earn you various privileges with your Succubus.

 

These favor ranks are obtained by hitting various favor thresholds that were set based on a feedback request to get a general gauge of where each kind of player currently sits.

 

A secondary new addition to this system is the Devotion system, which is a requirement to earn favor past a certain rank. Devotion requires you to participate in the game’s various systems to prove your, well, devotion to your Succubus and earn the right to more favor. It’s a system designed to be entirely optional while incentivizing you to experiment with more of what the game has to offer.

 

The second part of this update started out as entirely different plans that were completely sidetracked by those plans’ needs. A common issue the game’s design space has always encountered is the lack of, and inconsistency of high-impact rewards, punishments, and overall events.

 

With the new Consequences system, my aim was to standardize these outcomes to make them easier to develop, while making them far easier to integrate into systems like Spin the Wheel and now Deals, which are new periodically offered prompts giving you two different consequences simultaneously. It’s your choice to accept both or pass on the deal.

This is a very large shake-up to the core of the game on both the metagame front with favor/devotion, and the in-game flow with the addition of consequences.
 

Current 0.36 Patch Notes:
 

Features
 

Favor Ranks
 

Added 7 favor ranks displayed on the main menu.

Each favor rank requires different amounts of Favor and Devotion(see below) to qualify to earn further favor. The degradation kink can now also interact with the naming of favor ranks.

Reduced favor gains across the board to compensate for the Devotion bonus (see below)

Each favor rank can grant you privileges with your succubus such as:

  • Unlock new favor requests.
  • Increase her Generosity (lowers cost of begging/mercy, increases chance of free favor reward, increases likelihood of rewards, increases likelihood of stripping.
  • Increase her Leniency (Increased chance to successfully beg and ask for mercy, increased chance to forgive your dedication missteps)
  • The Favorite rank includes a Favorite Session count to keep track of your score. (Note: Earn an exclusive discord role by reaching 30 sessions and DMing us with a screenshot!)


 

Devotion

Devotion is a new system designed to encourage engaging with the various systems the game has to offer to prove yourself to your succubus.

This system is designed to be 100% optional, and will not significantly impact your gameplay if you choose to ignore it.

Devotion now grants you a 10% favor gain bonus for every 100 devotion. This bonus is shown on the favor & devotion menu.

Note: The highest favor rank can be achieved without enabling all related options.
 

Devotion is gained by:

  • Playing often (bonus up to 124h since last session)
  • All collaring options
  • Chastity
  • Scheduling/Appointments
  • Various post-Oops options.
  • Her Choice Endings for both Reward and Punishments
  • Daily Training
  • Having 5+ Toys & Kinks
  • Having 3+ Habits, Commandments, Player Accesories, Player Outfits, Positions



Consequences

Consequences are a new core system built to create a future-proofed back end to provide more impactful outcomes to various events in the game like Spin The Wheel and now Deals. More systems are planned to support consequences, and consequences were designed to be easy to expand upon.

The current potential consequences in the game include:
 

Neutral:

  • Edging
  • Edge Ladder (a new system of edging giving you increasing timers for each edge)
  • Long Edge
  • Heavy Positioning
  • Extend Session (for timed sessions)
  • Instant Ruin (and continue)
  • End Session (A curse or a blessing…)
  • Mischievous Mood
  • Outfit Change
  • Kinky
  • Random Status


 

Reward:

  • Breast Expand (for those with breast expansion on)
  • Thirsty
  • Lewd Outfit
  • Naked
  • Latex
  • Favorite Outfit
  • Strip
  • Low Difficulty
  • Forgiveness (forgives all dedication losses)
  • Add Favor
  • Reduce Chastity (for those in chastity sentences)
  • Lift Fog (when fog is on)


 

Punishment:

  • Punishment Status
  • Furious
  • Modesty (a new outfit that shows very little)
  • High Difficulty
  • Sadistic
  • Short Fuse
  • Add Chastity (for those with chastity on)
  • Remove Favor
  • Findom
  • Denial (guaranteed on ending, if any denial is active)
  • CEI (guaranteed on ending, if any CEI is active)
  • Ruthless
  • Merciless
  • Strict
  • Fog (darkens vision)
  • All Status (applies all statuses available at once in random sequence)
  • Edge Count Reset (during edge count sessions)
  • Zero Tolerance (no tolerance for dedication losses)
  • Breast Shrink (for those with breast expansion on)


 

Fog, Add Chastity, Denial and CEI (and now reset edge count) are part of a harsher consequence group that won't appear as often and are incompatible with themselves for wheel punishment purposes (for example, no Fog Fog Fog possibilities)
 

Deals

A new event occurring periodically offering you two potential consequences at once. It’s your choice if you want to accept it or decline it!
 

