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COSIO - Pussy stretch doesn't match any penis size...


Iolya

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Posted

Hey, everyone!

 

Could someone please explain me what have I done wrong? The vag of my Dragonborn doesn't match to the size of anything that goes in it. Here's an example: it stretches, yes, but it doesn't match the size of a current Schlong. The same goes for creature ABC thingies.

 

I've installed COSIO first, then ABC, went to Bodyslide, made some adjustments (I use CosioHD and CBBE Curvy preset), check "Create Morphs" and hit "Build". After that I ran FNIS and went to the game. Then I've made some adjustments specifically for my Character via Racemenu and that's that. But the results you can see on the screens, something's not working right...

 

Before COSIO I used Maximum CBBE, but I disabled it completely via NMM.

Posted
10 minutes ago, Iolya said:

but it doesn't match the size of a current Schlong

That's how PE works, which is why you don't mix and match xml settings and controller files and you sure as hell don't use the C/P settings of someone who doesn't have the faintest clue what they're doing. Like Cosio.

Posted
48 minutes ago, 27X said:

That's how PE works, which is why you don't mix and match xml settings and controller files and you sure as hell don't use the C/P settings of someone who doesn't have the faintest clue what they're doing. Like Cosio.

So, is COSIO a bad option or should I use SMP instead of PE to make things work? I also tried AIO Animated Pussy, and it worked good, but it didn't have any collisions with ABC, so i had to choose something else... 

 

What is the best option to use, so it could work with ABC and SOS, properly? 

Posted

The best PE setting and most complete PE settings are Bazinga's, period.

 

SMP requires full calibration input on the user's part and there is no such things as SMP all in one unless your hardware exactly matches the person that made the xmls, and anyone who says otherwise is full of shit.

Posted
50 minutes ago, 27X said:

The best PE setting and most complete PE settings are Bazinga's, period.

 

SMP requires full calibration input on the user's part and there is no such things as SMP all in one unless your hardware exactly matches the person that made the xmls, and anyone who says otherwise is full of shit.

What is Bazinga's period? May I ask for a link to it? I'm sorry for being a bit stupid, I'm just not quite understand the whole that thing... 

Posted
18 minutes ago, Iolya said:

What is Bazinga's period? May I ask for a link to it? I'm sorry for being a bit stupid, I'm just not quite understand the whole that thing... 

 

LOL, that was the funniest thing I've read today, even if it was an honest mistake.

 

Sorry, there was a comma there "Bazinga's, period." In case English is not your first language, meaning the best is Bazinga's, that is all, end of story, the end, full stop... Etc...

 

Anyway..

 

 

Look in his files, you're looking for Naturalistic XMLs for HDT PE v3.68.7z

 

Posted
57 minutes ago, Mez558 said:

 

LOL, that was the funniest thing I've read today, even if it was an honest mistake.

 

Sorry, there was a comma there "Bazinga's, period." In case English is not your first language, meaning the best is Bazinga's, that is all, end of story, the end, full stop... Etc...

 

Anyway..

 

 

Look in his files, you're looking for Naturalistic XMLs for HDT PE v3.68.7z

 

Ahah, yeah, English isn't my native language :D So, shall I uninstall COSIO to use this, or I can just overwrite COSIO's files with this one? 

Posted
1 hour ago, Iolya said:

Ahah, yeah, English isn't my native language :D So, shall I uninstall COSIO to use this, or I can just overwrite COSIO's files with this one? 

 

That would depend on what you have already installed for CBBE. COSIO is based on the CBBE body, Bazinga's comes with a version of the UUNP body and the textures from one will not align with the other.

But, you don't need to install the body, I am pretty sure it is just an option. You can just install the .xml config files and Schlong meshes. Try that and see how you get on.

Posted
1 hour ago, Mez558 said:

 

That would depend on what you have already installed for CBBE. COSIO is based on the CBBE body, Bazinga's comes with a version of the UUNP body and the textures from one will not align with the other.

But, you don't need to install the body, I am pretty sure it is just an option. You can just install the .xml config files and Schlong meshes. Try that and see how you get on.

Well, I've downloaded Naturalistic XMLs for HDT PE, copied and pasted these files to the game directory, tested a bit, but it seems the vag still won't stretch according to the Schlong size... It reacts to Schlong and spreads a bit, but it does not take into account Schlong size...

Posted
45 minutes ago, Iolya said:

Well, I've downloaded Naturalistic XMLs for HDT PE, copied and pasted these files to the game directory, tested a bit, but it seems the vag still won't stretch according to the Schlong size... It reacts to Schlong and spreads a bit, but it does not take into account Schlong size...

