Alucardin Posted June 1, 2020 Posted June 1, 2020 Sorry for Ask i dont know Where Addon Make the Crash I Use This Addons: SG Bannerlord CE Events SadSun Brothel Events or TB Captive Events Extension Here is the Picture Spoiler And here the Log Files The log Say ./../Modules/zCaptivityEvents/ModuleData/CECustomEvents\Events\Fut_Dom_Slaver_Events.xml does not comply to CEEventsModal format described in CEEventsModal.xsd The element 'Option' has invalid child element 'MoralTotal'. List of possible elements expected: 'Order, MultipleRestrictedListOfConsequences, OptionText, TriggerEventName, PregnancyRiskModifier, EscapeChance, ReqHeroPartyHaveItem, ReqCaptorPartyHaveItem, ReqHeroHealthBelowPercentage, ReqHeroHealthAbovePercentage, ReqHeroCaptorRelationAbove, ReqHeroCaptorRelationBelow, ReqHeroProstituteLevelAbove, ReqHeroProstituteLevelBelow, ReqHeroSlaveLevelAbove, ReqHeroSlaveLevelBelow, ReqHeroTraitLevelAbove, ReqHeroTraitLevelBelow, ReqCaptorTraitLevelAbove, ReqCaptorTraitLevelBelow, ReqTroopsAbove, ReqTroopsBelow, ReqCaptivesAbove, ReqCaptivesBelow, ReqMoralBelow, ReqMoralAbove, ReqGoldAbove, ReqGoldBelow, GoldTotal, CaptorGoldTotal, RelationTotal, MoraleTotal, HealthTotal, RenownTotal, ProstitutionTotal, SlaveryTotal, TraitTotal, SkillToLevel, TraitToLevel, ReqCaptorTrait, ReqHeroTrait, TriggerEvents'. ../../Modules/zCaptivityEvents/ModuleData/CECustomEvents\Events\Fut_General_Events.xml does not comply to CEEventsModal format described in CEEventsModal.xsd The element 'Option' has invalid child element 'MoralTotal'. List of possible elements expected: 'Order, MultipleRestrictedListOfConsequences, OptionText, TriggerEventName, PregnancyRiskModifier, EscapeChance, ReqHeroPartyHaveItem, ReqCaptorPartyHaveItem, ReqHeroHealthBelowPercentage, ReqHeroHealthAbovePercentage, ReqHeroCaptorRelationAbove, ReqHeroCaptorRelationBelow, ReqHeroProstituteLevelAbove, ReqHeroProstituteLevelBelow, ReqHeroSlaveLevelAbove, ReqHeroSlaveLevelBelow, ReqHeroTraitLevelAbove, ReqHeroTraitLevelBelow, ReqCaptorTraitLevelAbove, ReqCaptorTraitLevelBelow, ReqTroopsAbove, ReqTroopsBelow, ReqCaptivesAbove, ReqCaptivesBelow, ReqMoralBelow, ReqMoralAbove, ReqGoldAbove, ReqGoldBelow, GoldTotal, CaptorGoldTotal, RelationTotal, MoraleTotal, HealthTotal, RenownTotal, ProstitutionTotal, SlaveryTotal, TraitTotal, SkillToLevel, TraitToLevel, ReqCaptorTrait, ReqHeroTrait, TriggerEvents'. The element 'Option' has invalid child element 'MoralTotal'. List of possible elements expected: 'Order, MultipleRestrictedListOfConsequences, OptionText, TriggerEventName, PregnancyRiskModifier, EscapeChance, ReqHeroPartyHaveItem, ReqCaptorPartyHaveItem, ReqHeroHealthBelowPercentage, ReqHeroHealthAbovePercentage, ReqHeroCaptorRelationAbove, ReqHeroCaptorRelationBelow, ReqHeroProstituteLevelAbove, ReqHeroProstituteLevelBelow, ReqHeroSlaveLevelAbove, ReqHeroSlaveLevelBelow, ReqHeroTraitLevelAbove, ReqHeroTraitLevelBelow, ReqCaptorTraitLevelAbove, ReqCaptorTraitLevelBelow, ReqTroopsAbove, ReqTroopsBelow, ReqCaptivesAbove, ReqCaptivesBelow, ReqMoralBelow, ReqMoralAbove, ReqGoldAbove, ReqGoldBelow, GoldTotal, CaptorGoldTotal, RelationTotal, MoraleTotal, HealthTotal, RenownTotal, ProstitutionTotal, SlaveryTotal, TraitTotal, SkillToLevel, TraitToLevel, ReqCaptorTrait, ReqHeroTrait, TriggerEvents'. The element 'Option' has invalid child element 'MoralTotal'. List of possible elements expected: 