C5Kev Posted February 2, 2020 Posted February 2, 2020 C5Kev's Text From The Black Books UUNP & CBBE View File Hello Folks! From the Wretched Abyss - the guardian of the unseen and knower of the unknown himself, Hermaeus Mora. First shown as part of my world famous (OK, maybe not) Hermaeus Mora Priestess Animated Armor, then on Tomes The Wonder Horse, the Text of the Black Books is now available as a separate, animated skin overlay for all you mages, witches / warlocks and sorcerers / sorceress' alike. But unlike the armor mod, which had gloves and boots, this mod features separate hands and feet to engulf your entire body. Isn't that just marvy? The "cuirass" uses slot 47 (back), so it shouldn't interfere when used with most other armor or clothing pieces - although you may need to tweak any clothes a tad in Outfit Studio. In addition, there are two versions of the cuirass - a "regular" cuirass and one that is enchanted to fortify magika, so take your pick. And if you're lucky, perhaps you'll notice certain phrases travel up into your character's. Oh, if you run into ol' Herme Mora, tell him C5Kev wants his cordless drill back. Thank you to member ch2493 for the mod idea. You can craft the "text" at a forge with a steel ingot, but cannot be tempered - it has no armor rating. For cheaters such as myself, I just use the AddItemMenu mod to get the "text" right away. The CBBE version has not been tested, but it should be OK, but if not, just LMK. INSTALLATION & BODYSLIDE: Simply install my mod using your favorite mod manager. Once doing so, start up BodySlide and select "C5Kev's Text From The Black Books UUNP (or CBBE)" from the "Group Filter" drop-down. Check the "Build Morphs" box and click "Batch Build" to make your armor parts. That's about it. Any problems or issues, just let me know... Please, do not upload this or any of my other mods onto other sites or utilize my assets without permission. Submitter C5Kev Submitted 02/02/2020 Category Armor & Clothing Requires BodySlide, HDT, Heels Sound - or not Special Edition Compatible No 1
karlpaws Posted February 2, 2020 Posted February 2, 2020 Not my style but looks cool. Reminds me of the scroll words from Bulletproof Monk
C5Kev Posted February 3, 2020 Author Posted February 3, 2020 2 hours ago, karlpaws said: Not my style but looks cool. Reminds me of the scroll words from Bulletproof Monk Hello KP. Yeah, it's not for every Dragonborn, nor intended to be. But I appreciate your comment.
Aki K Posted February 3, 2020 Posted February 3, 2020 I'm getting some pretty bad hand and foot seams. Not the worst, but definitely noticeable. I will say that having the hands as a separate part of the text seems to have solved that dragging issue the armor version had for me. Spoiler Spoiler EDIT: Forgot to mention that the seams only appear with the hand and feet parts equipped. If I only equip the body part, no seams.
C5Kev Posted February 3, 2020 Author Posted February 3, 2020 2 hours ago, Aki K said: I'm getting some pretty bad hand and foot seams. Not the worst, but definitely noticeable. I will say that having the hands as a separate part of the text seems to have solved that dragging issue the armor version had for me. Reveal hidden contents Reveal hidden contents EDIT: Forgot to mention that the seams only appear with the hand and feet parts equipped. If I only equip the body part, no seams. Now that's weird - As you can see, I'm not getting anything like that in Outfit Studio. The text parts would overlap a tad, but the feet and hands are right on. Not sure why that's happening to you. You should load the cuirass in Outfit Studio ("File > Load Project"), then add an HDT reference body ("File > Load Reference"), then import the feet and hands to make a complete outfit and see what it looks like. If there's gaps, I'd say adjust the hand / foot locations, then save the whole thing as a temp project file. Then blow out the body and the feet and save the hands with the hands checked as a reference - BUT FIRST - also open the "original" hand file in a new instance of OS, select "File >Save Project As" so you can see what "stuff" was named and cut / paste that into your "new" hands. Now reload the saved outfit temp file and do the same routine for the feet. Quite odd to be sure. As far as the "dragging" thing is concerned, I new that was going to happen because the hands are actually getting bone weights from the body, not actual hands - but the outfit has gloves, so it wouldn't be seen (supposedly). It's a long story and has to do with the mesh partitions and shit.
