nonoyes Posted April 18, 2020 Posted April 18, 2020 So I'm about 16 hours into my new playthrough and I have a weird issue, Animations don't work... kinda. They work fine for one, two or more NPCs. They work fine if its just my character having a wank. But as soon as I want my dude to get it on with someone else he and his friend both just stand there, naked (no sounds). There is sex sounds but no voices I recall them working fine a little while ago (I only ever ran one Player - NPC animation before that, my dude is a bit of a loser atm) so I'm not sure whats happened. I also loaded up a new game to make sure the same issue also persisted there. I also rebuilt SexLab inside the game and still no cigar. If its of any interest, when I am in first person I get blue question marks in SexLab but they are green when I am in third person. Also, I am running exclusively on Nemesis (I wanted to start Skyrim again thanks to CGO. I haven't actually even installed FNIS since getting the game on my new computer) My next step will be reinstalling SexLab from MO but I am not sure how to do that without breaking anything. Thank you for taking the time to read this and offering help
MadMansGun Posted April 19, 2020 Posted April 19, 2020 2 hours ago, nonoyes said: I am running exclusively on Nemesis that is why you fail, use FNIS. also: Quote 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 650, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
anjenthedog Posted May 1, 2020 Posted May 1, 2020 It's good to watch that updating too, (ie via console) because even though the MCM claims the loading is done (via the little modal box that say "N animations registered!"), when you load a few hundred animations, it takes a surprisingly long time for them to actually be registered. (same goes for deletions) and it's still loading long after that annunciator displays.
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