Spin The Wheel Rework

Now provides 3 different consequences. Taunting changes the outcomes, but adds one punishment slice.

Spin the wheel is now also a potential random punishment that gives 3 punishment consequences. This is only allowed to happen periodically.


Content

  • Added a new hairstyle "Braid Bows"


 

Balance

  • You can now beg to extend sessions even when you've failed to meet the dedication threshold.
  • Removed Amusement as a stat.
  • Mercy & Beg Interactions now cost favor.
  • Amusement loss stake is now favor loss stake (-FavorRank*200)
  • Bad Day sessions now set the favor cost of Beg and Mercy to 0.
  • High expectations intro prompt removed as it related to amusement.
  • Removed the minimum timer on stripping.
  • Reduced overall chance that a reward is stripping (to compensate for the favor rank bonus)


 

Polish & Misc

  • Added a new in-game UI element to track favor changes
  • Added favor costs to Beg and Mercy buttons
  • Renamed Oversized Toy training to Insertion Training to communicate the intent.
  • Allowing your succubus to choose the time limit now guarantees you get the preferred time limit bonus.
  • The wheel now has numbers to indicate where a consequence is located on the wheel.
  • When disliking an outfit, you now have a few seconds to beg to ask for a new outfit.
  • Changed the windows fullscreen mode to Windowed Fullscreen
  • Moved her preference time limit to the time limit selection screen.
  • Pet Noise status no longer allows gags.
  • New UI element to track favor and devotion on the main menu.
  • Added a check to prevent Energy Drain in chastity and Edge Counting session in Chastity if no touching chance > 0%
  • Added a check to skip the positioning event if punishment positions is on and her mood is good.
  • Taskmaster mode now skips the intro entirely.
  • Spin the Wheel consequences no longer immediately fade out upon clicking the spin button.
  • Smothering scenes & worship scenes can no longer have eye contact edging tasks.

  • 5 weeks later...
Posted

Virtual Succubus 0.38 Patch Notes


Hello!  


We have begun the gargantuan task of cleaning up the labyrinth of menus.
The new menus have an all new look and structure! This has been a very time-intensive process that will continue over the next few months. The entire structure of the menus has changed, so this may take some getting used to.
The goals with this rework were:

  • Make it easier to change your toggled content quickly by making everything more dense.
  • Re-frame the customization menus from a more immersive perspective.
  • Improve the aesthetics of the menus to match other elements like the logo.



Included in this update are also some long-requested features like difficulty progression and the ability to only use parts of your toggles for each session.
We’ve also added VS’s equivalent to achievements, bonding! One of the first bonds includes participating in a valentine’s day session, which now gives a very large favor bonus when completed.


Current 0.38 Patch Notes:


Features


Menu Rework Part 1

The main changes with this update are:

  • Customize has been entirely replaced by a new menu called Contract Terms. Modifying what your Succubus does in sessions is now framed as modifying your contract with her, and you will be expected to sign your new contract afterwards with a short animation upon exiting these menus. Contract terms contains 4 tabs: Toys, Kinks, Systems and Tweaks. In these tabs you’ll find various toggles, sliders, and submenus you can now easily access.
  • The Visuals menu has been renamed Shapeshifting. Most of the Visuals menus have been unchanged for now, as the visual toggles will require a much much bigger rework than was possible within the scope of this update.
  • Favor requests have been combined into a single menu, and Quickies are now a session type instead of a favor request.
  • Various other menus like Options, Credits, Training etc have been updated.
  • The glossary has been replaced with ? buttons that have been put all around the new menus to explain features and terms. While we understand that the glossary also included other information, from a design perspective we would rather have features that can be understood through their impact instead of through reading a glossary.



