JayFoxie Posted June 3, 2020 Posted June 3, 2020 Hey all. I've been working on making a WW compatible body for my sim that has nipple piercings on it, as I don't like having to use an accessory slot for them and want them to be on no matter what. It looks all fine and good in Blender, bone assignments have been triple checked, the scripts are all correct and everything. Problem is, the jewelry doesn't morph with his chest. I have tried welding a vertice on the beads to the mesh itself, but that just results in the jewelry staying in place in game, with the vertices stretched to their new position. Pic attached at bottom. Any help or advice would be appreciated!
Elsalovescocaine Posted June 4, 2020 Posted June 4, 2020 8 hours ago, JayFoxie said: Hey all. I've been working on making a WW compatible body for my sim that has nipple piercings on it, as I don't like having to use an accessory slot for them and want them to be on no matter what. It looks all fine and good in Blender, bone assignments have been triple checked, the scripts are all correct and everything. Problem is, the jewelry doesn't morph with his chest. I have tried welding a vertice on the beads to the mesh itself, but that just results in the jewelry staying in place in game, with the vertices stretched to their new position. Pic attached at bottom. Any help or advice would be appreciated! Solution is easy, paint vertex colors as body ones I mean you need To use 00FF00 as exa code for verte paint instead of 007F00 used for accessories. also your piercing nipples needs UV1 transfered from body Rig not accessories. And divide cuts, your accesorie could be CUT1, and body mesh CUT0.
JayFoxie Posted June 4, 2020 Author Posted June 4, 2020 13 hours ago, Elsalovescocaine said: Solution is easy, paint vertex colors as body ones I mean you need To use 00FF00 as exa code for verte paint instead of 007F00 used for accessories. also your piercing nipples needs UV1 transfered from body Rig not accessories. And divide cuts, your accesorie could be CUT1, and body mesh CUT0. Thanks so much for the advice! I'll go ahead and do as you've suggested.
JayFoxie Posted June 4, 2020 Author Posted June 4, 2020 I got it working, thanks to your advice! Thank you so much, I didn't realize uv_1 was actually important! :0 But after I fixed that, they moved with the rest of the morph.
Elsalovescocaine Posted June 5, 2020 Posted June 5, 2020 6 hours ago, JayFoxie said: I got it working, thanks to your advice! Thank you so much, I didn't realize uv_1 was actually important! :0 But after I fixed that, they moved with the rest of the morph. Glad it worked, Yep this game needs right UV1 and Vertex paint exa code in order to read sliders.
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