ZJYetop.jpg

 

What Mod Manager are you using?

If it's Vortex or Mod Organiser then the chances are the xml files that are being used by your game are not located in the game directory but in a "virtual" directory and you would do better to install this as a Mod.

 

Also, that mod comes with meshes for the schlongs that have the appropriate xml "attached"

If you look, you now have 2 xml files for VectorPlexus Regular schlong

hdtm_VP_Regular.xml

and

hdtm_VPregular.xml

 

Also, from that archive, under Rest/SKSE/Plugins

image.png.67a529e4803c5f33b80ae55f919cfc0c.png

 

That last one, at least, I expect is pretty important ?

 

I was advised that Head, Hands and Body meshes should have all 3 xml's attached. Fingers, Vagina and PEDefaultBBP. Open you body mesh and see if the last two are attached, at least.

 

 

Posted
45 minutes ago, Iolya said:

copied and pasted these files

 

8 hours ago, 27X said:

That's how PE works, which is why you don't mix and match xml settings and controller files

 

Posted
21 hours ago, Mez558 said:

ZJYetop.jpg

 

What Mod Manager are you using?

If it's Vortex or Mod Organiser then the chances are the xml files that are being used by your game are not located in the game directory but in a "virtual" directory and you would do better to install this as a Mod.

 

Also, that mod comes with meshes for the schlongs that have the appropriate xml "attached"

If you look, you now have 2 xml files for VectorPlexus Regular schlong

hdtm_VP_Regular.xml

and

hdtm_VPregular.xml

 

Also, from that archive, under Rest/SKSE/Plugins

image.png.67a529e4803c5f33b80ae55f919cfc0c.png

 

That last one, at least, I expect is pretty important ?

 

I was advised that Head, Hands and Body meshes should have all 3 xml's attached. Fingers, Vagina and PEDefaultBBP. Open you body mesh and see if the last two are attached, at least.

 

 

Today I've reinstalled COSIO and noticed one thing - if I use COSIO Zeroed CBBE, the vag stretches a bit better than when I use CBBE Curvy preset. I wonder why and could it be used to make it stretch as it should?

Posted
47 minutes ago, Iolya said:

Today I've reinstalled COSIO and noticed one thing - if I use COSIO Zeroed CBBE, the vag stretches a bit better than when I use CBBE Curvy preset. I wonder why and could it be used to make it stretch as it should?

 

I've never heard of and can't even understand how a body preset would affect that.

 

Edit: Wait, I've just read that again. Just to be clear. You have Body Types and Presets. All presets using the same Bodytype should behave identically, no matter what the shape. COSIO is a Bodytype (based on CBBE) but CBBE is another body type. So if you made a COSIO - Zeroed CBBE body and a COSIO - CBBE Curvy body then they should behave the same. If you made a COSIO - Zeroed CBBE body and CBBE - Curvy Preset body then.. ?‍♂️

 

How the body reacts to movement or collisions is determined by the xml files attached to it.

 

If you haven't already, Install Bazinga's Naturalistic properly. pretty certain the UUNP body included is optional but even if it isn't, it doesn't replace the body in your game unless you build one a body using NBB-UUNP instead of COSIO.

Say yes to overwriting xml files and Schlong meshes, NMM keeps track of this so will undo the changes if you uninstall it.

Don't change anything manually or copy/paste anything yourself before or after (NMM can't undo that) and see how that works.

 

 

 

Posted
16 hours ago, Mez558 said:

 

I've never heard of and can't even understand how a body preset would affect that.

 

Edit: Wait, I've just read that again. Just to be clear. You have Body Types and Presets. All presets using the same Bodytype should behave identically, no matter what the shape. COSIO is a Bodytype (based on CBBE) but CBBE is another body type. So if you made a COSIO - Zeroed CBBE body and a COSIO - CBBE Curvy body then they should behave the same. If you made a COSIO - Zeroed CBBE body and CBBE - Curvy Preset body then.. ?‍♂️

 

How the body reacts to movement or collisions is determined by the xml files attached to it.

 

If you haven't already, Install Bazinga's Naturalistic properly. pretty certain the UUNP body included is optional but even if it isn't, it doesn't replace the body in your game unless you build one a body using NBB-UUNP instead of COSIO.

Say yes to overwriting xml files and Schlong meshes, NMM keeps track of this so will undo the changes if you uninstall it.

Don't change anything manually or copy/paste anything yourself before or after (NMM can't undo that) and see how that works.

 

 

 

Here are two screenshots demonstrating what I was talking about earlier - pussy stretch is slightly better if using ZeroedCBBE Cosio preset...

 

And here are my BodySlide body and preset options I use...

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