Kashiwaba Tomoe Posted February 11, 2013 Posted February 11, 2013 I don't know about the combat being better than Daggerfall. Now sure, Daggerfall is ancient but I quite like moving the mouse to swing my weapon. I'm sure that could be refined into something better, but instead they gave up on it entirely. Ok there I agree. It COULD have been made fun, but as it was implemented was quite annoying (at least to me). If it'd been done top/down turnbased like the true Fallout series, it woulda been fucking epic. It wouldn't do any harm (I think) to make a new sub forum for older TES games, the thing is, it'd be pretty barren. I could be wrong. Perhaps someone wants to expand upon Lovers and Legends but needs a place to post their work. Or maybe some people want to make other unrelated mods. I agree, it couldn't do any harm at all, and the most it could do is provide us a lot more mods to play with. Personally I say have it be for older games of any bethesda owned series, primarially Fallout/Fallout2 and pre oblivion TES games. Just be strict, from the get go, on tagging the threat for what game it's for, or have subforums for each, and it'd be a rather smooth process.
Guest Lady Luck Posted February 11, 2013 Posted February 11, 2013 plus u know daggerfall only need paint shop pro to make the texture >>....> i manage to retexture iron armor back in 2002 lol that one came out fugly as hell. nooby work...
Ailsa Posted February 11, 2013 Posted February 11, 2013 [spoiler=My Morrowind game in 2011] Fort Moonmoth at sunset Guide Duty Ascadian Isles at sunset Sunset at sea Vivec Moons over Morrowind Sun and Moon Sheltering from the snow
Guest Lady Luck Posted February 11, 2013 Posted February 11, 2013 that's amazing mods >.>> uuhuhhhh now i really want modding section on that game dangit!!!!
Kashiwaba Tomoe Posted February 11, 2013 Posted February 11, 2013 DO FUCKING WANT........... One of these days, I need to mox my old xbox however so I can load mods onto morrowind on it, not like I bother with xbox live anyway.
Guest Lady Luck Posted February 11, 2013 Posted February 11, 2013 You know original xbox is so easy to hack u can use pc mods with it but it don't simulate well , because it has missing mesh like missing part of the vertices that looks like you wearing alien armor.
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 You know original xbox is so easy to hack u can use pc mods with it but it don't simulate well , because it has missing mesh like missing part of the vertices that looks like you wearing alien armor. wat ? what meshes would be missing if it were installed properly ?
Guest Lady Luck Posted February 12, 2013 Posted February 12, 2013 i tried it believe me , missing pauldrons missing chest plate and worst missing eyes >.>>
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 i tried it believe me , missing pauldrons missing chest plate and worst missing eyes >.>> That's odd, if game was working pre-mod, no reason that should stop it working. Oh well, there are always other options........ YARRR!
Guest Lady Luck Posted February 12, 2013 Posted February 12, 2013 i tried it believe me , missing pauldrons missing chest plate and worst missing eyes >.>> That's odd, if game was working pre-mod, no reason that should stop it working. Oh well, there are always other options........ YARRR! oh wait i remember it was 500 vertices build damnit it was retarded to port it on console lmao , still funny console only allow below 100 vertices to work...
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 What did you use to load the stuff from your PC to the xbox ? edit: or just hop on the IRC and catch me online, may be easier to explain it face to face so to speak irc://irc.irchighway.net/loverslab
R733 Posted February 12, 2013 Posted February 12, 2013 I don't understand why so many people are still obsessed with Morrowind, I have the game, it's good, it's fun but it is NOT THAT GOOD! It has a horrible combat system, just like every bethesda game, and the graphics are absolutely god awful, even with texture packs. To compare Morrowind with oblivion and skyrim is like to compare movies made by Tarkovsky to those made by Steven Segal. Dunno who Tarkovsky is, but I agree. While admittedly bethesda dumbed Morrowind down from daggerfall (albiet making the combat system a LOT better) the way the series has been so degraded since is horrible. http://www.youtube.com/watch?v=-BsV57JJ_bM
Symon Posted February 12, 2013 Posted February 12, 2013 Well, to give a little history ( in my view) for those not familiar with Morrowind. Out of the box, a brilliant story and set of questlines. Better than anything Beth did before or since. Many joinable factions, all with about twice as many quests as in Oblivion. Even better, they insist you be a decent fighter to be head of the Fighter's Guild for example. The weakest quests tend to be as good as Oblivion's best. The combat systems is RPG-style. It's your character that fights, not you. It's not a mouse-skill and clickfest. If you don't care for that, fair enough, there are mods that will adjust the game to suit your preferences. No compass, no inane talk of mudcrabs and you need to read! Wonderful! Visually, it's terrible. The mesh 'designs' show imagination, let down by abysmal poly-counts and texture resolutions so low you won't believe. Sub-standard even for the time! Other games released at the same time looked better, some using the same Nif 4.0.0.2 graphics engine. Naturally, bodies look dreadful. Beth just can't do anatomy. With the massive plethora of mods, almost all the negatives are gone. Better Bodies gives you decent bodies that look good nude. Better heads fixes the dreadful heads. The exe code patch fixes the bugs in the engine. The biggest problem is the hopeless implementation of the 4.0.0.2 keyframes Beth chose. Makes creating new keyframes virtually impossible without Liztail's animation kit. Even then, it's very hard to add new keyframes, hence, very few sex animations. Still, as I've said before, fully modded, it looks far better than Oblivion out of the box and almost as good as Oblivion fully tricked out. (Depends mostly on taste)
Guest Lady Luck Posted February 12, 2013 Posted February 12, 2013 lawl remember how npc walk its like this @_@ ---- _- -- Lmaoo
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 Lets not forget how enchanted weapons would slowly recharge on their own.
