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Medieval Long Boots ‘Impossible Boots EDIT’


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Medieval Long Boots ‘Impossible Boots EDIT’


  • This CC is completely free
  • You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission
  • I don’t take requests nor commissions

Details:

  • Base game compatible
  • For teen, young adult and adult femsims
  • Enabled for everyday, formalwear, sleepwear, career, outerwear and validformaternity
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: LOD1=2176; LOD2=800
  • 4 color channels
  • Will add 6 “units” to adult and young adult’s height, 5 to teens
  • Only available as .package

Defects:

  • Blockiness all around
  • Boots look “weird” on CAS, in-game looks fine
  • Some shading issues around the ankle
  • Texture/pattern stretching and deformation depending on animation and sim’s proportions (specially behind the knee)
  • I ironed most of the clipping issues, at least for normal simming, I cannot say the same for custom animations because I don’t test all of them
  • Also potential clipping with floor and furniture
  • 3D accessories that contain morphs, like necklaces, might deform boots

Notes:

  • Being from Sims Medieval (ArisLongBootsRoyalJacket) I naively thought adapting these boots to MedBod would be easy… The thing is Medieval integrates footwear and garments into one so the boots don’t have all the vertices legs normally do and that creates a lot of clipping in Sims 3
  • After adding geometry and scaling the mesh the result isn’t as sleek compared to the original, one benefit is both MedBod and EA’s legs fit nicely
  • On the EA side you can mix this with mini-skirts, shorts and “texture pants” (like those leggings from Into the Future), anything else that touches the knees and below will clip. On the MedBod side the boots are compatible with legs and future skirts
  • Custom bodies with a different leg shape will probably clip like hell
  • Finally I changed the ‘OverlayPriority’ option inside the CASP, instead of using ‘0x00000005’, like normal boots do, it uses ‘0x00000007’ (shoes), this fixes issues with texture pants. Previous boots have been updated

Credits:

  • Original mesh and textures by Electronic Arts

 

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On 5/19/2020 at 1:15 AM, riotamus said:

have you considered making a sexy medieval armor

 

I’ve some related projects in early stages, one worry is there’s very little space on the UV map to work with (the more skin you show the less area you have for the armor).

 

As always I cannot say when it will be ready, for example these boots took me +1 year to complete (I have the tendency to drag my feet, a lot).

21 hours ago, landess said:

thanks man

you're welcome!

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