RohZima Posted January 30, 2020 Posted January 30, 2020 RohZima's Aetherial Animations View File Let's cut to the chase. You need to try this mod. AA1Vid.mp4 Description I haven't made any public offerings for a while so I thought I would start 2020 off with this mod and see where it goes... It's just a poser mod so you just use it like any other, such as Halos or whatever. This file contains a JSON file so it is ready to use with PoserHotkeys which I recommend. I test these animations out with my Patrons first so there are more animations coming for this mod. I have more machines and props that I am building, so the mod should grow quite a bit. Permissions All the animations and 3D assets where created by me from scratch for this mod. I don't give permission for them to be uploaded anywhere or used in any type of commercial product. You can of course make videos and pics and upload that, obviously... Patreon Twitter Enjoy -Roh Submitter RohZima Submitted 01/30/2020 Category Animation Requires PoserHotkeys (Recommended) Special Edition Compatible 9
RohZima Posted January 30, 2020 Author Posted January 30, 2020 11 minutes ago, A1zure said: is there any requirement for this mod? FNIS PoserHotkeys (soft requirement) I have never tried nemesis so don't know It's just a regular poser mod like GSPoser or whatever. It has a JSON file so if you have PoserHotkeys you can use it with that. It's intended to use with PoserHotkeys basically. 2
WetAlmond Posted January 30, 2020 Posted January 30, 2020 The texture is not showing up properly. https://imgur.com/a/9uFOC2p
mcnv Posted January 30, 2020 Posted January 30, 2020 WOOO! Now if only this could be converted into a SLAL format. 2
RohZima Posted January 30, 2020 Author Posted January 30, 2020 3 hours ago, WetAlmond said: The texture is not showing up properly. https://imgur.com/a/9uFOC2p Not sure what happened there, I'll check it out.
RohZima Posted January 30, 2020 Author Posted January 30, 2020 3 hours ago, mcnv said: WOOO! Now if only this could be converted into a SLAL format. The whole point of making it a Poser was so you don't have to be burdened with the framework
Elias Vexwing Posted January 30, 2020 Posted January 30, 2020 HI! So i saw that this was special edition compatable but whenever i run FNIS, this is what shows; FNIS Behavior V7.5.1 30/01/2020 15:41:36 Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) Installing FNIS PCEA2 Reading CreEroPoser V?.? ... Reading FNISBase V7.5.1 ... Reading FNISCreatureVersion V7.0 ... Reading FNIS_PCEA2 V7.2 ... Reading fuwapose V1.0 ... Reading GomaPeroPero1 V?.? ... Reading HalosPoser Vs1.6 ... Reading HalosPoser2 Vs1.6 ... Reading hcp V1.0 ... Reading MoreNastyCritters V1.0 ... Reading PinupPoser Vs1.6 ... >>Warning: \character\behaviors\FNIS_RZAA_Behavior.hkx not Skyrim SE compatible<< Reading RZAA V?.? ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male 0 GENDER modifications for Animations\female Alternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 8906 animations for 17 mods successfully included (character). 957 animations for 2 mods and 38 creatures successfully included.. 1 Warning(s). I could be missing something obvious but i just want to make sure i didnt completely break anything
multfilm Posted January 30, 2020 Posted January 30, 2020 Genius! Thank you for this mod! Hoping for more poses.
RohZima Posted January 31, 2020 Author Posted January 31, 2020 14 hours ago, zer02 said: collision ? In future, this is just a fledgling mod, collisions and proper textures etc will get sorted out in time. 2
RohZima Posted January 31, 2020 Author Posted January 31, 2020 11 hours ago, Elias Vexwing said: HI! So i saw that this was special edition compatable but whenever i run FNIS, this is what shows; FNIS Behavior V7.5.1 30/01/2020 15:41:36 Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: * DServant's "Archery Gameplay Overhaul SE" (CTD:0.1%) Installing FNIS PCEA2 Reading CreEroPoser V?.? ... Reading FNISBase V7.5.1 ... Reading FNISCreatureVersion V7.0 ... Reading FNIS_PCEA2 V7.2 ... Reading fuwapose V1.0 ... Reading GomaPeroPero1 V?.? ... Reading HalosPoser Vs1.6 ... Reading HalosPoser2 Vs1.6 ... Reading hcp V1.0 ... Reading MoreNastyCritters V1.0 ... Reading PinupPoser Vs1.6 ... >>Warning: \character\behaviors\FNIS_RZAA_Behavior.hkx not Skyrim SE compatible<< Reading RZAA V?.? ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male 0 GENDER modifications for Animations\female Alternate Animation mods: 2 sets: 45 total groups: 89 added file slots: 1144 alternate files: 721 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading SexLabCreature V1.63 ... 8906 animations for 17 mods successfully included (character). 957 animations for 2 mods and 38 creatures successfully included.. 1 Warning(s). I could be missing something obvious but i just want to make sure i didnt completely break anything I haven't made a special edition version yet. You can just update the havok behavior of the animation files and it'll work though. My other animation packs do. Wehn the mod is a bit more developed I'll start releasing 64bit version at the same time
zer02 Posted January 31, 2020 Posted January 31, 2020 10 hours ago, RohZima said: In future, this is just a fledgling mod, collisions and proper textures etc will get sorted out in time. Moral strength and inspiration to you ) 1