C5Kev Posted February 3, 2020 Author Posted February 3, 2020 2 hours ago, Aki K said: I will say that having the hands as a separate part of the text seems to have solved that dragging issue the armor version had for me. Ah hell, I'll just explain it for your "info" base. For the original armor, I used the transparent "Zip Suit" as a quick and dirty way to make the overlay. I didn't consider folks would take the gloves off and just use the overlay - it seems more, for the lack of a better word, "popular" than I had expected. Anyway, the Zip Suit is an old UNP item that has, like many old UNP items, glove / sleeve combos - arms and hands as one piece. Can't do / use that with HDT, since the "sleeve" gets it's bone info from the arm and the "glove" part gets it's bone info from the hand. They have to be individual pieces. In addition, the Zip Suit has strange mesh partition assignments where one couldn't just "cut off" the hands at the hand seam location. FWIW.
Aki K Posted February 3, 2020 Posted February 3, 2020 30 minutes ago, C5Kev said: Now that's weird - As you can see, I'm not getting anything like that in Outfit Studio. The text parts would overlap a tad, but the feet and hands are right on. Not sure why that's happening to you. You should load the cuirass in Outfit Studio ("File > Load Project"), then add an HDT reference body ("File > Load Reference"), then import the feet and hands to make a complete outfit and see what it looks like. If there's gaps, I'd say adjust the hand / foot locations, then save the whole thing as a temp project file. Then blow out the body and the feet and save the hands with the hands checked as a reference - BUT FIRST - also open the "original" hand file in a new instance of OS, select "File >Save Project As" so you can see what "stuff" was named and cut / paste that into your "new" hands. Now reload the saved outfit temp file and do the same routine for the feet. Quite odd to be sure. "If there's gaps, I'd say adjust the hand / foot locations, then save the whole thing as a temp project file." How do i do this exactly? " Then blow out the body and the feet and save the hands with the hands checked as a reference" Do you mean delete the old reference? Or does blowing out mean something else?
C5Kev Posted February 3, 2020 Author Posted February 3, 2020 52 minutes ago, Aki K said: "If there's gaps, I'd say adjust the hand / foot locations, then save the whole thing as a temp project file." How do i do this exactly? " Then blow out the body and the feet and save the hands with the hands checked as a reference" Do you mean delete the old reference? Or does blowing out mean something else? "If there's gaps, I'd say adjust the hand / foot locations, then save the whole thing as a temp project file." How do i do this exactly? Again, load the cuirass in Outfit Studio ("File > Load Project") - go to "Data\CalienteTools\BodySlide|SliderSets\C5Kev's Black Book Text Cuirass CBBE.osp". Only the overlay will appear. Now, import the hands / feet nif files from their "Data\CalienteTools\BodySlide\ShapeData" folders. Now load a CBBE HDT reference body - "File > Load Reference" ... Don't "conform" or "copy bone weights", it's only there to see where the body limbs end. Select the hands, nails (maybe no nails with CBBE) and its overlay. Press the "F" button to bring up the "transform" widget", grab the arrow and move the parts up to meet the body. Do the same for the feet... After things are in position, save this "project" as a temp file - name it "Aki-K Temp" ...or whatever. After saving, now delete the body overlay, the body and the feet and related parts, only leaving the hands and its parts. Set the hands as a reference. Time to save the "new" hand file. But first, start / open a second instance of OS and load the original hands file, "File > Load Project" - go to "Data\CalienteTools\BodySlide|SliderSets\C5Kev's Black Book Text Hands CBBE.osp" - shown in the background ... You'll have two hand files. OK, save the "new" hand file - You're going to use info from the original file and paste it into the new file's "save" info dialog box. So, go to OS window with the original file, select "File > Save Project As" and you'll see the info shown below. Cut & paste the "display name" info from the original into the "new" hand file (mine shows UUNP - yours will say CBBE). After pasting, click the "To Project" button, which fills out the lower portion of the "Save Project As" box. Now go back to the original file and copy / paste items #3 - paste them into the new hand file save box. The "Copy reference shape..." box should already be checked, but make sure it is, then click "Save". Now close the original hand file OS window. With OS still open with the hand file, "File > Unload Project". Time to load the temp file you made. When that loads, delete the body overlay, the body and all the hand parts. This will leave only the feet and its parts. Do all the same things you did with the hands, i.e. set the feet as a reference, open a second OS window so you can get file name shit, etc. This may seem like a lot to do, but it really isn't - it'll go fast. Now go in-game, make sure things look correct and if you're happy, you can delete the temp files - there's two " Aki " files. one in "...BodySlide\ShapeData" and one in "...BodySlide\SliderSets".
