Toxic.S.Kamasami Posted May 28, 2020 Posted May 28, 2020 On 5/7/2020 at 8:16 AM, Gaussz said: You have plans for make this for skyrim se? you have my vote , I'm porting this for my own
Sancte Virgin Maria Posted June 2, 2020 Posted June 2, 2020 On 2/1/2020 at 12:01 AM, RohZima said: This is the guide >>> https://www.nexusmods.com/skyrimspecialedition/mods/2970/?tab=description Basically you need to manually install the files in your Skyrim SE folder, inside the tools folder. You will have a folder called HavokBehaviorPostProcess with a few files in and a batch file called converttoskyrimSE.bat You dump all your hkx (animation files) in that folder and then run that batch file. Then you can move all those files to the proper installation location: Data\meshes\actors\character\animations\ then the folder for the mod you are converting Normally you then have to load the esp in the Skyrim special edition creation kit and save it, to update it. But that is not necessary with my mod, it is just adding basic data (animobjects) it'll work straight away. You can also convert the animObjects which are .nif files using nif optimizer but that again is not necessary Basically its just a case of converting the files to work in SSE, by using the appropriate tools and knowing what folders everything goes in With mine you can get away with just converting the animations Check back in like a month and 85% chance by then I'll be uploading an SSE version as well So i did all of this i updated the hkx files and saved the esp to the creation kit but its still not showin up anywhere in my game... is there somethin else?
Eladano Posted June 7, 2020 Posted June 7, 2020 I eagerly await a "lore friendly" (MUH IMMREEEEERSION) retexture that probably uses a lot of dwemer tech to justify itself in Skyrim. Btw, love the looks of Apocryphal stuff, can't wait for that to get put into a quest mod.
RohZima Posted July 8, 2020 Author Posted July 8, 2020 On 6/6/2020 at 3:54 PM, subman109 said: What are the outfits in the pictures from? by Coco On 6/7/2020 at 3:52 PM, Eladano said: I eagerly await a "lore friendly" (MUH IMMREEEEERSION) retexture that probably uses a lot of dwemer tech to justify itself in Skyrim. Btw, love the looks of Apocryphal stuff, can't wait for that to get put into a quest mod. Yeah it is doable, though for that I'd rather make some other objects specifically for it. Though that's not what this mod was supposed to be about (and it's already been done). 4 hours ago, supersaiyangoku1944 said: se conversion pls Think that is already in the download section here.
RohZima Posted July 26, 2020 Author Posted July 26, 2020 Some new animations being developed. Next comes collisions and more animations. update will be here soon. AA2Vid.mp4 1
sar12 Posted August 31, 2020 Posted August 31, 2020 Been using gs poser just fine but in game the ring for aetherial animations doesn't show up, using nemesis, any help?
RohZima Posted September 1, 2020 Author Posted September 1, 2020 16 hours ago, sar12 said: Been using gs poser just fine but in game the ring for aetherial animations doesn't show up, using nemesis, any help? I don't think nemesis would effect it. It is just this really old fnis script that adds the rings. I don't use that because I do it with poserHotkeys so I remove the scripts. Basically if you want the ring make sure the FNISRingAddScript script is in the scripts folder.
sar12 Posted September 1, 2020 Posted September 1, 2020 8 hours ago, RohZima said: I don't think nemesis would effect it. It is just this really old fnis script that adds the rings. I don't use that because I do it with poserHotkeys so I remove the scripts. Basically if you want the ring make sure the FNISRingAddScript script is in the scripts folder. but i do have the gs poser rings without fnis any idea how i got that?I wil try it though thanks
RohZima Posted October 17, 2020 Author Posted October 17, 2020 I made a blog so people can see all the animations I am working on. https://rzanima.blogspot.com/
Swe-DivX Posted November 4, 2020 Posted November 4, 2020 On 10/17/2020 at 12:55 PM, RohZima said: I made a blog so people can see all the animations I am working on. https://rzanima.blogspot.com/ Permission. if someone wants to re-texture, is it ok? Like a Dwemer theme.
yriut Posted November 4, 2020 Posted November 4, 2020 When I try to use the SE version I get a message in FNIS saying "Warning: \character\behaviors\FNIS_RZAA_Behavior.hkx not Skyrim SE compatible" and my character in game is stuck in a t-pose. How do I fix this?
RohZima Posted November 4, 2020 Author Posted November 4, 2020 3 hours ago, Swe-DivX said: Permission. if someone wants to re-texture, is it ok? Like a Dwemer theme. Yeah you can. For the release that is here on LL.
RohZima Posted November 4, 2020 Author Posted November 4, 2020 2 hours ago, yriut said: When I try to use the SE version I get a message in FNIS saying "Warning: \character\behaviors\FNIS_RZAA_Behavior.hkx not Skyrim SE compatible" and my character in game is stuck in a t-pose. How do I fix this? Oh sorry. I think I need to re upload again the SE version.
yriut Posted November 4, 2020 Posted November 4, 2020 56 minutes ago, RohZima said: Oh sorry. I think I need to re upload again the SE version. It works now, thank you! Great animations btw.
RohZima Posted November 4, 2020 Author Posted November 4, 2020 10 minutes ago, yriut said: It works now, thank you! Great animations btw. Good to hear
Gilgamesh Hyral Posted November 4, 2020 Posted November 4, 2020 Wonderful Mod! Rohzima is truely a master of animations! At first the mod wasn't working for me, I T-posed no matter what I did or how hard I tried to convert the files. I just don't have the skill for it, but RohZima came to the rescue and fixed the mod so now its working perfectly. Great Job RohZima and keep up the awesome work!
oinkni Posted November 4, 2020 Posted November 4, 2020 For some reason i get red triangles instead of the actual devices even though the mesh files are in the right place (i think) A:\TSEV Skyrim LE\Data\meshes\AnimObjects\RZ_AetherialAnimations Nvm i fixed it somehow, re-installed both the mod and Poser hotkeys and it seems to work now.
RohZima Posted November 5, 2020 Author Posted November 5, 2020 13 hours ago, Electric Aether said: is this compatible with SE? Yeah there should be an SE version in the downloads. P.s fully agree with your signature
Toxic.S.Kamasami Posted November 6, 2020 Posted November 6, 2020 did the SE version reupload ? btw this cause me much of problem , when I install this I think it's alright and my character T-pose when the game done loading , I was confused then I try re-installed and uninstalled some mods and finally after tremble in fear for a while I realized this mod didnt convert to SE yet while the mod said it's for SE (I carefully read FNIS and found out this problem LOL) so I converted the mod itself and it work fine.
RohZima Posted November 7, 2020 Author Posted November 7, 2020 11 hours ago, toxic.s.kennedy said: did the SE version reupload ? btw this cause me much of problem , when I install this I think it's alright and my character T-pose when the game done loading , I was confused then I try re-installed and uninstalled some mods and finally after tremble in fear for a while I realized this mod didnt convert to SE yet while the mod said it's for SE (I carefully read FNIS and found out this problem LOL) so I converted the mod itself and it work fine. yeah I re uploaded it. Another user confirmed it worked straight away. You can see it's be zapped because all the time stamps on the animation are the same. Meaning it processed the whole folder.
Yuzukisuzuki Posted February 27, 2021 Posted February 27, 2021 what's the coco outfit in the 4th image of your mod, i can't find it. i love how sexy it is want to use it with your poses
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