Popular Post avenger54 Posted May 4, 2020 Popular Post Share Posted May 4, 2020 Venus Vacation Mod Manager v1.4 Mod Manager to simplify the use of mods. With this program you can enable\disable mods with one click, see what outfit each mod changes, rename\move your mod folders, create custom previews and descriptions for your mods, search for potential mod conflicts, manage your Costume Customizer mod packs and download\install mods from online server. Starting with version 1.3 you can install and update 3DMigoto Base Mod using the Mod Manager. 0.8 final.webm Online features showcase: 1.0b.webm Keep in mind that downloaded mods will be automatically installed. Installed mod will be highlighted in the mods' list. A little guide for japanese users made by tyaonyann: Spoiler Initial setup: Online storage: IMPORTANT: If your game installed somewhere where admin rights are required to make changes (C:\Program Files\ directory for example), please run Mod Manager as administrator, otherwise it won't work properly. Change log: Spoiler v1.4 update - Support for Costume Customizer 2.1+ is added. - Online storage now shows already installed mods. v1.3 update - 3DMigoto install and update functionality. - Some bug fixes. v1.2 update - Scalable UI! - Recently uploaded mods in online strorage now highlighted. - Sorting by new mods now properly works. - Ability to open folders of Costume Customizer packs. - Further polish of UI localization. v1.1 release - Lots of bug fixes. - Corrected UI localizations. - Simplified Chinese UI localization added. - More improvements to the UI. - Custom online databases support. v1.0b update - Online Mod Archive release - Japanese/Korean/Chinese translation for the UI - Updated visuals - New outfit search system v0.9 update - Support for archived .zip mod files and Costume Customizer mod packs. - Ability to search mods by different criteria. - Mod list now saves the expanded nodes after the refresh. - Ability to change font of the mod list. - Demo version of Online Mod Archive feature. v0.8 update - Lots and lots of bug fixes and general stability increase. - Ability to move, rename and delete mods. Now it's also possible to show and create empty folders. - Ability to open mod's location in explorer or open .ini file for edit. - Ability to switch between Steam and DMM mods folders. - Mod Manager now saves your settings. - UI overhaul. v0.7 update - Costume Customizer support! - New context menu for mods with Right Click. - Ability to search for conflicts for specific mod. v0.6 update - Mod Manager now able to show which outfit mod modifies! - New search conflict algorithm again, now even more precise and way way faster. v0.5 update - New algorithm to find conflicts, now takes indexes into account so should be way more accurate. - Previews now can be .PNG or .JPG format. - Some optimization for different view modes. v0.4 update - Full support for .ini files management. You can enable\disable them, check for conflicts, create previews for them. - Option to show mod's name from *info.txt instead of mod's folder name. v0.3 update - Enable\Disable mods with double click. Works only with folders not containing more folders inside. - Three variants of view: compact view, default view and expanded view with big preview pic. - Textbox with mod description now scrollable. - Ability to click on the preview picture for a bigger picture. v0.2: - Enable\Disable mods with single button press. - Scan .ini files for possible mod conflicts. - Ability to show mod's preview and description if creator of the mod prepared them. Options: - Show .ini files - mod files will be shown along with mod folders. This can be useful in some cases when you need to work directly with .ini files. - Always check for conflicts - app will check for potential mod conflicts after every action. - Allow actions with mods - adds more actions to the context menu. With this on you can rename\delete\move mods. Also allows for dragging mods in mods tree. - Show empty folders - normally Mod Manager doesn't show empty folders or folders without .ini files inside. With this on all the folders inside \Mods\ will be shown. Can be useful for organizing your collection. - Show .zip files - will show VVMM compatible .zip archives of mods and Costume Customizer packs. - Delete .zip packs after install - if this one is on the .zip mod archives will be deleted after the installation. Same for archives downloaded from the online server. View: - Mod names instead of folders - if mod has a custom name set by its creator it'll be shown in the list instead of mod's folder name. - Change font - you can customize the font of the mods' tree to your liking here. Online: - Show Online Mod Archive - you can turn this off if you don't want or don't need to use Online Storage feature. - Show new mods first - mods will be sorted by the upload date instead of alphabetical order. Custom previews and description: Spoiler You can create custom previews for your mods. For mod's folder files these files will be