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Outfit Studio project edit for amors with multiple textures


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Posted

When i edit a bodyslide project in outfit studio (for example conforming to a uniboob reference) the edit itself works but when the generated mesh is supposed to be used by multiple textures, for exemple: https://www.nexusmods.com/skyrimspecialedition/mods/27897, then only the displayed texture in Bodyslide/Outfit studio will now be used for ALL versions of the outfit.

Is there an extra step or something to avoid this problem ?

Posted
16 minutes ago, Le_Spectre said:

When i edit a bodyslide project in outfit studio (for example conforming to a uniboob reference) the edit itself works but when the generated mesh is supposed to be used by multiple textures, for exemple: https://www.nexusmods.com/skyrimspecialedition/mods/27897, then only the displayed texture in Bodyslide/Outfit studio will now be used for ALL versions of the outfit.

Is there an extra step or something to avoid this problem ?

Don't change the order of the individual meshes in the nif, or alter the texture sets that are being applied to them to point to the new order.

Posted

Thank you, i was sure this problem was covered somewhere but my keywords were too poor for it and ended up not finding an answer.
The solution is so simple that i feel like a dumbass now haha.

  • 2 years later...
Posted
On 3/9/2020 at 3:44 PM, Seijin8 said:

Don't change the order of the individual meshes in the nif, or alter the texture sets that are being applied to them to point to the new order.

Can you explain this in a little more detail? I am having a similar issue and am new to using outfit studio. How do I make sure that the nif order doesn't get affected?

Posted
20 hours ago, EmePalindrome said:

Can you explain this in a little more detail? I am having a similar issue and am new to using outfit studio. How do I make sure that the nif order doesn't get affected?

 

Several ways to deal with this:

 

1) Drag/drop the order of the parts in Outfit Studio to match the original.

2) Reorder them numerically in Nifskope.  Click on the NiTriShape and use Ctrl+Up/Down to move them higher/lower in the number chain.  Actual number isn't important, just the order they are presented.

3) Use xEdit or CK to reorder the ARMA/Armor Addon record to look for the new layout (worst of the 3 options tho, only useful if you know exactly what might be looking at the mesh; mainly for cases where parts were merged/added/deleted and the old order is no longer possible)

Posted
13 hours ago, Seijin8 said:

 

Several ways to deal with this:

 

1) Drag/drop the order of the parts in Outfit Studio to match the original.

2) Reorder them numerically in Nifskope.  Click on the NiTriShape and use Ctrl+Up/Down to move them higher/lower in the number chain.  Actual number isn't important, just the order they are presented.

3) Use xEdit or CK to reorder the ARMA/Armor Addon record to look for the new layout (worst of the 3 options tho, only useful if you know exactly what might be looking at the mesh; mainly for cases where parts were merged/added/deleted and the old order is no longer possible)

You are a fucking hero! I had no idea it was even changing the order of the parts. Thank you so so much!

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