Ruub Posted May 28, 2020 Posted May 28, 2020 I'm hoping someone is able to point me in the right direction on this one. Some of the creatures in my game, so far draughr and giants, are semi-T posing and completely immobile. Googled a bit and found it had something to do with FNIS creatures, so I disabled this, and sure enough they were moving around again. I re-installed FNIS creatures (so not only disabling when running FNIS, but actually re-downloaded the FNIS package to be sure), activated it again, ran FNIS, and thet were back to the T pose. No I'd say it would have something to do with creature framework and animalSOS which I have installed, but they weird thing is that the mesh swap works perfectly as it should (you can try this when FNIS creatures is disabled, swap works, animations dont obviously). So just to summarize the things I've tried: -Creatures Tposing when FNIS creatures is active aka behavioural files are somehow fked -Disabled creatures in FNIS -Reinstalled FNIS creatures -Creature framework meshswap works -Creatures still T-posing -Problems occur on multiple saves. Also new characters.... Anyone know what to do with this one?
Ruub Posted May 28, 2020 Author Posted May 28, 2020 ok this is quite amazing, turns out it has something to do with some SLAL mods I have installed, haven't pinpointed the guilty one yet, but disabling the entire bunch does the trick.... Amazing this can screw up creature behaviour this much....
anjenthedog Posted May 28, 2020 Posted May 28, 2020 SLAL? (forgive me, for some reason I can't get my brain beyond interpreting the first two letters)
coolfreaky Posted May 29, 2020 Posted May 29, 2020 when you have slal , actually you need to go through slal MCM to enable and register the animations .
Ruub Posted May 30, 2020 Author Posted May 30, 2020 On 5/28/2020 at 10:39 PM, anjenthedog said: SLAL? (forgive me, for some reason I can't get my brain beyond interpreting the first two letters) Sexlab Animation Loader;)
Ruub Posted May 30, 2020 Author Posted May 30, 2020 Turns out it had something to do with the SLAL component of GSPoses... dont ask me how or why:s
9999995 Posted November 29, 2021 Posted November 29, 2021 sort of a bump on this topic but im basically having the exact same issues, not to sure what the og poster meant or how he fixed it exactly. My issue is draugrs, skeletons, falmers, and giants all are locked in some sort of t-pose, and when i turn off FNIS creature packs they can move around and what not but can no longer do SL animations. I've been scanning and looking through all my mods for skeleton issues and what not (only the ones that would make sense) but still havent come up with much. Any tips on what it could possibly be or ways i could go about troubleshooting?
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