used: /*preview.jpg/png /*preview2.jpg/png /*preview3.jpg/png /preview/*preview.jpg/png /preview/*preview2.jpg/png /preview/*preview3.jpg/png You can also create separate previews for each .ini file of your mod. These files will be used: /preview/[ini_file_name]_pic.jpg/png /preview/[ini_file_name]_pic2.jpg/png /preview/[ini_file_name]_pic3.jpg/png You can create description for your mods. This file will be used for description: /*info.txt Additionally you can create a custom name for your mod to show in mods' list by adding Name: in the first line of *info.txt Create your own VVMM compatible install-ready .zip mod packs: Spoiler 1) You must use .zip archive format, .rar and .7z won't work. 2) Your archive name should start with vvmm_ to indicate it is a VVMM compatible mod pack. 3) You need to put vvmm.txt file inside your .zip archive. This file will be used to get info about your mod. First 4 lines of vvmm.txt will be used to get information: First line should be the same as the name of your mod's folder. This one is the most important one, please set it right. (optional) Second line indicates where you want mod to be installed. If empty - default \Mods\ directory will be used. You can specify any path, Mods\Costumes\SSR for example. If your mod is Costume Customizer mod pack - you should only use first two lines. First line is same as folder. Second line must be cc:pack. (optional) Third line is hash data of your mod. This data can be used to show previews of .zip files. To quickly gather the hash data of your mod I made this little tool. Just select your mod folder and copy\paste hash data to vvmm.txt. vvmm_hash_tool.exe (optional) Forth line is the description. You can leave your feedback and suggestions in this thread. I'll consider adding them into future versions of Mod Manager. Please report any bugs and crashes you found because I alone simply can't handle every possible scenario. If you encounter a crash or bug - please provide a screenshot and explain how exactly it happens, steps to recreate issue if possible. Venus Vacation Mod Maker v0.5: A simple tool to create basic mods for Venus Vacation. With this app you can hide different parts of the outfit based on the hash and index number. Results are heavily depend on the outfit so keep that in mind. Starting with version 0.5 Mod Maker can generate visual menus for existing mods. ModMaker2.webm How to use: - IMPORTANT: Put VV_ModMaker.exe in your Venus Vacation folder. - In game enable hunting mode and make a frame dump of the outfit you want to modify. - In Mod Maker click on the Load button. - Find the hashes of the outfit using 3DMigoto's hunting mode. From the hash list you can start working with hashes - checking the hash or specific index will add them into mod's .ini file. Use right click to access menu with different options: - key: allow to assign a hotkey for the hash, hotkeys can be added in the Buttons section. - t0-t3, ib, vb: allows to override textures and models using resources which can be loaded from Resources section. - handling: allows to enable or disable skipping of the hash while keeping it in the code (for texture swaps for example). - mod file will be automatically created in Mods\ModMaker\[mod_name] directory. modmaker03.webm This is still an early version of the app, but I hope it can help with tedious part of modding. Bugs and crashes are possible. For more information about the modding I recommend amazing tutorial from DarkStarSword: Spoiler DOWNLOAD LATEST VERSION: Huge thanks to everyone who supported my projects! You can support Mod Manager development and updates via PayPal. Hope you'll find these programs useful! 109 Link to comment
avenger54 Posted May 4, 2020 Author Share Posted May 4, 2020 (edited) Venus Vacation Mod Maker v0.7.1 Here's a tutorial on how to make visual menus for mods using Mod Maker. Part 1: Creating the menu Spoiler 01.webm Part 2: Menu parameters Spoiler 02.webm Part 3: Menu types Spoiler 03.webm Part 4: Commandlists and menu icons Spoiler 04.webm Part 5: Menu save and load Spoiler 05.webm Part 6: Menu conditions Spoiler 06.webm Part 7: Namespace use Spoiler 07.webm DOWNLOAD: ModMaker_0.7.1.rar Venus Vacation Resolution Patcher A little tool to patch DOAX_VV.exe to support more resolutions. Simply choose which default resolution to change. The DOAX_VV.exe will be backed up as DOAX_VV_backup.exe. DOWNLOAD: vv_res_patcher.exe =============================================================== Edited June 5, 2021 by avenger54 10 Link to comment
knight77 Posted May 4, 2020 Share Posted May 4, 2020 This sounds like a nice idea since the process of getting the mods to work seems a bit complicated for new members who dont know how to start. I will look at it. (will it run at win7?) I have some ideas and notes, but I will see how it works first^^ 1 Link to comment
avenger54 Posted May 4, 2020 Author Share Posted May 4, 2020 8 minutes ago, knight77 said: will it run at win7? I don't know honestly but I guess it should. You'll probably need the latest .NET Framework installed. Link to comment
