Guest Posted February 7, 2021 Posted February 7, 2021 31 minutes ago, WolfPack51942 said: i think i will wait for next patch since when i tinker with mod files i almost always break something so i don't think i will risk it. Yeah, it's a bit finnicky. Here's a copy of the modified file - just replace the existing file with this one and it should be fine. TBCaptorEventsFemale_Sexual_Noncon.xml
Jade514 Posted February 7, 2021 Posted February 7, 2021 Thanks for the file keep up the good work with your mod.
sen4mi Posted February 8, 2021 Posted February 8, 2021 On 2/6/2021 at 7:08 PM, transfer said: Good catch! It's part of an event line that's so seldomly triggered (It doesn't seem like a lot of people play captive female PCs) that I hadn't realized I'd left it unfinished. The short fix is to replace all instances of TB_horny_soldiers_enslave_resist in TBCaptorEventsFemale_Sexual_Noncon with TB_horny_soldiers_resist I'll fix it in the next patch (though that may be a while). Hmm... I notice that you have some other TriggerEventName entries which do not have a corresponding <Name> entry: zTBCaptivityEvents/Events/TBRandomEventsCompanion_Sexual.xml:1038: <TriggerEventName>TB_companion_decline_f</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsCompanion_Sexual.xml:1131: <TriggerEventName>TB_companion_decline_m</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Noncon.xml:793: <TriggerEventName>TB_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Noncon.xml:1079: <TriggerEventName>TB_thief_ambush_kill</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Noncon.xml:1627: <TriggerEventName>TB_drugged_turnabout % 50</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Sexual.xml:407: <TriggerEventName>TB_low_morale_whipping</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:445: <TriggerEventName>TB_m_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:604: <TriggerEventName>TB_m_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:659: <TriggerEventName>TB_m_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:984: <TriggerEventName>TB_m_thief_ambush_kill</TriggerEventName>
nrish666 Posted February 8, 2021 Posted February 8, 2021 The mod has been crashing in Mod Configuration Menu with an error popping up in main menu. (not a crash to desktop just MCM for TBcaptivityEvents disabled during game) Settings seem to revert to default after crash. I seem to be getting events I had disabled before.
Guest Posted February 8, 2021 Posted February 8, 2021 11 hours ago, nrish666 said: The mod has been crashing in Mod Configuration Menu with an error popping up in main menu. (not a crash to desktop just MCM for TBcaptivityEvents disabled during game) Settings seem to revert to default after crash. I seem to be getting events I had disabled before. I'm afraid I don't use MCM because it depends on Butterlib, and butterlib reliably causes my game to crash before loading. Perhaps one of the other players can help you better there, apologies. 16 hours ago, sen4mi said: Hmm... I notice that you have some other TriggerEventName entries which do not have a corresponding <Name> entry: zTBCaptivityEvents/Events/TBRandomEventsCompanion_Sexual.xml:1038: <TriggerEventName>TB_companion_decline_f</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsCompanion_Sexual.xml:1131: <TriggerEventName>TB_companion_decline_m</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Noncon.xml:793: <TriggerEventName>TB_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Noncon.xml:1079: <TriggerEventName>TB_thief_ambush_kill</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Noncon.xml:1627: <TriggerEventName>TB_drugged_turnabout % 50</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsFemale_Sexual.xml:407: <TriggerEventName>TB_low_morale_whipping</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:445: <TriggerEventName>TB_m_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:604: <TriggerEventName>TB_m_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:659: <TriggerEventName>TB_m_thief_freed</TriggerEventName> zTBCaptivityEvents/Events/TBRandomEventsMale_Noncon.xml:984: <TriggerEventName>TB_m_thief_ambush_kill</TriggerEventName> Nice catch. I'll look into these before the next patch. Thanks.
BadListener Posted February 8, 2021 Posted February 8, 2021 13 hours ago, nrish666 said: The mod has been crashing in Mod Configuration Menu with an error popping up in main menu. (not a crash to desktop just MCM for TBcaptivityEvents disabled during game) Settings seem to revert to default after crash. I seem to be getting events I had disabled before. Cleanup C:\Users\{USER}\Documents\Mount and Blade II Bannerlord\Configs\ModSettings
nrish666 Posted February 9, 2021 Posted February 9, 2021 3 hours ago, BadListener said: Cleanup C:\Users\{USER}\Documents\Mount and Blade II Bannerlord\Configs\ModSettings Thank you! Seems to have fixed it.
Guest Posted February 9, 2021 Posted February 9, 2021 4 hours ago, BadListener said: Cleanup C:\Users\{USER}\Documents\Mount and Blade II Bannerlord\Configs\ModSettings Thanks, BL!
sen4mi Posted February 9, 2021 Posted February 9, 2021 22 hours ago, transfer said: Nice catch. I'll look into these before the next patch. Thanks. If it matters for the future, here's what I used to find them (from the cygwin command line in windows, but it should work just fine in linux or osx without anything special installed): find zTBCaptivityEvents -iname '*.xml' | xargs grep '<TriggerEventName>' | cut -f2 -d'>' | cut -f1 -d'<' | sort -u | while read name; do find z* -iname '*xml' | xargs cat 2>/dev/null | grep -q "<Name>$name" || find zTBCaptivityEvents -iname '*.xml' | xargs fgrep -n "$name"; done | sort
azrael40 Posted February 9, 2021 Posted February 9, 2021 luv a lot this mod, however regarding brothel, although named prisonners increase money from brothel, it seems that female prisonner troops add nothing. Could such prisoners increase money following the troop tier? Otherwise what s the interest to put non named prisoners in brothel?
