timstertimster Posted March 9, 2020 Posted March 9, 2020 After much trial and error and research I believe that the reason behind my black face issues is a CK error I shouldn't ignore: TEXTURES: femalehead is missing a facegen tint map When I save an esp in CK, the facegen parts are generated, yet they still produce black face - even a basic mod like just changing a vanilla NPC hair. Seems to me that due to the missing tint map, CK is exporting incorrectly calculated tint masks for the edited NPC. How can I just get this missing tint map sorted? Unfortunately the error message says nothing about the file path, so I can't really troubleshoot.
RohZima Posted March 9, 2020 Posted March 9, 2020 Not sure what you have already tried but I seem to remember you need to set all the RGB values in the tints section to 0 value, or 255, then you need to export the face info by selecting the npc's and doing CTRL + F4 Apologies if you are already past trying those things
Andy14 Posted March 9, 2020 Posted March 9, 2020 CK don't support Facetints with 1024 or higher. Rename the Facetint folder, open CK and generate the Face with CTRL+F4. In this Case, CK should use the Facetints in the BSA.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.