'Order, MultipleRestrictedListOfConsequences, OptionText, TriggerEventName, PregnancyRiskModifier, EscapeChance, ReqHeroPartyHaveItem, ReqCaptorPartyHaveItem, ReqHeroHealthBelowPercentage, ReqHeroHealthAbovePercentage, ReqHeroCaptorRelationAbove, ReqHeroCaptorRelationBelow, ReqHeroProstituteLevelAbove, ReqHeroProstituteLevelBelow, ReqHeroSlaveLevelAbove, ReqHeroSlaveLevelBelow, ReqHeroTraitLevelAbove, ReqHeroTraitLevelBelow, ReqCaptorTraitLevelAbove, ReqCaptorTraitLevelBelow, ReqTroopsAbove, ReqTroopsBelow, ReqCaptivesAbove, ReqCaptivesBelow, ReqMoralBelow, ReqMoralAbove, ReqGoldAbove, ReqGoldBelow, GoldTotal, CaptorGoldTotal, RelationTotal, MoraleTotal, HealthTotal, RenownTotal, ProstitutionTotal, SlaveryTotal, TraitTotal, SkillToLevel, TraitToLevel, ReqCaptorTrait, ReqHeroTrait, TriggerEvents'. The element 'Option' has invalid child element 'MoralTotal'. List of possible elements expected: 'Order, MultipleRestrictedListOfConsequences, OptionText, TriggerEventName, PregnancyRiskModifier, EscapeChance, ReqHeroPartyHaveItem, ReqCaptorPartyHaveItem, ReqHeroHealthBelowPercentage, ReqHeroHealthAbovePercentage, ReqHeroCaptorRelationAbove, ReqHeroCaptorRelationBelow, ReqHeroProstituteLevelAbove, ReqHeroProstituteLevelBelow, ReqHeroSlaveLevelAbove, ReqHeroSlaveLevelBelow, ReqHeroTraitLevelAbove, ReqHeroTraitLevelBelow, ReqCaptorTraitLevelAbove, ReqCaptorTraitLevelBelow, ReqTroopsAbove, ReqTroopsBelow, ReqCaptivesAbove, ReqCaptivesBelow, ReqMoralBelow, ReqMoralAbove, ReqGoldAbove, ReqGoldBelow, GoldTotal, CaptorGoldTotal, RelationTotal, MoraleTotal, HealthTotal, RenownTotal, ProstitutionTotal, SlaveryTotal, TraitTotal, SkillToLevel, TraitToLevel, ReqCaptorTrait, ReqHeroTrait, TriggerEvents'. Thats your files who i have Download it. and the Modder TheBadListener say it Morale is spelled wrong in the XML Files double check the addons spelling. I only Ask you, than the Mod zCaptivityEvents is now 1.4.1.6 and bring any File CEEventsModal.xsd I dont know how Prev Mod the File have. I Think not. I Only Ask Modding i dont understound this, to high for me^^ LogXML.txt
Alucardin Posted June 1, 2020 Posted June 1, 2020 Thank you for the fast fix, works fine thank you :):)
Alucardin Posted June 5, 2020 Posted June 5, 2020 zCaptivityEvents have become update 1.4.1.63 with new file structure in zCaptivityEvents for the ModulLoader The Question now in What for folder coming your Files? In the CaptivityDefault Event Folder or in the CaptivityRequired? Or Can you Post this to the Download Page for the install instruction? 1
stronggater Posted June 7, 2020 Author Posted June 7, 2020 On 6/5/2020 at 2:36 AM, Alucardin said: zCaptivityEvents have become update 1.4.1.63 with new file structure in zCaptivityEvents for the ModulLoader The Question now in What for folder coming your Files? In the CaptivityDefault Event Folder or in the CaptivityRequired? Or Can you Post this to the Download Page for the install instruction? If anything is not working (not saying anything isn't working, as for as I can tell), I recommend getting the most up to date CE and Bannerlord. As for installation, I got everything working by putting my xml here: SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events 1
stronggater Posted June 11, 2020 Author Posted June 11, 2020 Imma be real, I completely forgot to test the new update in game, (it validates so it should be fine), but if anyone has problems with my events, let me know so I can test and fix them.
