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Sized Apparel For RJW With Body Part Rendering!


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15 minutes ago, zero112 said:


Well, in the hope that OTYOTY will return someday, I'll leave this here: found a bug, when the texture is deviated by an angle, it deviates correctly only to the east, to the west it mirrors with the wrong angle.

 

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image.png.fc7d0f3e383866ff68d5f70cd7b0d8b7.pngimage.png.d353687753a639d5c54911eca82ca628.pngimage.png.442f64729bd066a170c727615f0ab02f.png

 



False alarm. Everything turned out to be very simple ?
 

Spoiler

image.png.99585034ee17c1fd1f3ac5fe3835616a.png

 

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  • 2 weeks later...
  • 2 weeks later...

Exception filling window for RimWorld.Dialog_ModSettings: System.TypeInitializationException: The type initializer for 'SizedApparel.SizedApparelPatch' threw an exception. ---> System.NullReferenceException: Null method for SizedApparelforRJW
  at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0 
  at SizedApparel.SizedApparelPatch+<>c__DisplayClass10_0.<.cctor>b__19 () [0x00054] in <6826d344790643569707a4bcd864f9bd>:0 
  at SizedApparel.SizedApparelPatch..cctor () [0x002a9] in <6826d344790643569707a4bcd864f9bd>:0 
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
  at SizedApparel.SizedApparelMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00258] in <6826d344790643569707a4bcd864f9bd>:0 
  at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <95de19971c5d40878d8742747904cdcd>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


The settings are empty ever since I updated. Anyone else ever experience it?

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On 5/1/2023 at 3:38 AM, KewlGirloBoyo said:

Exception filling window for RimWorld.Dialog_ModSettings: System.TypeInitializationException: The type initializer for 'SizedApparel.SizedApparelPatch' threw an exception. ---> System.NullReferenceException: Null method for SizedApparelforRJW
  at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0 
  at SizedApparel.SizedApparelPatch+<>c__DisplayClass10_0.<.cctor>b__19 () [0x00054] in <6826d344790643569707a4bcd864f9bd>:0 
  at SizedApparel.SizedApparelPatch..cctor () [0x002a9] in <6826d344790643569707a4bcd864f9bd>:0 
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
  at SizedApparel.SizedApparelMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00258] in <6826d344790643569707a4bcd864f9bd>:0 
  at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <95de19971c5d40878d8742747904cdcd>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)


The settings are empty ever since I updated. Anyone else ever experience it?

 

Can I have your mod list?

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*reposting my request from SizedApparel (SAR-BodiesMod) thread, as zero112 isn't the creator???

*hope this is the right one for the mod setting's creator.

 

Can we designate which apparels show breasts or not?

I want to give the shirts transparency, but the mod seems to not draw the breasts when their worn.

Also, the switch for breasts in the mod's setting doesn't seem to change this.

 

Had the same thing happen with genitals, for Formal Shirt (ShirtRuffle).
When I added transparency to the back part, I noticed that the anus wasn't being draw when the Formal Shirt is worn.
Think I can fix it by giving it the SizedApparel_ShowPrivateCrotch tag?

 

Also, would be fun if we could get some mod settings that allows male's to use female body & apparel textures. For RJW Traps, think Futas already get support as females can get a penis?

Edited by baermoon
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On 5/10/2023 at 7:20 PM, HandofThoth said:

Hello,

 

So, settings are basically empty on successful load. 

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Getting the below error and its stopping all pawn generation for both Dev Quicktest and New Colony. 

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image.thumb.png.c5286e54ea5dbc91323d2d8b397a9f56.png

 

Mod list works without Sized Apparel but once added it fails. I've attached a full log and my mods list.

 

Player.log 1.92 MB · 0 downloads modslist.txt 26.19 kB · 1 download

Yup. Im getting the exact aame issue, tried with zero mods whatsoever except dependencies and it still didnt work.