Aki K Posted February 3, 2020 Posted February 3, 2020 9 hours ago, C5Kev said: Spoiler "If there's gaps, I'd say adjust the hand / foot locations, then save the whole thing as a temp project file." How do i do this exactly? Again, load the cuirass in Outfit Studio ("File > Load Project") - go to "Data\CalienteTools\BodySlide|SliderSets\C5Kev's Black Book Text Cuirass CBBE.osp". Only the overlay will appear. Now, import the hands / feet nif files from their "Data\CalienteTools\BodySlide\ShapeData" folders. Now load a CBBE HDT reference body - "File > Load Reference" ... Don't "conform" or "copy bone weights", it's only there to see where the body limbs end. Select the hands, nails (maybe no nails with CBBE) and its overlay. Press the "F" button to bring up the "transform" widget", grab the arrow and move the parts up to meet the body. Do the same for the feet... After things are in position, save this "project" as a temp file - name it "Aki-K Temp" ...or whatever. After saving, now delete the body overlay, the body and the feet and related parts, only leaving the hands and its parts. Set the hands as a reference. Time to save the "new" hand file. But first, start / open a second instance of OS and load the original hands file, "File > Load Project" - go to "Data\CalienteTools\BodySlide|SliderSets\C5Kev's Black Book Text Hands CBBE.osp" - shown in the background ... You'll have two hand files. OK, save the "new" hand file - You're going to use info from the original file and paste it into the new file's "save" info dialog box. So, go to OS window with the original file, select "File > Save Project As" and you'll see the info shown below. Cut & paste the "display name" info from the original into the "new" hand file (mine shows UUNP - yours will say CBBE). After pasting, click the "To Project" button, which fills out the lower portion of the "Save Project As" box. Now go back to the original file and copy / paste items #3 - paste them into the new hand file save box. The "Copy reference shape..." box should already be checked, but make sure it is, then click "Save". Now close the original hand file OS window. With OS still open with the hand file, "File > Unload Project". Time to load the temp file you made. When that loads, delete the body overlay, the body and all the hand parts. This will leave only the feet and its parts. Do all the same things you did with the hands, i.e. set the feet as a reference, open a second OS window so you can get file name shit, etc. This may seem like a lot to do, but it really isn't - it'll go fast. Now go in-game, make sure things look correct and if you're happy, you can delete the temp files - there's two " Aki " files. one in "...BodySlide\ShapeData" and one in "...BodySlide\SliderSets". I think I get it. Somewhat unrelated, to open it as a project that means the mod needs to be installed right? Or can this be done if I just extracted the contents onto my desktop?
C5Kev Posted February 3, 2020 Author Posted February 3, 2020 23 minutes ago, Aki K said: I think I get it. Somewhat unrelated, to open it as a project that means the mod needs to be installed right? Or can this be done if I just extracted the contents onto my desktop? " ...to open it as a project that means the mod needs to be installed right? " That is correct. I am a little confused though, you are using a "standard" CBBE HDT body aren't you? I ask because as shown earlier, when I brought the parts into Outfit Studio, they lined up perfectly. And no one else has come forward with the problem you're having. So I find this a bit odd.
Aki K Posted February 3, 2020 Posted February 3, 2020 1 hour ago, C5Kev said: " ...to open it as a project that means the mod needs to be installed right? " That is correct. I am a little confused though, you are using a "standard" CBBE HDT body aren't you? I ask because as shown earlier, when I brought the parts into Outfit Studio, they lined up perfectly. And no one else has come forward with the problem you're having. So I find this a bit odd. Technically yes, I am using the standard CBBE body. But I play the succubus race which, initially, used its own body. I copied the bodyslide/mesh files from the CBBE (and other necessary files) to replace the body the succubus race uses. It should be 100% identical but in this case maybe it isn't. Most outfits work without any trouble/seams. And I intend to test with a vanilla race to make sure it's not just the succubus body. Usually though, when I have issues like this it effects the vanilla race exactly the same. I don't think it's the succubus race, it's just my best guess.
C5Kev Posted February 3, 2020 Author Posted February 3, 2020 32 minutes ago, Aki K said: Technically yes, I am using the standard CBBE body. But I play the succubus race which, initially, used its own body. I copied the bodyslide/mesh files from the CBBE (and other necessary files) to replace the body the succubus race uses. It should be 100% identical but in this case maybe it isn't. Most outfits work without any trouble/seams. And I intend to test with a vanilla race to make sure it's not just the succubus body. Usually though, when I have issues like this it effects the vanilla race exactly the same. I don't think it's the succubus race, it's just my best guess. Technically, no. " It should be 100% identical but in this case maybe it isn't. " "I don't think it's the succubus race, ... " So you led me to believe there was something wrong with my mod that needed correction, when in fact, you're using some bastardized version of CBBE and my mod appears to be fine. Along with that, I spending an hour of my time putting together the above "how to" for you. Thanks.
