Invictusblade Posted June 5, 2020 Posted June 5, 2020 I am currently working on my Mod Wasteland Dairy Framework and finally have a working version of MCM running however there is a slight problem with leveled Lists. because it reverses the chances of getting Loot 0% ------100% - MCM view of chances 100%-------0% - in game chances for example if you have 25% in mcm of getting an impregnated NPC in game, it would be 25% of not getting an impregnated NPC (in short, MCM actually controls the chances of not getting Impregnated NPC's) is there a fix for this issue? (I have written that it is an reversal issue in the MCM itself but I would prefer a better solution)
EgoBallistic Posted June 5, 2020 Posted June 5, 2020 How are you implementing the percent chance? I use quite a few percentage chances set by MCM in my mods. The MCM value is placed into a global variable, and then in my script I do something like this: If Utility.RandomInt(0,99) < AFV_Global_RHCuffsChance.GetValue() as Int In other words, the random number must be less than the chance in order for the event to happen.
Invictusblade Posted June 5, 2020 Author Posted June 5, 2020 2 minutes ago, EgoBallistic said: How are you implementing the percent chance? I use quite a few percentage chances set by MCM in my mods. The MCM value is placed into a global variable, and then in my script I do something like this: If Utility.RandomInt(0,99) < AFV_Global_RHCuffsChance.GetValue() as Int In other words, the random number must be less than the chance in order for the event to happen. thanks I will have a look at doing this tomorrow (it is nearly midnight here)
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