KuroKaze78 Posted May 5, 2020 Share Posted May 5, 2020 7 hours ago, avenger54 said: You can create a preview picture for the mod and put it in the mod's folder (preview.jpg, will resize to 180x180) and add mod's description (modinfo.txt). The information will be used by Mod Manager to show the info about selected mod. I'm interested in feedback about this feature. Is it needed? Is it need to be changed in some way? I like the start of this, a good chunk of the issues I see asked in my thread are generally related to mod-conflicts, but shortly after that used to be how to install mods properly (mine requires a specific relative path for the mod-packs and framework to integrate with each other properly. I don't have any preference with what is used for the preview and modinfo but I do feel the inclusion of the feature in some capacity is ideal. It'll also let you gauge the adoption of your "format." Let me know if/when you would like to integrate with mod-packs for Costume Customizer so we can identify things that I should ensure stay stable. 2 Link to comment
etsorhtt Posted May 5, 2020 Share Posted May 5, 2020 Very nice! I'll have my input on modinfo then It would be nice to have either a scrolling option or a button to open full description in other window/call a text editor since current space is quite small. Maybe add a few parameters that can be defined by the modinfo and displayed above description window? Like authors, version or name of the mod. Or even by defining a mod name and folder, the name will replace folder name in manager tree view: let's say I have a mod with "abcdfg" folder but it will appear as "Big Ass Tits" in manager. EDIT: Also, multiple preview images, with a button to switch between them? Link to comment
avenger54 Posted May 5, 2020 Author Share Posted May 5, 2020 8 hours ago, KuroKaze78 said: Let me know if/when you would like to integrate with mod-packs for Costume Customizer so we can identify things that I should ensure stay stable. Yeah, stuff like CC support should definitely be added at some point. I'll think about how it can be done. 6 hours ago, etsorhtt said: It would be nice to have either a scrolling option or a button to open full description in other window/call a text editor since current space is quite small. Maybe add a few parameters that can be defined by the modinfo and displayed above description window? Like authors, version or name of the mod. Or even by defining a mod name and folder, the name will replace folder name in manager tree view: let's say I have a mod with "abcdfg" folder but it will appear as "Big Ass Tits" in manager. I had scroll for text window initially but it was really big and kinda ugly, but it can be implemented, yes. In the future I was thinking about transitioning from WinForms to WPF so it'll be possible to an actually nice looking GUI. I like the idea of showing names, I think it should be rather easy to implement. Link to comment
knight77 Posted May 5, 2020 Share Posted May 5, 2020 It's a really cool idea, but at least for my kind of modding it seems too limited at its current state. With minazukis mods however it will be much more fitting since you only have to active an deactive them and then swith through different styles by pressing a button. I have different options for the costumes which I dont want to have switched everytime I press the "change" button. The preview option is nice to go over the language barrier which gives different japanes and english suit names. As long as we got the preview, the name of the suit is irrelevant! But sadly I dont get these kind of preview images for all suits. only for the ones I own. I haven't found a way to extract them from the game files itself yet (and I dont think there is a way since it decrypted so much). Definitly a cool idea. Let's see, maybe we can find a way to adress my issues (mod related...?) Best without me having to redo and/or rewrite all my mods xD (I could make a separate folder for every mod version. That way I could have a small preview picture for every version, but it would make the files way bigger because i would have to use the same objects files in different folders, which share the same folder in my current state) Link to comment
avenger54 Posted May 5, 2020 Author Share Posted May 5, 2020 1 hour ago, knight77 said: (I could make a separate folder for every mod version. Well, that's the easiest way to do it I think. 2020_05_06_03_29_07_46.webm 1 hour ago, knight77 said: but it would make the files way bigger because i would have to use the same objects files in different folders, which share the same folder in my current state The easy workaround is to keep resource files one level above the ini folders. All you need to do is to add ..\ before the name of a resource file. This way you can get all the benefits with minimal efforts. I think in the future I can add an "enable this disable all other in the folder" button which can be convenient for such cases and for body textures for example. Link to comment