nothindoin Posted June 11, 2020 Posted June 11, 2020 2 hours ago, stronggater said: Imma be real, I completely forgot to test the new update in game, (it validates so it should be fine), but if anyone has problems with my events, let me know so I can test and fix them. You get firings and images of the ask scenes but nothing happens after. Just goes back to the wait screen
stronggater Posted June 11, 2020 Author Posted June 11, 2020 11 hours ago, nothindoin said: You get firings and images of the ask scenes but nothing happens after. Just goes back to the wait screen Should be fixed now with the update, lemme know if you're still having problems lemme know, cause what you may be describing may be unrelated
KillrBee Posted June 12, 2020 Posted June 12, 2020 So Im having crashes pulling up the female captivity dialogue menu, after choosing "Let have some fun", and the crash says its a null reference due to object reference not set at "CEsubmodule". Scouring the comments I havent found anything referring to this yet other than the deal with changing defaultcaptorrequiredevents or defaultcaptoreventsfemale, unless I missed it. Thank you for your help and a great mod!
stronggater Posted June 12, 2020 Author Posted June 12, 2020 8 hours ago, KillrBee said: So Im having crashes pulling up the female captivity dialogue menu, after choosing "Let have some fun", and the crash says its a null reference due to object reference not set at "CEsubmodule". Scouring the comments I havent found anything referring to this yet other than the deal with changing defaultcaptorrequiredevents or defaultcaptoreventsfemale, unless I missed it. Thank you for your help and a great mod! Thanks for the appreciation! Is there anything here: SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLogs? If so, upload them so that I can look at them or forward them to Badlistener. Depending on installation method, I've had issues with Winrar properly extracting the files. I'd also try a reinstall, as that option doesn't lead into my events until you get that menu from "Let's have some fun" and select Enslave her. So it may be an issue with CE as a whole.
KillrBee Posted June 12, 2020 Posted June 12, 2020 1 hour ago, stronggater said: Thanks for the appreciation! Is there anything here: SteamLibrary\steamapps\common\Mount & Blade II Bannerlord\Modules\zCaptivityEvents\ModuleLogs? If so, upload them so that I can look at them or forward them to Badlistener. Depending on installation method, I've had issues with Winrar properly extracting the files. I'd also try a reinstall, as that option doesn't lead into my events until you get that menu from "Let's have some fun" and select Enslave her. So it may be an issue with CE as a whole. Here we go. Attached is the logfile. the other modules loaded are stories of cap and TBs expansion. Thank you greatly for your help m8! LogFileFC.txt
stronggater Posted June 12, 2020 Author Posted June 12, 2020 4 hours ago, KillrBee said: Here we go. Attached is the logfile. the other modules loaded are stories of cap and TBs expansion. Thank you greatly for your help m8! LogFileFC.txt 15.09 kB · 2 downloads All I can recommend is try a fresh re-install and see if that fixes it, if not lemme know and I'll see what I can do.