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  • 5 weeks later...
On 5/12/2023 at 10:52 PM, HandofThoth said:

Seems to be some sort of incompatibility with Rimnudeworld Unofficial. They work without eachother but when both sized apparel and rimnude are together they dont work. I tried this with a smaller modlist as well. Same result.

old version still work with rimnude ,you can use it after hot fix come out

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  • 3 weeks later...

Hello. How do I create a patch for some unsupported mods? 

 

SizeApparelBoneUtil.exe provided in the thread is something about image point finder. It just gives me some coordinates after inputting an image. How do I use it to patch apparel? For example, what steps do I have to take to create a patch for a mod such as Medieval Tailor? No instructions were provided in the original post.

 

--

 

To the one who mentioned his world generating only one faction, I had the same issue. I don't even know why this mod interferes with faction generation. I don't know how I got it fixed, or maybe I generated the world before re-enabling this mod.

Edited by ACFH
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On 6/27/2023 at 6:13 PM, sidfu1 said:

make sure your on th enewest also  how in hell do you uexpect anyone to help trooubleshoot with  that ammount of info

fine heres my modlist in this order

Harmony, core, royalty, ideology, biotech, Hugslib, XML extensions, music expanded framework, music expanded elderscrolls, music expanded fallout, blueprints, humanoid alien races, wall light, EPOE 1.4, Archotech expanded, Archotech expanded prosthetics, same room lovin, more slavery stuff, replace stuff, boomMod, neutral concrete, temperature control unit, Vanilla expanded framework, Vanilla plant expanded, vanilla base generation expanded, vanilla weapons expanded(laser, heavy weapons, coilgun, quickdraw, frontier, makeshift, grenades, tribal, non-lethal), vanilla textures expanded, vanilla traits expanded, vanilla apparel expanded, vanilla apparel expanded accessories, vanilla fishing expanded, vanilla ideology expanded( memes and structures, Icons and symbols, relics and artifacts, dryads, anima theme), vanilla furniture expanded (farming, architect, medical, spacer, production, art, power, security), vanilla armor expanded, vanilla texture expanded variations, vanilla expanded ideology patch, vanilla expanded royalty patch, vanilla genes rebalanced, prestige specialist armors, persistent precepts, alpha genes, consistent gene inheritance, increased stack, simple sidearms, mendandrecycle, rimfridge: now with shelves, LMW's deep storage, vanilla furniture expanded pack, realistic rooms rewritten, character editor, rimterritory, more mechanitor towers, utility colums, change genes attributes, slave outfit fix, retextured apparel, no power wires, subsurface conduit, vanilla melee retexture, van's retexture mechanitor, thick armor, roofed scanning, floors are almost worthless, armored leotards, loft bed, lewd ideology origin, rimjobworld, rimnude world, rimjobworld-extension, rimjobworld-interaction add-on, RJW-events, RJW race support, rimworld animations, rimworld animation patch, sized apparel for RJW(this mod), RJWAnimaddon-voice patch, RJWanim-xtraanims, Rjwanimaddons-animal patch, rimnude- addon, RJW sexperience, RJW sexperience ideology, RJW genes, COffeRIA. I have several modlist and this is one of the smallest and the only one that was having issues. as you can see there is nothing in this modlist that touches faction no even this mod and this is the one that was causing problems all my mods are up to date and i have no idea what mod or mods are conflicting with this one

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On 6/27/2023 at 1:41 PM, Stormlorde said:

i dont know what happened but i have massive modlist and something was causing only a single faction to load into the game. I managed to narrow it down to this mod but i dont know why its doing that

I have a pretty small mod list and it happens to me as well, seems to be some incompatibility with Rimnudeworld. Only one faction loads, and the character creation screen takes forever to load as well

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On 7/4/2023 at 11:08 AM, LeatheRosenWulf said:

I have a pretty small mod list and it happens to me as well, seems to be some incompatibility with Rimnudeworld. Only one faction loads, and the character creation screen takes forever to load as well

The single faction thing seems to be a mod order thing. I had to find a bunch of guides on mod order and follow them to the best of my ability and now I don't have that problem anymore, but specifics are something I don't know.

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