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From HDT to SMP


Myst42

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Posted

So, I'm trying to make my setting.

Found SMP or whatever it's called since I really can't keep up with these goddamn acronyms anymore, and decided to give it a go.

First issue I notice is my custom preset body, works, but now the boobs are at the throat in height, and have been flattened

I think It's because I used "A cup physics" on the installer since I like a bit of jiggle, but everything beyond B cup settings looks like jelly to me.

 

So I face this dilemma, If I install A cup, I get boobs flattened and set up to the throat in height, but at least the jiggle is fine

If I use B, C or D cup physics, the height is corrected, it's still a bit flattened, but boobs are made of jelly and so is the rest of the body

 

If I dont use SMP, or PE (really have no freaking clue what the difference even is), the boob position is as it should be, but the physics are fucked again and I got jelly, jelly that BTW, I was unable to fix by editing the xml files as I used to do with normal HDT

 

First and most important part, is getting the shape right. I spent a lot of effort setting up my body preset, and now some physics file is giving all my effort the finger and completely reshaping it in ways I didnt ask for.

The few options that allow me to preserve the geometry I had designed, have fucked up jelly jiggles that I dont want, and can't edit.

 

If I go back to normal HDT, I'm on familiar ground, but some features I cant use, and I dont get to enjoy a new toy.

 

Anyone care to help please?

Posted

I have no idea who told you there are a-d cup physics but they aren't terribly bright or don't know how SMP actually works.

 

2 hours ago, Myst42 said:

I was unable to fix by editing the xml files as I used to do with normal HDT

 

The thread that delineated these setting and how to change them got deleted, you can thank the SSE SMP crew and people using things that were supposed to 100% free being included in patreon packages for that, but that's what you're going to have to do. HDT objects only have applicable mass in rigid shapes and only deform when that mass shape is constrained in a specific collision type, and there's nothing realistic or multifunctional about it.

 

SMP isn't the same, even if that's all anyone intends to use it for.

 

For starters, all objects have actual mass, even at rest unless specific conditions are set up.

2 hours ago, Myst42 said:

 

First and most important part, is getting the shape right. I spent a lot of effort setting up my body preset, and now some physics file is giving all my effort the finger and completely reshaping it in ways I didnt ask for.

Yeah you set up a body that now exists with actual physics where there were none before, so you're going to get to redesign it, simple as. You can set up the physics to be as simplistic as possible, or you can first do the smart thing and set up a profile that only contains bodies and physics lbraries and files and all of your graphics mods for framerate targets and then begin properly experimenting on what you like and what you don't before a single preset or vanity mod exists in your install, period.

 

Mess with the settings until you get what you want at the framerate you expect, including collisions, and then start tailoring to your specific bodies. Topology matters, unless you're using proxy objects, and if you're using proxy objects, you might as well go back to using PE.

 

The larger picture is pretty simple. You're using someone else's settings, and those setting aren't tailored to your system, which is mandatory for SMP.

 

As long as you use someone else's settings on your rig, this is what you're going to get. You basically did the equavalent of assigning 4096 to a body nif and turning it into a cloth outfit and now you're plagued with all this edge case bullshit, well the bullshit is because 4096 isn't for bodies it's for cloth and it's wrong. Simple as.

 

My advice is set up a bare bones profile for seeing what settings on your xml actually do, then setting up a work profile to change the settings to what you actually want once you understand what the settings do, and then and only then begin integrating it into your actual modding suite.

 

 

 

Posted
6 hours ago, 27X said:

I have no idea who told you there are a-d cup physics but they aren't terribly bright or don't know how SMP actually works.

No one told me that, it's on the installer

Spoiler

2.jpg

Maybe the term I used is "stupid", but that's because I dont really know what the heck "SMP" even is, I didn't make this, and I barely know anything about its internal functioning and design, I'm only making tests trying to install it and see if it looks nice, as it was promised by the promo pics/gifs.

 

6 hours ago, 27X said:

The thread that delineated these setting and how to change them got deleted, you can thank the SSE SMP crew and people using things that were supposed to 100% free being included in patreon packages for that

So, apparently I stepped into some drama didn't I? Great... I just wanted a new mod and find a salt mine and paywalled stuff.

6 hours ago, 27X said:

Yeah you set up a body that now exists with actual physics where there were none before, so you're going to get to redesign it, simple as.

Alright, not sure if I'm following on the famerate or proxy object talk, but you're basically saying that it's impossible to have the same preset I had, working with "SMP phyisics", assuming that's the correct therm is that right?

The only way to get something similar is to resculpt the preset.

 

Well I could do that, but there's the problem that this wasn't just about muh body preset, it was more about having the rest of the outfits in my game match the naked body geometry. If I tweak the naked body, I can clearly get something I like, but then I try wearing anything, as it was built bor my regular HDT preset, say "prisoner clothes" from the start, and boobs are suddently downward looking torpedoes cause I had to do that to counter the elevation/flattening SMP gave me.

 

Not to mention I got a serious desynchronization problem between clothes and body, since using the same prisoner clothes, resulted in breast jiggling that was overly exxaggerated and made breasts clip through the clothing, even though the outfit's breast verticles were also bouncing a lot. (Which I still can't understand why, since I altered the nude mesh, not any clothing one, and clothing was supposed to be HDT, yet they still bounced with new physics)

 -> I guess this has to do with "adding a collision mesh to the player" perhaps?

 

If what I'm getting from this is correct, then what I wanted is insane, since unlike HDT xml files which as confusing as they were, could still be tweaked into getting the bounce one wanted, SMP collision controllers cannot be altered the same way, so the jiggling doesnt depend so much on a setting one can mess with globally, but on something from the mesh instead, correct? And It's ridiculous to imagine somehow I could tweak settings enough to make them match the exact geometry I used to have with simple HDT.

Even if I could manage somehow to set the physics to something I like, they'd never be an exact match for what I had before, or the geometry I still have for every other non-SMP outfit.

 

Reading a bit through that tutorial, It seems to explain more things. I have used Blender, Nifskope and I can clearly edit an xml, but I'm not sure I'd be able to understand everything in that tutorial without knowing some other stuff before.

 

Oh well... back to regular HDT I guess.

Still would like to find a way to use the new body, which has improved stuff, with my own jelly-free bounce settings. And simply replacing hdtPhysicsExtensionsDefaultBBP.xml with my own doesnt seem to be getting the job done...

 

 

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