KillrBee Posted June 13, 2020 Posted June 13, 2020 On 6/12/2020 at 6:44 PM, stronggater said: All I can recommend is try a fresh re-install and see if that fixes it, if not lemme know and I'll see what I can do. No good. Full deleted the whole capt events mod and all files, and started from scratch. Seems like all other functions work except the reference. I went ahead and ruled out the possibility of interference from the other submods. My installation steps were as follows: 1: unzipped file to main capitivityevents folder. 2: Replaced First CEEvent in DefaultCaptorRequiredEvents.xml with the one provided 3. Copied the xmls in your file to the captivityrequired/events folder for backup I'm pretty sure its just a missing reference in the adjusted fields. I must have missed a basic step if everyone else's is working fine x.x i'm sorry
stronggater Posted June 14, 2020 Author Posted June 14, 2020 22 hours ago, KillrBee said: No good. Full deleted the whole capt events mod and all files, and started from scratch. Seems like all other functions work except the reference. I went ahead and ruled out the possibility of interference from the other submods. My installation steps were as follows: 1: unzipped file to main capitivityevents folder. 2: Replaced First CEEvent in DefaultCaptorRequiredEvents.xml with the one provided 3. Copied the xmls in your file to the captivityrequired/events folder for backup I'm pretty sure its just a missing reference in the adjusted fields. I must have missed a basic step if everyone else's is working fine x.x i'm sorry All I can suggest to try from me, as I can confirm its working with these conditions: Bannerlord 1.4.2, Modlib 1.4.1, and CE 1.4.2.631, is to try these troubleshooting steps, if this still doesn't work I might suggest going to the CE support page and asking over there. 1. Fresh install CE and MCM only for the time being 2. At the very least make sure nothing other than Mod Config Menu and CE are active (I have heard from Badlistener that even deactivated mods may still be added to the game, causing instability) 3. Make a test save for whatever gender character you want to play with normally. 4a. Go hunt down a female commander then use the damage cheat to kill her army and capture her. 4b. Use the console to add a female commander as a prisoner, should be something like campaign.add_prisoner_hero 5. Go to party menu and talk to her, confirm that you can transition from the let's have some fun to the base CE menu 6a. If you can't there's something fundamentally wrong with your install/run conditions and you probably need to go to the CE support page for that 6b. If you can, exit the game and install SGevents with the modification to the required events and once again try. 7. If that doesn't work try replacing your defaultcaptorevents with the one I uploaded here and see if that fixes it. 8. If that still doesn't work, then I'm not sure what else can be done. DefaultCaptorRequiredEvents.xml
BadListener Posted June 14, 2020 Posted June 14, 2020 23 hours ago, KillrBee said: No good. Full deleted the whole capt events mod and all files, and started from scratch. Seems like all other functions work except the reference. I went ahead and ruled out the possibility of interference from the other submods. My installation steps were as follows: 1: unzipped file to main capitivityevents folder. 2: Replaced First CEEvent in DefaultCaptorRequiredEvents.xml with the one provided 3. Copied the xmls in your file to the captivityrequired/events folder for backup I'm pretty sure its just a missing reference in the adjusted fields. I must have missed a basic step if everyone else's is working fine x.x i'm sorry Any XML LOG popping up in \ModuleLogs?
