First, great mod. Thanks for making it available so early in development.
Second, an issue.
For testing, I set the chance of this mod replacing an SL animation to 100%. What I'm getting is this mod recognizing what I want, moving the actors to the markers and then simply playing a normal animation instead of the invisfurn animation it assigns. It should further be noted that I do, in fact, get an invisfurn animation to play if I change animation sets after the fact.
Also, a question. Do I need to have the original corresponding animations activated for the invisfurn version t