knight77 Posted May 5, 2020 Share Posted May 5, 2020 43 minutes ago, avenger54 said: The easy workaround is to keep resource files one level above the ini folders. All you need to do is to add ..\ before the name of a resource file. Ok cool, didnt know I can link to a folder above. Thought I can only link to something deeper inside the folder structure. This can help. With that I can work, I think. Still some re-organizing to do, but with the mod manager, a lot of players will enjoy that. A more accurate preview image field would still be a good thing since a lot of complaints in my thread were that they needed preview pictures of the costume and mod. So I made concept images on how it could look like: Spoiler It would be cool if the costume icon could be allways displayed in that small preview frame, while in a bigger one you can see what is actual changed. In the example there is only a small preview image, but it could be double as wide now, to show front and back in one image. (I really think a second bigger preview image can help explain without words what the mod is about, while the first smaller preview image shows the original or what/where it is. For example for other categories like "Tanlines", "Hair" or the Location mods I made, it would be good to see the original object that is going to be altered with the mod and then the actual change by the mod. Since there are so many different languages using these mods - german, english, russian, japanese, chinese - it would be most effective to tell most via pictures) Might that be possible? (going to bed for tonight. will test you latest tips tomorrow) Link to comment
avenger54 Posted May 5, 2020 Author Share Posted May 5, 2020 12 minutes ago, knight77 said: Might that be possible? Technically it's super simple to do. The problem here is how much space will be unused for mods which don't have any preview/description. Spoiler This doesn't look good at all. But maybe I'll find a way to expand a window somehow for bigger preview or something. I'm still learning about what you can and can't do with WinForms. Link to comment
kassarc16 Posted May 5, 2020 Share Posted May 5, 2020 Managing INI files as well as folders wouldn't be difficult, I'd assume. Link to comment
avenger54 Posted May 5, 2020 Author Share Posted May 5, 2020 16 minutes ago, kassarc16 said: Managing INI files as well as folders wouldn't be difficult, I'd assume. I guess so but it'll bring some complications. The mod tree will be rather bloated with all those ini files. Creating previews and description for ini will be more difficult. It'll mess with double clicking to turn the mod on/off (god knows why didn't I include this feature right from the start). It'll also be confusing for people who aren't very expirienced with VV mods. Link to comment
knight77 Posted May 5, 2020 Share Posted May 5, 2020 1 hour ago, avenger54 said: Technically it's super simple to do. The problem here is how much space will be unused for mods which don't have any preview/description. Hide contents This doesn't look good at all. But maybe I'll find a way to expand a window somehow for bigger preview or something. I'm still learning about what you can and can't do with WinForms. It might not look good when empty (you might add filler images when there is not overwriting real context, which tells for what the space is for) but it looks good when there is all the info. (Even though I said I am going to bed) I am now extracting the costume icons via 3dmigoto. When doing a frame analysis of just the "UI" while you are in costume slection mode, it will extract a great image of the the suits. All .dds files with the hash: "-ps-t0=7639f834.dds" will be suits with transparent background. Only someone who actually got the suit can do that, but it can help filling the small preview frame for every mod (the image is 256x256 pixels) Example of exctrated suit icons: Spoiler (If the community is willing to help extract these files, I could make organized, good looking mod preview files for every mod I made) Link to comment
IceTree5 Posted May 6, 2020 Share Posted May 6, 2020 9 hours ago, knight77 said: It might not look good when empty (you might add filler images when there is not overwriting real context, which tells for what the space is for) but it looks good when there is all the info. (Even though I said I am going to bed) I am now extracting the costume icons via 3dmigoto. When doing a frame analysis of just the "UI" while you are in costume slection mode, it will extract a great image of the the suits. All .dds files with the hash: "-ps-t0=7639f834.dds" will be suits with transparent background. Only someone who actually got the suit can do that, but it can help filling the small preview frame for every mod (the image is 256x256 pixels) Example of exctrated suit icons: Reveal hidden contents (If the community is willing to help extract these files, I could make organized, good looking mod preview files for every mod I made) Someone extracted all icons from the game files last october. Here are all the swimsuit icons from that batch: Swimsuit Icons.zip Link to comment
