monarch443 Posted November 22, 2022 Posted November 22, 2022 Getting an error when using this alongside Misc Robots. the robots just outright fail to render sprites. From what I can gather it looks like the mod keeps trying to apply itself to Misc Robots and failing? though honestly I'm kinda spitballing here. Pasted one of the errors below. theres usually a flood of errors like this one that are all the same but with references to different bots and orientations. Any suggestions by chance? Spoiler Exception drawing Mining Bot 2: System.NullReferenceException: Object reference not set to an instance of an object at SizedApparel.MatsBodyBastAtPatch.Postfix (System.Collections.Generic.List`1[UnityEngine.Material]& __result, Verse.PawnGraphicSet __instance, Verse.Rot4 facing, System.Boolean dead, Verse.RotDrawMode bodyCondition, System.Boolean drawClothes) [0x0004b] in <834962ce0280418fa69307826d58e9b4>:0 at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,bool,Verse.RotDrawMode,bool) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch7(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update ()
Undeadbanana Posted November 22, 2022 Posted November 22, 2022 @Rimworld Traveller Defs for new textures aren't being loaded because the def for Thin and Wild are the exact same inside them (they both point towards Wild), so the game thinks there's duplicates. Mod OTYOTY.SizedApparel has multiple SizedApparel.PubicHairDefs named Wild. Skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mod OTYOTY.SizedApparel has multiple RimWorld.StyleItemDefs named Wild. Skipping. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RecalledDread Posted November 22, 2022 Posted November 22, 2022 7 hours ago, monarch443 said: Getting an error when using this alongside Misc Robots. the robots just outright fail to render sprites. From what I can gather it looks like the mod keeps trying to apply itself to Misc Robots and failing? though honestly I'm kinda spitballing here. Pasted one of the errors below. theres usually a flood of errors like this one that are all the same but with references to different bots and orientations. Any suggestions by chance? Reveal hidden contents Exception drawing Mining Bot 2: System.NullReferenceException: Object reference not set to an instance of an object at SizedApparel.MatsBodyBastAtPatch.Postfix (System.Collections.Generic.List`1[UnityEngine.Material]& __result, Verse.PawnGraphicSet __instance, Verse.Rot4 facing, System.Boolean dead, Verse.RotDrawMode bodyCondition, System.Boolean drawClothes) [0x0004b] in <834962ce0280418fa69307826d58e9b4>:0 at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,bool,Verse.RotDrawMode,bool) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch7(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update () Got the same issue with the Robots not being drawn. They are fine when in their base, but as soon as they are active, they just disappear from view. They still do their jobs though. I only had the option for this mod to apply to Humans, so it might be that Misc Robots counts them as Humanlike?
OTYOTY Posted November 22, 2022 Author Posted November 22, 2022 11 hours ago, monarch443 said: Getting an error when using this alongside Misc Robots. the robots just outright fail to render sprites. From what I can gather it looks like the mod keeps trying to apply itself to Misc Robots and failing? though honestly I'm kinda spitballing here. Pasted one of the errors below. theres usually a flood of errors like this one that are all the same but with references to different bots and orientations. Any suggestions by chance? Reveal hidden contents Exception drawing Mining Bot 2: System.NullReferenceException: Object reference not set to an instance of an object at SizedApparel.MatsBodyBastAtPatch.Postfix (System.Collections.Generic.List`1[UnityEngine.Material]& __result, Verse.PawnGraphicSet __instance, Verse.Rot4 facing, System.Boolean dead, Verse.RotDrawMode bodyCondition, System.Boolean drawClothes) [0x0004b] in <834962ce0280418fa69307826d58e9b4>:0 at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,bool,Verse.RotDrawMode,bool) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch7(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update () 3 hours ago, RecalledDread said: Got the same issue with the Robots not being drawn. They are fine when in their base, but as soon as they are active, they just disappear from view. They still do their jobs though. I only had the option for this mod to apply to Humans, so it might be that Misc Robots counts them as Humanlike? Are you using newest version? pls check it. because it doesn't happend when I tested.
OTYOTY Posted November 22, 2022 Author Posted November 22, 2022 11 hours ago, victor1948 said: RJW error is not mine. and you installed multiple version of sizedApparel. pls use only one, newest.
CrabGod Posted November 23, 2022 Posted November 23, 2022 (edited) Hello, I was wondering if you could point me towards the right direction. I appreciate any help! Is there something wrong with my mod order? I can get rimnudeworld to draw breasts and such, but I can't get it to appear through clothes, I'm using 1.4wip17. Also I clicked on the rimnude option in the settings. Thanks for you help! Edited November 23, 2022 by CrabGod
Alpenglow Posted November 23, 2022 Posted November 23, 2022 I found a visual bug with a pregnant belly for this body type. When viewed from the front at some stages of pregnancy, the belly sags.
Alpenglow Posted November 23, 2022 Posted November 23, 2022 And for this body type, in the last stages, the belly is "separated" from the body of the pawn. It would be better to see the belly whole.
OTYOTY Posted November 23, 2022 Author Posted November 23, 2022 5 hours ago, Alpenglow said: I found a visual bug with a pregnant belly for this body type. When viewed from the front at some stages of pregnancy, the belly sags. Are you sure it's sized apparel body parts graphic? I think it's OTY-Nude's bug. Not the sized apparel belly. Sized Apparel Belly graphic are just in position. 5 hours ago, Alpenglow said: And for this body type, in the last stages, the belly is "separated" from the body of the pawn. It would be better to see the belly whole. I think it's not happening with sized apparel graphic. RimNude is rendering body parts SizedApparel also can render body parts. That's why SizedApparel has RimNude Option button for disabling SA Bodypart rendering system. You must know Sized Apparel is not OTY-Nude OTY-Nude is retexture mod for RimNude and Sized Apparel is apparel texture replacer framework and body part rendering.