Elias Vexwing Posted January 31, 2020 Posted January 31, 2020 15 hours ago, RohZima said: I haven't made a special edition version yet. You can just update the havok behavior of the animation files and it'll work though. My other animation packs do. Wehn the mod is a bit more developed I'll start releasing 64bit version at the same time uhh. i got no clue how to do that! XD im not that advanced at modding. you can reply on how to do that if you want but in the meantime ill look for a solution on google. Thanks though! Your work is amazing! If it makes any difference, FYI, im using vortex. NMM doesnt work for me and i couldnt get the hang of MO2 1
RohZima Posted February 1, 2020 Author Posted February 1, 2020 9 hours ago, Elias Vexwing said: uhh. i got no clue how to do that! XD im not that advanced at modding. you can reply on how to do that if you want but in the meantime ill look for a solution on google. Thanks though! Your work is amazing! If it makes any difference, FYI, im using vortex. NMM doesnt work for me and i couldnt get the hang of MO2 This is the guide >>> https://www.nexusmods.com/skyrimspecialedition/mods/2970/?tab=description Basically you need to manually install the files in your Skyrim SE folder, inside the tools folder. You will have a folder called HavokBehaviorPostProcess with a few files in and a batch file called converttoskyrimSE.bat You dump all your hkx (animation files) in that folder and then run that batch file. Then you can move all those files to the proper installation location: Data\meshes\actors\character\animations\ then the folder for the mod you are converting Normally you then have to load the esp in the Skyrim special edition creation kit and save it, to update it. But that is not necessary with my mod, it is just adding basic data (animobjects) it'll work straight away. You can also convert the animObjects which are .nif files using nif optimizer but that again is not necessary Basically its just a case of converting the files to work in SSE, by using the appropriate tools and knowing what folders everything goes in With mine you can get away with just converting the animations Check back in like a month and 85% chance by then I'll be uploading an SSE version as well
mcnv Posted February 3, 2020 Posted February 3, 2020 On 1/30/2020 at 7:29 PM, RohZima said: The whole point of making it a Poser was so you don't have to be burdened with the framework True, this really doesn't fit Skyrim. Getting assaulted by bandits then BOOM... Auto fuck machine out of nowhere and you take it. and its probably less problematic to use in mods since it doesn't use the framework with all of its user settings.
sowins Posted February 9, 2020 Posted February 9, 2020 Hello Mr Roh. Happy to have found you again since you closed your mod on the nexus. May i ask what type of body you use when creating the animations ? In some of the poses my butts are too big and id love to allign them a bit better
RohZima Posted February 10, 2020 Author Posted February 10, 2020 16 hours ago, sowins said: Hello Mr Roh. Happy to have found you again since you closed your mod on the nexus. May i ask what type of body you use when creating the animations ? In some of the poses my butts are too big and id love to allign them a bit better Hey, it's just the base UUNP which is loaded as a reference in bodyslide. I think it is Curvy shape and probably has sliders in the middle. If you are referring to hand position, I might tweak those on some animations in future if I notice it being too close. The body I use in UN7B with sliders roughly in the middle, so over time I guess the animations will mainly conform to that as I adjust them...
deivater Posted February 18, 2020 Posted February 18, 2020 Can you make animations with a horse and canine dildo?
RohZima Posted February 22, 2020 Author Posted February 22, 2020 On 2/18/2020 at 11:56 PM, deivater said: Can you make animations with a horse and canine dildo? This mod is kind of themed around the machines and futuristic stuff so not planning to do stuff like that
N.Gamma Posted March 3, 2020 Posted March 3, 2020 I think the animations and the machines are really well done. Good job. Do you have a Fallout 4 version of this? The machines would go really well with the Institunt Buildig stuff.
RohZima Posted March 3, 2020 Author Posted March 3, 2020 1 hour ago, AreaGamer said: I think the animations and the machines are really well done. Good job. Do you have a Fallout 4 version of this? The machines would go really well with the Institunt Buildig stuff. Nah I don't. I am interested in doing machine animations in FO4 if it can be done.
Aki K Posted March 19, 2020 Posted March 19, 2020 I am new to poser mods. How do I install and use? (I know to run FNIS and have tinkered with poser hotkeys a little bit, but that's all I know so far). Do I just install and run FNIS or do I have to do anything else to make it work?
Belzebass Posted March 27, 2020 Posted March 27, 2020 Hello. https://imgur.com/a/NJwKDxR here, it says is a SE compatible mod, but FNIS says this https://imgur.com/a/eZrnqRA
RohZima Posted March 28, 2020 Author Posted March 28, 2020 12 hours ago, Belzebass said: Hello. https://imgur.com/a/NJwKDxR here, it says is a SE compatible mod, but FNIS says this https://imgur.com/a/eZrnqRA Can't remember why I set that to say it's compatible cause I haven't gotten around to making the SSE version yet. You can just run the havok tools on the animation files in speial edition and it shuold work fine
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