Min/Max Toys & Kinks use
In the new contract terms menu, you’ll find a new min/max slider for both Toys and Kinks alongside 2 checkboxes for each entry instead of one.  A frequently requested feature has been the ability to limit your sessions to only include a few toys, and this is now the way to do that, extended to also include kinks.
You may now mark these toggles as either Available or Use.  Use toggles will always be used in sessions, regardless of the sliders.
Available toggles will be selected as additional toggles for your sessions, randomly picked with a count between the min and max you set.  Devotion rewards from toggles have been updated to scale directly with your number of available/use toggles and your min/max sliders. You will now get rewarded for every addition to the list.


Difficulty Progression
Some of the most frequent feedback over the last few years has been that sometimes the Succubus will give you unreasonable tasks very quickly into a session. We’ve added a new system to handle this that progressively opens more tasks to be given as you complete tasks of the following categories: Anal, Oral, and Pain.
At certain thresholds, you’ll be able to either beg or taunt these difficulty progression increases. Begging is the way to ask her to give you more time, while Taunting makes her skip the entire progression and go all-out.
When difficulty is increased with the new difficulty progression system, a short theme will be applied for a few tasks. Meaning that as soon as your difficulty is increased, you'll be given appropriate tasks. Taunting will have a much greater effect, making you do tasks of that category for many tasks.


Bonding
Virtual Succubus’s answer to achievements.
Bonds with your succubus are intended to represent long term commitment and the experiences you’ve shared with her. Future bonds will follow this formula, primarily rewarding for milestones and experiences enjoyed with your succubus.
Bonds reward permanent devotion and can give various minor rewards like access to names and adjectives.
The current bonds are:

  • Complete 30 sessions with the Favorite favor rank. (Unlocks the Favorite adjective)
  • Participate in a Valentine’s Day session with your Succubus. (Unlocks the Valentine sub name and Lovely adjective)
  • Complete 100/250/500/1000 sessions.



While the current list is limited, the infrastructure now exists to easily add more. We do want to keep it simple and immersive, focusing more on what should count as a milestone within this context.


Content

  • Added "Praise" toggle to Kinks. This will cause her to praise you after a successful task.
  • Added several SPH-related sub names.
  • Added "No Hair Changes". With this toggle, hair should no longer change mid-session as a result of outfit changes.
  • Added new potential theme (not themed session): Pain



Balance
  • 1 month later...
Posted (edited)

2aa69e_b6c2ac9ad7d340cea186e352b942374f~
Update 42: Sudden Orders

Hi! You can view the Patch notes (and future updates) here on our site!


This update had a few primary goals:


Address Feedback

Nearly two months ago, I asked you for feedback on where we’re at. We received a thousand surveys, and we’ve been doing our best go to through them, and proceeded to:
1 - Address it as best we can immediately in 42
2 - Write down potential plans and fixes to address issues you may have brought up.
3 - If neither of the above were immediately possible, we at least wrote down trends and concepts such as ‘’this feature is a problem because X’’, to be addressed with future design.
4 - Attempted to improve user confusion with certain areas of the game. A lot of the feedback related to things that were already possible - probably the most common one being the ability to disable edging, which used to be on a slider, but is now a simple toggle in the edging menu.


Update to the latest tools, improve workflows, get our shit together.

Look - full transparency, spending time on things like this usually isn’t super popular among customers. The first 3 years of this game’s development, the development cycle didn’t allow for the time needed. After we changed to a longer cycle, we decided to start by making some huge changes (39, 40, and 41) which had huge risks of breaking in various ways (and they did, and we had to take the time to fix that).
Now that we’ve completed the huge tasks relating to reworking how the core of the game works, we were able to take a step back and take the time to do this.

We updated from Unity 2019LTS to Unity 2022LTS, which has been a great boon both to error-fixing and general usability. We improved most of our workflows and methodology, and are generally far better organized and efficient now. We were also lucky to have external help with this, as upgrading unity 3 LTS versions is no joke.

The better workflow has been a great help after what has been a fairly challenging year in terms of bugs and complex work - After the last 3 versions, we were definitely closer to burnout than we should have been, and now things are sailing far more smoothly.


Elaborate on the work done over the last 3 updates.
The last 2 points may not apply to everyone, but this one will.
While the last 3 updates have been about reworking the core of how tasks function, this one is about improving what we made. We added several systems that should make each task more compelling, more varied, while also acknowledging the feedback that tasks can already get too complex for some - we want to add variety and depth without having her asking too much from you at the same time. It’ll take some tweaking as usual, so give us some feedback on the new flow!