OTYOTY Posted November 23, 2022 Author Posted November 23, 2022 12 hours ago, CrabGod said: Hello, I was wondering if you could point me towards the right direction. I appreciate any help! Is there something wrong with my mod order? I can get rimnudeworld to draw breasts and such, but I can't get it to appear through clothes, I'm using 1.4wip17. Also I clicked on the rimnude option in the settings. Thanks for you help! you should load Rimworld-Animation first than SizedApparel. and... I'm wondering why the mod name is "OTYOTY_SizedApparel"? Are you sure you are using newest? Check if there is duplicate of older version in your mods folder.
Alpenglow Posted November 23, 2022 Posted November 23, 2022 2 hours ago, OTYOTY said: Are you sure it's sized apparel body parts graphic? I think it's OTY-Nude's bug. Not the sized apparel belly. Sized Apparel Belly graphic are just in position. I think it's not happening with sized apparel graphic. RimNude is rendering body parts SizedApparel also can render body parts. That's why SizedApparel has RimNude Option button for disabling SA Bodypart rendering system. You must know Sized Apparel is not OTY-Nude OTY-Nude is retexture mod for RimNude and Sized Apparel is apparel texture replacer framework and body part rendering. Ok, I understand it. But if I disable RimNude and OTY-Nude, then Sized Apparel draws only body contours and breasts for one body type. I would like to get the same textures of body parts as in your screenshots. Maybe something because of my other mods?
XZIZ Posted November 24, 2022 Posted November 24, 2022 (edited) is it just me or does the penis looks a bit ? Edited November 25, 2022 by IDAZIZ
xazex Posted November 27, 2022 Posted November 27, 2022 Hi! is it possible to add a new type of breast when wearing clothes? like for example Spoiler instead of the original Spoiler 3
L20040705 Posted November 28, 2022 Posted November 28, 2022 Mind if I asking...Why can't my mod settings show this breast shape?
xazex Posted November 28, 2022 Posted November 28, 2022 1 hour ago, L20040705 said: Mind if I asking...Why can't my mod settings show this breast shape? Thats the jiggleup effect of size 10
L20040705 Posted November 28, 2022 Posted November 28, 2022 25 minutes ago, xazex said: Thats the jiggleup effect of size 10 Thanks, but I want to know how to make breast look like this under normal conditions
xazex Posted November 28, 2022 Posted November 28, 2022 (edited) 19 minutes ago, L20040705 said: Thanks, but I want to know how to make breast look like this under normal conditions you can try swapping the textures. Though clothes may seems weird after doing it. Edited November 28, 2022 by xazex
fuuuuuuuu Posted November 28, 2022 Posted November 28, 2022 On 11/27/2022 at 1:28 AM, xazex said: Hi! is it possible to add a new type of breast when wearing clothes? like for example Hide contents instead of the original Reveal hidden contents Which mod is this?
zero112 Posted November 28, 2022 Posted November 28, 2022 1 hour ago, IDAZIZ said: Reveal hidden contents i was thinking of something like this Before: After: this is an example for Penis_1_east no, then it is necessary to remove this line. It looks like the penis is growing out of the leg ? Spoiler 1
xazex Posted November 29, 2022 Posted November 29, 2022 9 hours ago, fuuuuuuuu said: Which mod is this? The breast? i just roughly edited oty's size 5. the clothes from the bb.
fuuuuuuuu Posted November 29, 2022 Posted November 29, 2022 12 hours ago, xazex said: The breast? i just roughly edited oty's size 5. the clothes from the bb. Did I miss something? I thought BB doesn't really work with rimnudeworld.
RecalledDread Posted November 29, 2022 Posted November 29, 2022 On 11/22/2022 at 2:13 AM, monarch443 said: Getting an error when using this alongside Misc Robots. the robots just outright fail to render sprites. From what I can gather it looks like the mod keeps trying to apply itself to Misc Robots and failing? though honestly I'm kinda spitballing here. Pasted one of the errors below. theres usually a flood of errors like this one that are all the same but with references to different bots and orientations. Any suggestions by chance? Reveal hidden contents Exception drawing Mining Bot 2: System.NullReferenceException: Object reference not set to an instance of an object at SizedApparel.MatsBodyBastAtPatch.Postfix (System.Collections.Generic.List`1[UnityEngine.Material]& __result, Verse.PawnGraphicSet __instance, Verse.Rot4 facing, System.Boolean dead, Verse.RotDrawMode bodyCondition, System.Boolean drawClothes) [0x0004b] in <834962ce0280418fa69307826d58e9b4>:0 at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.MatsBodyBaseAt_Patch1(Verse.PawnGraphicSet,Verse.Rot4,bool,Verse.RotDrawMode,bool) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawPawnBody_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags,UnityEngine.Mesh&) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch7(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0 at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.Draw_Patch1(Verse.ThingWithComps) at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch1 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update () Same thing is happening with the Urchins from the War Queen in Biotech too, so it's not just a mod issue. Summons from Rimworld of Magic also seem to be affected. I imagine any entity like those in other mods/base game will be the same.
OTYOTY Posted November 29, 2022 Author Posted November 29, 2022 37 minutes ago, RecalledDread said: Same thing is happening with the Urchins from the War Queen in Biotech too, so it's not just a mod issue. Summons from Rimworld of Magic also seem to be affected. I imagine any entity like those in other mods/base game will be the same. are you using newest? I tested and I tought It was fixed.
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