Guest Posted February 10, 2021 Posted February 10, 2021 2 hours ago, azrael40 said: luv a lot this mod, however regarding brothel, although named prisonners increase money from brothel, it seems that female prisonner troops add nothing. Could such prisoners increase money following the troop tier? Otherwise what s the interest to put non named prisoners in brothel? This extension pack doesn't actually affect any of the non-event prostitution behaviors, including the brothels. I'd ask BadListener in the main CaptivityEvents thread for more information on that. Either way, you can still sell them into slavery if you so desire.
aceboy11 Posted February 10, 2021 Posted February 10, 2021 I'm getting male scenes with female captives. As captor, when I turn lords into my clan member or other scenes I can't exactly remember, there are male scenes appearing. That's with your recent update. Just FYI.
Guest Posted February 10, 2021 Posted February 10, 2021 2 hours ago, aceboy11 said: I'm getting male scenes with female captives. As captor, when I turn lords into my clan member or other scenes I can't exactly remember, there are male scenes appearing. That's with your recent update. Just FYI. Strange. I haven't seen that yet with this update. If it happens again please take a screenshot so I can look into it more closely.
hzhou35 Posted February 10, 2021 Posted February 10, 2021 I suggest that the female character could make love actively with male captives or other male npc to get pregnant. Now the chance of getting pregnant is rather low.
CobraPL Posted February 10, 2021 Posted February 10, 2021 ect -9 --strict -recurse --reuse --mt-file=9 *.* Processed 312 files Saved 10.85MB out of 177.91MB (6.1004%) https://workupload.com/file/FJsCd3Xkcc5 Feel free to grab pngs from this archive. I used proven-safe switch (no palette destroyed).
sen4mi Posted February 10, 2021 Posted February 10, 2021 1 hour ago, CobraPL said: ect -9 --strict -recurse --reuse --mt-file=9 *.* It took me a while, but I finally figured out that you were probably talking about optimizing PNGs.
Jade514 Posted February 13, 2021 Posted February 13, 2021 hey i was wondering is the event about the strange potion done? the only reason i ask is i notiecd it a NYI and i am unsure what that means.
Guest Posted February 13, 2021 Posted February 13, 2021 7 hours ago, WolfPack51942 said: hey i was wondering is the event about the strange potion done? the only reason i ask is i notiecd it a NYI and i am unsure what that means. NYI means 'Not Yet Implemented'. And no, that event hasn't been finished. It's on my list, but likely won't be done for at least two more patches. The intent is to provide a sufficiently heartless PC the ability to acquire potions they can use on their captives to trap them inside their own minds and instantly make them fully-trained slaves.
NeatLL Posted February 14, 2021 Posted February 14, 2021 Is TBCaptivityEventsExtension 0.2.6 compatible with CaptivityEvents1.5.7.1026LL?
Jade514 Posted February 14, 2021 Posted February 14, 2021 oh ok thanks for the information sorry if i was being a bit of a noob just did not know what NYI meant now that i know that makes sense. and i would love that kind of event where i can turn people into my mindless slaves HAHAHAHAHAHA. yeah i know i am a bit of a nut job when it comes to games but i don't care
Guest Posted February 14, 2021 Posted February 14, 2021 3 hours ago, NeatLL said: Is TBCaptivityEventsExtension 0.2.6 compatible with CaptivityEvents1.5.7.1026LL? AFAIK yes. TBCE shouldn't become uncompatible unless BL makes a significant XML format change.
NeatLL Posted February 15, 2021 Posted February 15, 2021 There is still the bug where my prisoners go from devoted to broken, even if the obedience of the prisoner is very low. It is an issue with the event being falsely triggered.
Guest Posted February 15, 2021 Posted February 15, 2021 1 hour ago, NeatLL said: There is still the bug where my prisoners go from devoted to broken, even if the obedience of the prisoner is very low. It is an issue with the event being falsely triggered. I am not able to replicate this issue.
aceboy11 Posted February 17, 2021 Posted February 17, 2021 On 2/14/2021 at 9:07 PM, transfer said: On 2/14/2021 at 7:41 PM, NeatLL said: There is still the bug where my prisoners go from devoted to broken, even if the obedience of the prisoner is very low. It is an issue with the event being falsely triggered. I am not able to replicate this issue. I'm having the same issue. The smallest obedience obtained then they become broken after they are devoted.
nrish666 Posted February 17, 2021 Posted February 17, 2021 Bug report. My female daughters seem to be born fully grown while using this mod. Seems there is a crossover with character generation and daughter generation causing daughters to be born as a new fully grown character and sometimes get removed from clan screen. Does not happen to male born children. Does not happen when TBCaptivityEventsExtension is disabled with only CaptivityEvents running.
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