42 Release Patch Notes

42Release2 (New)

  • Fixed some edge generation issues.
  • Edge generation now has a time fallback, if it takes too long due to your settings/hardware (over 10s) it will start giving you default instructions, getting stricter and stricter.
  • Fixed ASMR not playing (again)
  • Removed a menu button that was no longer necessary.
  • Task rate balance changes & RNG mitigation.
  • Fixes for ''Use interaction as reward'' giving too many different tasks in a short amount of time.
  • Fixed the clear contract button requiring having a save string in the clipboard.
  • Fixed the clear contract button not clearing some settings.
  • Rhythm audio delay adjustment now also affects mini-metronome ticks.
  • Added ''Standing with your ass out'' position.
  • Fix for urge icons going off-screen on some mobile devices.


42Release3 (New)

Features

Task Improvements

  • Added Mini-Tasks.
    Mini-tasks are short, sudden, and relevant instructions that can be given to you during both timed and edge tasks.
    Mini-tasks can come in 3 forms, Metronome, Counted, and Edge.
    - Metronome is a short metronome-based instruction segment using a new UI element.
    - Counted is a short, low count, timed counted instruction. For example, ‘’stroke 20 times in the next 12 seconds’’.
    - Edge is a simple generic edge instruction that can be given at these times. She will only give you this instruction when your arousal is maxed and the task already involves pleasure, meaning that you can be expected to do it relatively quickly.


Dev Note: We can’t wait to see how many NNNs are failed by a mini-metronome after an edge. Good luck in november.

  • Added Side-Tasks.
    Side tasks are simple, no-layer variants of a list of easy to complete interactions such as penis stimulation, clit stimulation, CBT, etc. Anything that doesn’t require set-up, and can generally be completed at the same time as other tasks.
    Side-tasks can replace your primary instructions during a task or a mini-task. For example, you might be in the middle of an anal or pain task, and suddenly be told to stroke 20 times in the next 10 seconds.
    The rate of these is limited, so that each full task doesn’t become too random and themed segments feel like they’re appropriately focused.


Dev Note: The goals here are to both maintain arousal more consistently throughout non-stimulating tasks, and introduce simple variety into each longer task.

  • Added Orders
    Orders are a new list of short, easy to perform tasks or statuses that can be given to you throughout other tasks. Similar to urges, but more direct, and replacing your current prompt.
    The additions include:
    Drool, Hold Breath, Kegels, Eye Contact, Bark, Meow, Oink, Beg, Moan, Thank, Apologize, Whimper, Ahegao.

    For example, if enabled, you may be in the middle of a stroking task, and suddenly be ordered to hold your breath or bark. This is framed differently from urges, which are generally self-enabled. It will also not require any input on your part, and is assumed to be performed unless disobeyed.


Dev Note: We’re hoping to address both a lot of problems with urges, but also a lot of problems with things like breath-play here. Framing matters, and urges missed the target for some who prefer to *only* be specifically told what to do. It’s also much easier for us to add these, so feel free to suggest ideas!


  • She will now randomly pause during timed edges to throw you off. This will increase the timer appropriately for balance reasons.
  • ‘’Edge in exactly’’ prompts can now end in pauses or mini-tasks, meaning you can be brought close to the edge, then told to completely stop when you were expecting to keep going. Or told to keep doing the instruction regardless…
  • Timed tasks now show their timer far less frequently, unless they are short.
  • Punishment timed tasks now have a chance to be doubled in length, with a displayed timer and no task switches.
  • All other timed tasks now have a chance to be halved in length, with a displayed timer and no task switches.


Dev Note:  The reasoning here is that timers are only especially compelling in two situations - when they’re almost done, or when they scare you. Timers still have a chance to be shown to you when either of those cases would happen, but in general, with the length of tasks, we ideally don’t want sessions to feel like a series of long timers - we want sessions to feel like a series of themed tasks with built-in variety and change.

  • There are two new types of ''switching categories'', one where the task will change and will alternate between pauses and tasks, and one where the task will be static and alternate between pauses and a single task.


Dev Note: Based on feedback, this is effectively trying to emulate the old RLGL behavior more closely.

  • Implemented in-task scene switches during timed tasks. This can happen as a replacement for task switches.