Guest Lady Luck Posted February 12, 2013 Posted February 12, 2013 i already modded that , but ugh its on my old hardrive and 10 miles away damn you lousiana
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 Yeah, that's one of my normal mods for oblivion too.
Guest Lady Luck Posted February 12, 2013 Posted February 12, 2013 i guess i have to restart all my mods on morrowind again maaaan this is gonna be kicking my ass alot.
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 Yeah, I know what you mean. I never make backup folders when I install oblivion/FO3/FONV, so usually a few months after an install I get lazy, fuck something up. On the other hand by then I've always leveled my characthers up enough that the game really ceases to be anything but point/clicking on an enemy, or (very rarely) hitting the button for a healing spell/potion or stimpack.
Guest Lady Luck Posted February 12, 2013 Posted February 12, 2013 ROFL , i know that feeling " oh shit did i make it too overpowered , damn why the fuck i can't undo it ... by the eight ! the game crash " LOL yeap that's morrowind modding for ya
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 Well I wasn't talking about morrowind specefically, or even modding, after a few months on a characther you level up so much that you basically are able to kill anything ingame with no real hassle. Actually, in vanilla Morrowind it gets worse because you can enchant some gear to have a constant healing effect.Makes killing stuff funny as hell tho, putting a reflect damage enchantment on stuff and just ignoring enemies casue they're gona drop dead w/o any action on your part.
cretin Posted February 12, 2013 Posted February 12, 2013 I don't understand why so many people are still obsessed with Morrowind, I have the game, it's good, it's fun but it is NOT THAT GOOD! It has a horrible combat system, just like every bethesda game, and the graphics are absolutely god awful, even with texture packs. To compare Morrowind with oblivion and skyrim is like to compare movies made by Tarkovsky to those made by Steven Segal. Tarkovsky fans in the house. And this from the author of the incredible "Adriana" mod for Morrowind. Nice. I think it's safe to say that a Morrowind section would get the traffic. It's the first modern game, as far as I'm concerned. The feeling of taking that first hike out of Seyda Neen to Balmora was incredible, the scope of that world. I reinstalled it just yesterday (before seeing this thread), just to experience MGSO in all of its glory (http://www.ornitocopter.net/morrowind-overhaul/ ) with Adriana. Struggled for hours on abandoned websites to try to find Adriana 1.22, only to discover that I still had it buried on my hard drive somewhere. Morrowind section, please.
Kashiwaba Tomoe Posted February 12, 2013 Posted February 12, 2013 Morrowinds main problem was that the whole worldspace, at the time, felt a tad........ small, as if it were scaled down several times from where it should have been. Of course after the later bethesda games, it seems fucking HUGE (scale wise) in comparison.
cretin Posted February 12, 2013 Posted February 12, 2013 Morrowinds main problem was that the whole worldspace, at the time, felt a tad........ small, as if it were scaled down several times from where it should have been. Of course after the later bethesda games, it seems fucking HUGE (scale wise) in comparison. Yeah, that's arguable. I think the only other comparison at the time was Ultima IX: Ascension. Which had its moments, I thought, but *that* was a small open world. Morrowind blew the doors off open-world scale with truly *unique* content. There wasn't anything like it before, other stuff might have been bigger, but they tended to be fully procedurally generated and the experience was far more of a grind. That Seyda Neen to Balmora walk was hilarious, because there were so many turns in it, and it was so damn long. I kept thinking, even after replaying it, that Balmora was "just around this bend". That happened like 4 or 5 times. Finally you get there, and look at the world map, and your eyes bug out at the tiny distance you just traveled. To this day I don't think I've covered *every* part of the map, even with my ancient first-run character. The engine is a bit unstable, far more than even Oblivion, and doesn't tolerate a whole mess of mods like Ob & Skyrim do. But on a clean installation with a few other focused mods, MGSO is breathtaking.
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