Aki K Posted February 3, 2020 Posted February 3, 2020 1 hour ago, C5Kev said: Technically, no. " It should be 100% identical but in this case maybe it isn't. " "I don't think it's the succubus race, ... " So you led me to believe there was something wrong with my mod that needed correction, when in fact, you're using some bastardized version of CBBE and my mod appears to be fine. Along with that, I spending an hour of my time putting together the above "how to" for you. Thanks. That was not my intention. It's not a bastardization. The bodies "should" be 100% identical. This was just my best guess as to what "could" be a problem. I'm now certain it is not, it's just the only thing I'm doing different than most people. But the succubus race I have set up "should" be identical in every way to the cbbe body down to the skeleton, meshes, even skin textures. Now I tested it just a moment ago with a redguard using regular old CBBE, no adjustments or changes aside from what bodyslide does normally. Still seeing seams. So, like I said, it wasn't a waste of your time. I was just taking a guess at a "possible" cause and I was wrong. And your how-to will help me. I would not have asked you or mentioned the seams if I truly thought my own tinkerings with the race were the main culprit. Because then I would have had an idea on how to fix it myself (just use a vanilla race or deal with it). All of my armors until this point (with the exception of the MKII Blood armor which didn't work for either at first) fit both bodies perfectly. I was fairly sure my wording implied that it was at best a guess, and it also stated at the end "Usually though, when I have issues like this it effects the vanilla race exactly the same." Spoiler Spoiler
Aki K Posted February 3, 2020 Posted February 3, 2020 As an FYI, now that I've ruled that out I have no guesses as to what could be causing this. Aside from that one possibility, I don't do much out of the ordinary. My game is pretty close to vanilla. Some animation mods, some location mods, some clothing mods, some spell mods. Nothing should be altering the CBBE meshes aside from bodyslide itself as far as I know. I can upload my load order if necessary, but I don't think you'll see anything that would cause this. In the meantime I'll be applying the how-to you posted above. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 ApachiiHairMales.esm 8 8 RaceCompatibility.esm 9 9 SexLab.esm 10 a SexLabAroused.esm 11 b Devious Devices - Assets.esm 12 c Devious Devices - Integration.esm 13 d ZaZAnimationPack.esm 14 e Heels Sound.esm 15 f Apachii_DivineEleganceStore.esm 16 10 Devious Devices - Expansion.esm 17 11 CreatureFramework.esm 18 12 Schlongs of Skyrim - Core.esm 19 13 Vampire Slavers Den v2.0.esm 20 14 RidingStyles2.esm 21 15 Magicka Sabers Unique.esp Unofficial Skyrim Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp Unofficial High Resolution Patch.esp 22 16 FNIS.esp 23 17 SkyUI.esp 24 18 XPMSE.esp 25 19 RaceMenuMimic.esp 26 1a Brows.esp 27 1b REP_Tattoos.esp 28 1c EyesFix.esp 29 1d Merta Assassin Tattoos.esp 30 1e Animated Dragon Wings.esp 31 1f BanneredMareImmersiveSexualPlayground.esp 32 20 UBWRe.esp 33 21 Thunderchild - Epic Shout Package.esp 34 22 Remodeled Armor - Vanilla Replacer.esp 35 23 ParticleField.esp 36 24 Deviously Cursed Loot.esp 37 25 Fachry Raven the Titan Follower.esp 38 26 lilithstools.esp 39 27 EtR_HearthfireDungeonAddon.esp 40 28 SexLab-Parasites.esp 41 29 Apachii_DivineEleganceStore_Patch.esp 42 2a MoreNastyCritters.esp 43 2b KillCurse.esp 44 2c Killable Lootable Children for Hearthfires.esp 