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Anton Tools question


cronos12

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Posted

Hi, Im struggling with animation in 3ds max, but I managed to make animation work in Blender when exported from Anton Animation tools Dummy file for female in Skyrim. What I want to make is to animate also creatures/animals. Can I do it with scripts provided by anton in blender? I successfuly imported static mesh in .OBJ into blender 2.78 and want to also import its converted skeleton through .TXT file which I made. I read its supposed to be done by the Script in text section in blender which I copied from the dummy file and renamed FilePath. Its just not working. Do I have to also somehow rename all bones ? Its humanoid creature (riekling) and bone names are pretty similar. 

Posted
19 minutes ago, cronos12 said:

Hi, Im struggling with animation in 3ds max, but I managed to make animation work in Blender when exported from Anton Animation tools Dummy file for female in Skyrim. What I want to make is to animate also creatures/animals. Can I do it with scripts provided by anton in blender? I successfuly imported static mesh in .OBJ into blender 2.78 and want to also import its converted skeleton through .TXT file which I made. I read its supposed to be done by the Script in text section in blender which I copied from the dummy file and renamed FilePath. Its just not working. Do I have to also somehow rename all bones ? Its humanoid creature (riekling) and bone names are pretty similar. 

You can't do creatures via blender as far as I know, I did try myself, built four functional rigs for different creatures, that's not the problem, the script doesn't work for the different skeleton. 

 

I suppose it must be possible if you can edit the script but I didn't want to waste too much time messing around because I would have had to do that ad hoc solution for each type of creature I wanted to animate.

 

BTW you can use 279, no point using 278

Posted
23 minutes ago, RohZima said:

You can't do creatures via blender as far as I know, I did try myself, built four functional rigs for different creatures, that's not the problem, the script doesn't work for the different skeleton. 

 

I suppose it must be possible if you can edit the script but I didn't want to waste too much time messing around because I would have had to do that ad hoc solution for each type of creature I wanted to animate.

 

BTW you can use 279, no point using 278

Thanks for quick answer. So did you find another way to animate creatures, or just abandoned that thought forever? :D Read a lot topics about this but its all 7-8 years old and only very little people found the way (in maya, or 3ds max I guess) 

Posted
23 hours ago, cronos12 said:

Thanks for quick answer. So did you find another way to animate creatures, or just abandoned that thought forever? :D Read a lot topics about this but its all 7-8 years old and only very little people found the way (in maya, or 3ds max I guess) 

No I gave up on it. It can definitely be done via 3DS

Posted
46 minutes ago, RohZima said:

No I gave up on it. It can definitely be done via 3DS

Thats sad. Person can animate like a god and enrich this great community, but still has to deal with so much crap. Only if there was someone who would import and export those things instead of us :D 

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