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Posted
4 hours ago, Lyyli said:

One question... I see that you're using arrays for the list of items for a particular slot? What purpose does that serve?

TaWoBA has multiple breakdowns for the same slot (I think 5 tops/bottoms for steel armor, for example). The original json file I made had grabbed all these and the transformation just selects a random one from that list. This still works in the current version of the code, but I accidentally trashed that json file and never bothered making another.

 

4 hours ago, Lyyli said:

Oh and I don't know if you saw, but the BD armor replacer updated? The standalone version is now being distributed as a separate addon module:

I noticed the standalone had stopped being updated. I was wondering what happened but didn't investigate too closely. I'll check this out, thanks!

 

4 hours ago, Lyyli said:

This version adds overrides for a bunch of new gear, including much of WACCF. (Also it adds recipes for changing between the Vanilla and BD version of things for all the items. This produces circular results with my exporter. Rather than trying to fix that in Pascal, I just deleted the backward mappings from the JSON in a one-off Node script.)

 

This is great! My next step was to go through your old exports and incorporate them.

 

I'm playing around with trying to wrap python around some of the dlls used in the community so I can just forget xedit entirely and make a simple QT or WxPython gui for handling the heavy lifting of managing outfits. I'd like to have this all in game, ideally, but that's less fun to code and more cumbersome for managing large amounts of outfits/transformations. I looked into hooking into something like AddItemMenu, but... that seems irritating. It's definitely a lot closer to possible now than it was, though.

Posted

If I may ask what may be a silly question...  Will this work if I'm already using a vanilla armour replacer?  For example, I'm using Girls Heavy Armour, can I install your mod and transform it into BD armour?

Posted
On 9/9/2020 at 8:22 PM, Maxrevolver said:

If I may ask what may be a silly question...  Will this work if I'm already using a vanilla armour replacer?  For example, I'm using Girls Heavy Armour, can I install your mod and transform it into BD armour?

Any vanilla replacer should work just fine out of box since they just overwrite model files! If it doesn't, let me know and I'll check it out.

Posted

Hey I was looking in SSEEdit and it looks like this mod edits the player Actor form, but doesn't actually change anything. This could be bad if another mod changes that form. Not sure if you meant to do that.

Posted
14 minutes ago, RadioactiveStud said:

Hey I was looking in SSEEdit and it looks like this mod edits the player Actor form, but doesn't actually change anything. This could be bad if another mod changes that form. Not sure if you meant to do that.

Thanks for noticing this! Before I added the MCM during the initial testing phases, I had just added the spell to player directly and probably just forgot to clean up after deleting that modification. I'll include this fix in the next release.

  • 1 month later...
Posted

Hi, I am very intrigued by this mod however i am also very confused.

 

OK so i think i have it working with the BD armor replacer by also using the BDstandalone.esp  So when i sluttify the DB replacer armor it turns into DB armor remodeled  but it looks exactly the same as the DB replacer (is that correct?) i built the bodyslide files for the standalone.  When i sluttify the newly BD armor replacer then it turns into the Bikini version from TAWoBA which is nice.  Is there a way to go from the DB replacer directly to the bikini?  or am i doing something wrong?

 

And what is supposed to happen with the clothes?  They just go from the BD replacer to BD remodeled and looks the same, is there another step i need to do?

 

Sorry for being an idiot i was just born that way and every day i strive to be less of one than the day before.

Posted
43 minutes ago, alex61821 said:

Hi, I am very intrigued by this mod however i am also very confused.

 

OK so i think i have it working with the BD armor replacer by also using the BDstandalone.esp  So when i sluttify the DB replacer armor it turns into DB armor remodeled  but it looks exactly the same as the DB replacer (is that correct?) i built the bodyslide files for the standalone.  When i sluttify the newly BD armor replacer then it turns into the Bikini version from TAWoBA which is nice.  Is there a way to go from the DB replacer directly to the bikini?  or am i doing something wrong?

 

 

This is expected if you're using replacer + standalone + bikini, since replacer and standalone armors are identical. The main config file is designed with Vanilla + standalone + bikini in mind. So you should remove the replacer, while keeping the standalone (and rebuild your vanilla armors), then it would transform from vanilla -> bd -> bikini. Clothes would go from vanilla -> bd.

 

I'm working on a way to make generating configs much easier, but it's slow. I only spend a couple of hours on this a week, due to my job and other responsibilities.

Posted
31 minutes ago, MasterDev said:

This is expected if you're using replacer + standalone + bikini, since replacer and standalone armors are identical. The main config file is designed with Vanilla + standalone + bikini in mind. So you should remove the replacer, while keeping the standalone (and rebuild your vanilla armors), then it would transform from vanilla -> bd -> bikini. Clothes would go from vanilla -> bd.

 

I'm working on a way to make generating configs much easier, but it's slow. I only spend a couple of hours on this a week, due to my job and other responsibilities.

Ahh you replied so fast i didnt have the time to say i worked it out by going BD replacer with less revealing setup to BD standalone more revealing setup and then to bikini even more slutty :)  happy happy.  I changed the standalone clothes setup as well, so life is good and thanks for the mod and the quick reply.  oh it didnt seem to work until after i refreshed the mod from the MCM do i need to do that on each game load?

Posted
1 hour ago, alex61821 said:

Ahh you replied so fast i didnt have the time to say i worked it out by going BD replacer with less revealing setup to BD standalone more revealing setup and then to bikini even more slutty :)  happy happy.  I changed the standalone clothes setup as well, so life is good and thanks for the mod and the quick reply.  oh it didnt seem to work until after i refreshed the mod from the MCM do i need to do that on each game load?

You should only have to do it when you add a supported mod. You should only have to do it on new games, and never again, basically. For some reason it doesn't always work with a new game without doing it manually.

  • 5 months later...
Posted

I want to change the bikini list to a remastered version in the mod's .json file. How can I check the code after ESP? Can you tell from the EDIT? Or can you go into the game and find out?

Posted
4 hours ago, screamooo said:

I want to change the bikini list to a remastered version in the mod's .json file. How can I check the code after ESP? Can you tell from the EDIT? Or can you go into the game and find out?

The remastered version (if it's the one i'm thinking of) actually has the same editor/formids, so you should just be able to search and replace the mod name in the json file to match.

  • 1 year later...
  • 2 weeks later...
Posted (edited)

I think I found an error in the container activator script.

 

line 10 is:

    If r < SA_MCM.containerProbability || TRUE
 
The "|| TRUE" at the end I think is causing it to activate on every container and ignoring the probability in the MCM. I tried to recompile it myself but trying to figure out the creation kit is kicking my ass.
Edited by dirkinz
Posted
On 11/23/2022 at 8:46 PM, dirkinz said:

I think I found an error in the container activator script.

 

line 10 is:

    If r < SA_MCM.containerProbability || TRUE
 
The "|| TRUE" at the end I think is causing it to activate on every container and ignoring the probability in the MCM. I tried to recompile it myself but trying to figure out the creation kit is kicking my ass.

Original author here -- yeah that would definitely do it :). I'm back on skyrim (for better or for worse) and am trying to regain ownership of this project. I've got my dev environment back up and compiling things, though I'm missing a lot of stuff. I actually made a lot of cool features I never published, so I'm hoping to polish all that stuff up and release it.

  • 2 weeks later...
Posted

If anyone still follows this, I've moved the project. It's now mostly an SKSE plugin. I'm a C++ guy by trade, so I can do a lot more, a lot more quickly, now. I'm also back on the skyrim train :( :) :D

 

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