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Installing fewer animations


Aki K

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Posted

I'm currently under my animation limit.  Things are working fine.  There's a new animation that's required for a particular mod I'm using.  But the pack its in is a bit too large.  Is it possible to somehow install just one or two animations from an animation pack, and what do I have to do to do so?

Posted
44 minutes ago, Aki K said:

Is it possible to somehow install just one or two animations from an animation pack, and what do I have to do to do so?

This is how I do it with manual installation.  Be careful.  If you miss a step or add/remove a delimiter, you'll really mess things up.

 

Extract everything into the data folder.

 

In data\SLanims\json\ edit the json file for the animation pack.  Remove the animations you don't want.  Be extra careful not to add or remove a bracket, brace, or comma where you shouldn't.  If you remove the last animation in that file, you must remove the comma after the } at the end of the new last animation.  Look at the animation file names in the json file.  These are the ones you want to keep in the next step.

 

Go into data\meshes\actors\character\animations\ and delete the animation files that you don't want.  In that folder, edit the FNIS_xxxxxxxx_List.txt file and delete the animations you don't want.  If creatures are involved, you'll have to repeat this in more than one animation folder (look at the animation pack archive and see which folders it is installing).  It's easier with human-only animations.

 

Run FNIS and watch for errors.  In the SLAL MCM you should only see the animations that you wanted in that pack.

Posted
14 hours ago, HexBolt8 said:

This is how I do it with manual installation.  Be careful.  If you miss a step or add/remove a delimiter, you'll really mess things up.

 

Extract everything into the data folder.

 

In data\SLanims\json\ edit the json file for the animation pack.  Remove the animations you don't want.  Be extra careful not to add or remove a bracket, brace, or comma where you shouldn't.  If you remove the last animation in that file, you must remove the comma after the } at the end of the new last animation.  Look at the animation file names in the json file.  These are the ones you want to keep in the next step.

 

Go into data\meshes\actors\character\animations\ and delete the animation files that you don't want.  In that folder, edit the FNIS_xxxxxxxx_List.txt file and delete the animations you don't want.  If creatures are involved, you'll have to repeat this in more than one animation folder (look at the animation pack archive and see which folders it is installing).  It's easier with human-only animations.

 

Run FNIS and watch for errors.  In the SLAL MCM you should only see the animations that you wanted in that pack.

Creatures are involved.  I'm doing this through MO2 so there is a safety net of just reinstalling the animations if I screw up.

 

I'm used to adjusting .json files at this point.  But the advice is still helpful.  Not sure about fnis list.  Any advice regarding that?

 

Also, as an alternative, what if I just take a single animation set and add it to a different list.  Would that be easier?

 

For example, I have billys animations installed.  But I only want one of nibbles.  Rather than deleting everything from the nibbles set except the one, couldn't I just add the one animation to the lists I already have and achieve the same effect?

Posted
5 hours ago, Aki K said:

Also, as an alternative, what if I just take a single animation set and add it to a different list. 

I don't think that will work, because of the behaviors file.  It's in binary format (can't be edited with a text editor) so you can't take just take part of that file and add it to another package.

Posted
35 minutes ago, HexBolt8 said:

I don't think that will work, because of the behaviors file.  It's in binary format (can't be edited with a text editor) so you can't take just take part of that file and add it to another package.

Ok.  I see.  

Posted

As already described above. Delete the hkx files in the animations folder and edit the FNIS_xxxx_List.xt.
Then run FNIS for Moder, not for Users!
If the behavior was re-created without errors, Run FNIS for Users.
If there is a json for the mod, remove the deleted animations.

Posted
9 hours ago, Andy14 said:

As already described above. Delete the hkx files in the animations folder and edit the FNIS_xxxx_List.xt.
Then run FNIS for Moder, not for Users!
If the behavior was re-created without errors, Run FNIS for Users.
If there is a json for the mod, remove the deleted animations.

How do you run FNIS for modders?

Posted

FNIS for Modder is included in FNIS.

In tools\GenerateFNIS_for_Modders\generatefnisformodders.exe

Run the exe and select your edited FNIS_xxxx_List.txt.

Posted
2 hours ago, Andy14 said:

FNIS for Modder is included in FNIS.

In tools\GenerateFNIS_for_Modders\generatefnisformodders.exe

Run the exe and select your edited FNIS_xxxx_List.txt.

Ok.  Thank you.  I will give it a try.

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