45 2d RavenCastle.esp 46 2e Schlongs of Skyrim.esp 47 2f SOS - Shop.esp 48 30 The Manipulator.esp 49 31 Harry Potter Spells.esp 50 32 SuccubusTwins.esp 51 33 SuccubusRaceLite.esp 52 34 Merta Assassin Armor.esp 53 35 RaceCompatibilityUSKPOverride.esp 54 36 FNIS_PCEA2.esp 55 37 VioLens.esp 56 38 FNISSexyMove.esp 57 39 RaceMenuMorphsCBBE.esp 58 3a CROSS_Crucible.esp 59 3b Warlock axe Nexus.esp 60 3c Masamune.esp 61 3d SL Deadly Drain.esp 62 3e SexLab Aroused Creatures.esp 63 3f Apropos2.esp 64 40 zzEstrus.esp 65 41 TweaksMagicTouchCrafting.esp 66 42 SLAnimLoader.esp 67 43 Private Needs Discreet.esp 68 44 DLSkyrim.esp 69 45 ShadowSpellPackage.esp 70 46 UIExtensions.esp 71 47 SOS - VectorPlexus Regular Addon.esp 72 48 MikanEyes All in one.esp 73 49 SlaveTats.esp 74 4a SLALAnimObjBillyy.esp 75 4b no_guard_warning_after_shouts.esp 76 4c Random Vampire Attacks in Towns Disabled.esp 77 4d RaceMenu.esp 78 4e RaceMenuPlugin.esp 79 4f [COCO]ms_shirt.esp 80 50 LindsMerEyes.esp 81 51 Tempest.esp 82 52 TeraSuccubusArmor.esp 83 53 C5Kev's Animated Tentacle Parasite Armor.esp 84 54 Rayg_NoBYOHAttacks.esp 85 55 SGEyebrows.esp 86 56 Real Flying.esp 87 57 SuccubusRaceRealFlyingPatch.esp 88 58 AddItemMenuLE.esp 89 59 [dint]_NeirAutomataHDT.esp 90 5a Angelic_Demonic.esp 91 5b TERA-Masks.esp 92 5c [COCO]sexypunk.esp 93 5d [COCO]wedding_2B.esp 94 5e [COCO]KDA_Ahri_Full.esp 95 5f RaceChanger.esp 96 60 mcgDwarvenDeviousCuirass.esp 97 61 NewVampChainsCuirass.esp 98 62 _ImoMegane.esp 99 63 HentaiCreatures.esp 100 64 Za Warudo.esp 101 65 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 102 66 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 103 67 [Dint999] KSH's HDT.esp 104 68 Celes Nightingale Armor.esp 105 69 Incarnatecreatures.esp 106 6a Daedric Chainmail CBBE.esp 107 6b SimpleOutfitManager.esp 108 6c Demon Armor UNP LE.esp 109 6d FNIS_PCEA2RaceSwitchFix.esp 110 6e Angel Armor Ori.esp 111 6f C5Kev's Animated Living Armor Colors CBBE.esp 112 70 C5Kev's Herme Mora Priestess CBBE.esp 113 71 Crimson Blood Armor.esp 114 72 SOS Equipable Schlong.esp 115 73 Spartan Bard Outfit UNP LE.esp 116 74 TERAArmors_CBBE.esp 117 75 C5Kev's Glass Is A Gas CBBE.esp 118 76 Dwarven Modular Automaton.esp 119 77 HDT Maid Outfit.esp 120 78 HDT Maid Outfit Slot Change.esp 121 79 Amarna.esp 122 7a LairOfDarkness.esp 123 7b DarkEnvoy.esp 124 7c SummonVampireCattle.esp 125 7d ColdharbourDaedra.esp 126 7e SLRetread.esp 127 7f SpaceWikingSpecialEffectFreyjaGems.esp 128 80 LustmordVampireArmor.esp 129 81 DX Druid Armor.esp 130 82 Celes Rogue Armor UNP LE.esp 131 83 C5Kev's Hermaeus Mora Tomes.esp 132 84 Daedric Reaper Armor.esp 133 85 ExpandedJewelryCrafting.esp 134 86 HDT Piercingsets.esp 135 87 Leah Lilith Jewelry.esp 136 88 GomaArmorEgypt.esp 137 89 CBBE BisPackage.esp 138 8a ForestNymph CBBE.esp 139 8b XN_Sagittarius.esp 140 8c CBBE Lust Control.esp 141 8d AnubAnimObj.esp 142 8e No NPC Greetings.esp 143 8f Bankai Senbonzakura Kageyoshi.esp 144 90 Ciceriareplacor.esp 145 91 SexLab_DibellaCult_Sisters.esp 146 92 Necrosarium.esp 147 93 [Kirax] Project Vindictus, Vol 1.esp 148 94 SLAL_AnimationsByLeito.esp 149 95 NibblesAnimObjects.esp 150 96 SexLabTools.esp 151 97 [COCO]ahegao_tshirt.esp 152 98 [COCO]chunli_qipao.esp 153 99 [COCO]LaceBody.esp 154 9a DOA5.esp 155 9b Jinxxed Followers - Yoruichi.esp 156 9c Fachry ZONE-tan Follower.esp 157 9d AetherSuite.esp 158 9e Ragged Slave Skirt.esp 159 9f SOSRaceMenu.esp 160 a0 BloodMagicArmor.esp 161 a1 AetherSuite_TeleportMenu.esp 162 a2 [COCO]MiYo_Suit.esp 163 a3 [COCO]Black_cat.esp 164 a4 beinz_plugin.esp 165 a5 Lilith Vampire Companion.esp 166 a6 SuccubusCBBE3GiftByNausicaa.esp 167 a7 VtawUtilityPack.esp 168 a8 HeartBreaker.esp 169 a9 MystVisionFilters.esp 170 aa [GarudaB]DOA5_Marie_DesingAward.esp 171 ab Dance for Septims.esp 172 ac C5Kev's Text From The Black Books CBBE.esp 173 ad Alternate Start - Live Another Life.esp 174 ae SexLab_DibellaCult.esp 175 af Sacrosanct - Vampires of Skyrim.esp 176 b0 SexLab_Solutions.esp 177 b1 EstrusChaurus.esp 178 b2 SexLab Eager NPCs.esp 179 b3 SCS_RacePatch_Succubus.esp 180 b4 Deviously Cursed Loot LAL AddOn.esp