KillrBee Posted June 15, 2020 Posted June 15, 2020 On 6/14/2020 at 12:11 AM, stronggater said: All I can suggest to try from me, as I can confirm its working with these conditions: Bannerlord 1.4.2, Modlib 1.4.1, and CE 1.4.2.631, is to try these troubleshooting steps, if this still doesn't work I might suggest going to the CE support page and asking over there. 1. Fresh install CE and MCM only for the time being 2. At the very least make sure nothing other than Mod Config Menu and CE are active (I have heard from Badlistener that even deactivated mods may still be added to the game, causing instability) 3. Make a test save for whatever gender character you want to play with normally. 4a. Go hunt down a female commander then use the damage cheat to kill her army and capture her. 4b. Use the console to add a female commander as a prisoner, should be something like campaign.add_prisoner_hero 5. Go to party menu and talk to her, confirm that you can transition from the let's have some fun to the base CE menu 6a. If you can't there's something fundamentally wrong with your install/run conditions and you probably need to go to the CE support page for that 6b. If you can, exit the game and install SGevents with the modification to the required events and once again try. 7. If that doesn't work try replacing your defaultcaptorevents with the one I uploaded here and see if that fixes it. 8. If that still doesn't work, then I'm not sure what else can be done. DefaultCaptorRequiredEvents.xml 21.66 kB · 4 downloads Ok! After digging around in the script a bit to better understand the situation I learned this. The first CEevent in the DefCapReqEve file is the male captor set, while the female captor set doesn't start until line 266. The replacement script in the instructions specifies female captor, and thus would work replacing the female captor first script, but not first document script (falling under male captor). Therefore when I replaced the script it not only double referenced for the female menu call, but null referenced for the male captor (which I was). So i went to the script provided and just grabbed the new menu order from the female captor section (basically just the new option stack), and pasted it in the male captor section. Now It seems to work all well! Attached is the new DefCapReqEve file with both male and female captor menu scripts replaced. I thank all you guys that went out of your way to help and I hope this not only resolved the confusion but may help others that were having the same issue but were afraid to ask. XD DefaultCaptorRequiredEvents.xml
se7enex Posted July 22, 2020 Posted July 22, 2020 On 6/15/2020 at 9:09 AM, KillrBee said: Ok! After digging around in the script a bit to better understand the situation I learned this. The first CEevent in the DefCapReqEve file is the male captor set, while the female captor set doesn't start until line 266. The replacement script in the instructions specifies female captor, and thus would work replacing the female captor first script, but not first document script (falling under male captor). Therefore when I replaced the script it not only double referenced for the female menu call, but null referenced for the male captor (which I was). So i went to the script provided and just grabbed the new menu order from the female captor section (basically just the new option stack), and pasted it in the male captor section. Now It seems to work all well! Attached is the new DefCapReqEve file with both male and female captor menu scripts replaced. I thank all you guys that went out of your way to help and I hope this not only resolved the confusion but may help others that were having the same issue but were afraid to ask. XD DefaultCaptorRequiredEvents.xml 22.42 kB · 19 downloads Uhh...Is this needed to fix crashes? I don't understand where to put it neither this mod nor CE has "DefaultCaptorRequiredEvents" just CE has "Male" and Female" prefixes of that file.
stronggater Posted July 23, 2020 Author Posted July 23, 2020 8 hours ago, se7enex said: Uhh...Is this needed to fix crashes? I don't understand where to put it neither this mod nor CE has "DefaultCaptorRequiredEvents" just CE has "Male" and Female" prefixes of that file. No longer necessary, uploading a version that adds the menu without any action needed for the person downloading
HerrSpektre Posted August 20, 2020 Posted August 20, 2020 Edit: NVM - Just re-read the first post. Missed the most important part while trying to read it half asleep.
Doktoria321 Posted August 23, 2020 Posted August 23, 2020 Is the mod outdated or am I doing something wrong, every time it tries too play an event I get "Couldn't find X event in events"
michaelanglol Posted August 26, 2020 Posted August 26, 2020 plz update, the training events is not complete.
dkfireandice Posted August 26, 2020 Posted August 26, 2020 is everyone having issue with the slave event or is it just me when i pick the other two options when i start the menu it says cant find fut_slavery event or somethin glike tht
michaelanglol Posted August 27, 2020 Posted August 27, 2020 13 hours ago, dkfireandice said: 是每个人都遇到了奴隶事件的问题,还是我在启动菜单时选择了其他两个选项,只是说我找不到fut_slavery事件或类似的东西 this mod isn't complete, but no one knows when it will update.
Jakh Posted November 4, 2020 Posted November 4, 2020 Have some problems with slaver events ("Failed to load Fut_Hero_Personal_Slave_Denial_HA_Cell_S_F exception: An item with the same key has already been added."). Can somebody help me with these errors? I'm an absolute noob in mods and M&B LogFileFC.txt
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