knight77 Posted May 6, 2020 Share Posted May 6, 2020 48 minutes ago, IceTree5 said: Someone extracted all icons from the game files last october. Here are all the swimsuit icons from that batch: Swimsuit Icons.zip Thanks. Is there a thread for that or another more recent update? Because I allways need these files for the newest suits and I only get a new SSR every few weeks. Link to comment
IceTree5 Posted May 6, 2020 Share Posted May 6, 2020 Can't remember where I got them from, sorry! Link to comment
etsorhtt Posted May 6, 2020 Share Posted May 6, 2020 Ideal way as I see it would be to base the manager entirely on .ini files insted of folders, with a way for mods that use multiple .ini files to list them inside one of them along with mod name to handle them as "one" by manager. Of course ensuring that people will adopt this kind of system is the other thing.. Link to comment
knight77 Posted May 6, 2020 Share Posted May 6, 2020 21 minutes ago, etsorhtt said: Ideal way as I see it would be to base the manager entirely on .ini files insted of folders, with a way for mods that use multiple .ini files to list them inside one of them along with mod name to handle them as "one" by manager. Of course ensuring that people will adopt this kind of system is the other thing.. The program doesnt work on folders alone. Afaik it only shows folders with an .ini file in it! Otherwise another folder wont be displayed Link to comment
etsorhtt Posted May 6, 2020 Share Posted May 6, 2020 25 minutes ago, knight77 said: The program doesnt work on folders alone. Afaik it only shows folders with an .ini file in it! Otherwise another folder wont be displayed Yes but if I have two .ini files under one folder that belong to different mods both are being disabled because manager works only with folders. What I suggest is adding "DISABLED" to .ini names instead. Link to comment
knight77 Posted May 6, 2020 Share Posted May 6, 2020 35 minutes ago, etsorhtt said: Yes but if I have two .ini files under one folder that belong to different mods both are being disabled because manager works only with folders. What I suggest is adding "DISABLED" to .ini names instead. I know what you mean and I have to say it isnt that bad. Especially if you want to make previews for all variations the .ini files give. That way you could easily put another preview picture into that folder with a simple name that allways gets displayed, if we are going for the concept I suggested at least. Link to comment
avenger54 Posted May 6, 2020 Author Share Posted May 6, 2020 1 hour ago, etsorhtt said: Ideal way as I see it would be to base the manager entirely on .ini files insted of folders This will make disabling big folders kinda complicated performance wise. You'll need to rename all the files inside all the folders. And if you'll want to enable them again it'll be impossible to keep certain ones disabled. With folders you can simply disable a parent folder while any child folder can stay disabled or enabled as it was before. Also, new update soon. Now you'll be able to turn mods on\off with double click (only if mod doesn't have subfolders with ini files). Different window size options added. You can choose between mod tree only, default one and expanded one with big preview pic. You can also click on preview picture for expanded image. All three pictures can be different or the same. There's also no width\height requirements for preview pic. Description field has scroll now. v03.webm 2 Link to comment
avenger54 Posted May 6, 2020 Author Share Posted May 6, 2020 Updated the app, please download the new version. I also checked how if it's going to be hard to add .ini files and I think it's more time consuming than hard. So you may expect something like optional feature "show INI files" in the future. The biggest challenge is to keep UI clean and simple, I really don't want it to be cluttered. 3 Link to comment
krunkDunk Posted May 6, 2020 Share Posted May 6, 2020 11 hours ago, knight77 said: Thanks. Is there a thread for that or another more recent update? Because I allways need these files for the newest suits and I only get a new SSR every few weeks You can get the suit icons from the ingame gacha info ( blue button in the top right of gacha banner )... it's a link to a html file on their website. So when you are looking at the gacha info, right-click to the left of the scrollbar and select properties. Then copy the URL, and put it in your browser Save the html file to your drive - it should also save the icon files in a folder with the same name. Right-clicking on the page is disabled, so use your browser's menubar to select File>Save Page As... or you can use webdev tools to change the <body> element's 'oncontextmenu="return false;"' ... erase it or change "return false;" to "" then right-click save page as Link to comment
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