Dev Note: This should somewhat improve the situation of getting bored of the same static view during a task. In the future, when we expand on animations, having this in place should mean a much more compelling experience during each longer task.
 
Positioning improvements
Dev Note: We’re hoping this is the final state of the positioning system now. Ideally once in a while when we’re satisfied with systems, we want to focus on elaborating on their content widely as we have here.

  • We expanded the list of different positions very significantly, both simple and complex, some requiring furniture and some not.
  • Positions can now be marked as rewards or punishments. For example, you can set simple and easy positions to reward, while complex and uncomfortable ones can be punishments.
  • Position-giving no longer requires a scene switch, overall smoothing the flow of the game when they’re enabled.

Urge & Short-Term Statuses Improvements
Dev Note: There was a lot of feedback about urges. Some of it is addressed in the Orders section of Task Improvements, but there were other areas for improvement.

  • Urges now stay on screen for significantly less time.
  • Urges giving short term statuses now make icons appear. This includes Hold Breath, Eye Contact, Drool, and Kegels. These icons have multiple functionalities, between timers, the ability to disobey/fail, and for kegels even giving you instructions to flex and relax over a period of time.

Content
Dev Note: Most of these are feedback-driven from the survey![/B][/SIZE]

  • Added special edging segments to ending teasing.
  • Split diaper interactions from ABDL
  • Added bonds for Locktober & No Nut November.
  • Added variants on edging that do not repeat or ride - This is to provide more noticeable variety and reduce predictability.
  • Added new denial strings based on differing conditions like chastity.
  • Added ''Hidden Stakes'' toggle, hiding the stakes of your current session, but giving them to you if failed.
  • Added ''Volatile'' toggle - this causes your succubus to randomly change moods very frequently.
  • Added ''One Toy Name Per Session'' toggle.
  • Added ''No Latex'' toggle.
  • Added the ''Limited Safe Word'' toggle. This allows you to use the safe word once, and then further uses will instead immediately end the session.
  • Added ''Beginner CEI'' toggle. This makes CEI much much easier, with very minor instructions.
  • Added ''Random Strap On'' toggle (randomly will and will not have a strap on)
  • Added ''Single Application Status'' subtoggle. This allows you to set a status to only be applied once, and never removed (for example, plugs).
  • Added ''Disable Edging'' due to user confusion with the edging difficulty slider.
  • Added ''Inverted Buttons toggle.'' This swaps the positioning of negative and positive buttons.
  • Added ''Simple Ending Edging'' toggle. This makes ending edging into generic prompts.
  • Added Fisting to fingering interactions
  • Disabled high count counted tasks. We've pretty consistently seen feedback that these are no longer up to par to today's VS standards, and a better form of them has been implemented through mini-tasks.


Balance

Polish & Misc

  • Removed the text splitter graphical bar due to minitask additions. Heartbeats are now located on the bottom circle button.
  • Lengthened the duration of arousal popups.
  • Reworded some strings on the main menu to clarify how favor and devotion works.

Bugfixes

  • Due to the unity update, we fixed about minor 1800 set-up errors in our code that could have been causing various bugs.
  • Fixed a bug with Brown/blonde hair request.
  • Fixed some checks for Independent in the intro.
  • Added some missing skips for edge ride difficulty 0.
  • You will no longer get the session event to count edges during roleplay events as they have edges that are difficult to track.
  • Disabled safeword button during the intro and quickies as it will not work properly during those segments.
  • Added skip for message to take off chastity device if the status is set to permanent.
  • Added keybinds to Check In buttons
  • Fixed a bug with Punishment Commandments
  • Fixed bugs with toy renaming.
  • Check in should no longer immediately appear before the ending.
  • Favorite outfit can no longer be a consequence if there are no outfits favorited.
  • Layers should now appropriately check for task archetype.

Edited by SuccuDev
  • SuccuDev changed the title to [Unity3D][Patreon][Free Demo] Virtual Succubus 0.42 (Oct' 2023)
  • 1 year later...
Posted

This thread hasn't been updated in forever.

I think we are on what, 0.48?

ABDL content is gone.... but saves with it include parts of it. No update, as far as I am aware since the beginning of the year. Used to be my favorite game that I would take time out of my week to enjoy. Not anymore. Runs hot on phone and computer. Maybe they got in over their heads in development and need to start from scratch. They still get a ton of money on their patreon and whatever though. 

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