danktonium Posted February 4, 2020 Posted February 4, 2020 Any chance of a cheeky little SE port? I've given it a go myself, and while the crafting options show up in their neat boxes, the suit doesn't appear on my character when worn.
C5Kev Posted February 4, 2020 Author Posted February 4, 2020 11 hours ago, danktonium said: Any chance of a cheeky little SE port? I've given it a go myself, and while the crafting options show up in their neat boxes, the suit doesn't appear on my character when worn. Doubtful, sorry.
ch2493 Posted February 5, 2020 Posted February 5, 2020 Thank you for this again. I really appreciate it. You are awesome.
danktonium Posted February 13, 2020 Posted February 13, 2020 On 2/4/2020 at 9:36 PM, C5Kev said: Doubtful, sorry. pretty please?
C5Kev Posted February 14, 2020 Author Posted February 14, 2020 On 2/13/2020 at 3:59 AM, danktonium said: pretty please? Maybe this'll help... https://www.patreon.com/SunJeong
danktonium Posted February 15, 2020 Posted February 15, 2020 14 hours ago, C5Kev said: Maybe this'll help... https://www.patreon.com/SunJeong Yup that'll do. Thank you for pointing me that way. Now watch me install it and discover I did port it properly and it's actually just incompatible with something.
danktonium Posted February 15, 2020 Posted February 15, 2020 16 hours ago, C5Kev said: Maybe this'll help... https://www.patreon.com/SunJeong I'm happy to say I am an incompetent modder. My port was crap.
Aki K Posted February 15, 2020 Posted February 15, 2020 Hi C5Kev. Just wanted to let you know I finally found out what was causing the hand. Issue. One of the outfits I installed apparently came with its own set of hand and feet meshes that were overwriting all the bodies (even if the outfit wasn't equipped). But the seam was more noticeable with certain armors equipped compared to others. I don't know why someone would do that with an armor mod but they did. Anyway, it's sorted out now. And I appreciate the help. It was of great use getting things back to normal.
C5Kev Posted February 16, 2020 Author Posted February 16, 2020 10 hours ago, Aki K said: Hi C5Kev. Just wanted to let you know I finally found out what was causing the hand. Issue. One of the outfits I installed apparently came with its own set of hand and feet meshes that were overwriting all the bodies (even if the outfit wasn't equipped). But the seam was more noticeable with certain armors equipped compared to others. I don't know why someone would do that with an armor mod but they did. Anyway, it's sorted out now. And I appreciate the help. It was of great use getting things back to normal. Hello Aki K. Wow... Now who would have figured that? Glad to hear you found this out and can return to some sort of BodySlide "normalcy".
Aki K Posted February 16, 2020 Posted February 16, 2020 12 hours ago, C5Kev said: Hello Aki K. Wow... Now who would have figured that? Glad to hear you found this out and can return to some sort of BodySlide "normalcy". Me too. Last thing I would have expected.
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