DMC500 Posted January 18, 2020 Posted January 18, 2020 Paradise Halls Extended UI View File This mod is WIP so it MAY HAVE SOME BUGS! (Please report them if you find any) Menu is called by pressing "L" button while looking at slave. This mod doesn't alter any paradise halls scripts/quests/dialogues. What is this mod? This mod adds radial menu for quick slave management. Menu contains 8 functions and each function has it's own description/status.  Menu features: Follow/Wait - self explanatory Do something - puts your slave into favor mode (currently slave can't reject your command, even if he has 0 submission) Inventory - opens slave's inventory with equip mode Carry - same but without equipping Fight for me - sets slave's combat mode on/off Strip now - strips all playable equipment that slave is currently wearing. Slave info - shows information about slave identically to "slave info" spell Caravan Settings - allows to make follow each other insted of player creating some kind of squads. If you have any suggestions about this mod feel free to share.  Caravan/Convoy mode: Warning: This mode is in beta, so wait for a few seconds after you assign someone. This function allows you to form squads from slaves or to make slaves follow you in order one by one instead of them swarmig behind you. How to assign slaves: Once pressed, you will be prompted with current leader - that means that every slave that you'll choose as follower in future will follow this slave. You can assign as many followers as you wish to one slave. Also you can set any follower to leader and every slave you chose next will follow this, chosen slave. Doing this you can create queue of slaves. (I think it's kinda aesthetically pleasing to look at) Detailed Caravan menu breakdown: Leader - this button will mark slave as leader, so any other slave chosen as follower will follow this slave. (All old followers won't change target, until you assign them as follower again) Follower - this button will assign slave as follower to current leaser. Remove leader - this will clear leader position (this actually is useless button because none of the squads won't react to this)  If you want slave to stop following others - just tell him\her to follow you.  Some examples if you still don't get because of my poor explanation: Look at example of ordered slave caravan in mods screenshots. To achieve this effect the first slave (marked red and commanded by player) was selected as leader, then slave in middle was chosen as follower, then second(middle) slave was chosen as leader and the last slave(Blue follower 2) was chosen as follower. Doing so allows to move them as queue. Also you can just assign all slaves to one leader and it will still work but they will follow without any order.  - Convoy menu. Requirements 1. Paradise Halls Enhanced (pahe) repacked with the customary addons and it's Requirements https://www.loverslab.com/files/file/2872-paradise-halls-enhanced-pahe-repacked-with-the-customary-addons/ 2. UIExtensions https://www.nexusmods.com/skyrim/mods/57046  Installation Just extract archive into skyrim/data folder and enable pahe_radialmenu_addon.esp in plugin list.  Planned features: MCM Support Working restrain option with pose selection Punishment/Sex submenus Translations Improvements to caravan system such as custom caravan destination and maybe trading.   Submitter DMC500 Submitted 01/19/2020 Category Quest Requires PAHE Repacked, UIExtensions, SKSE Special Edition Compatible No 2
Gräfin Zeppelin Posted January 20, 2020 Posted January 20, 2020 Alright I tested it a bit and so far it works as you stated. I love the fix zaz button and it would be incredible helpfull it thats possible for all slaves around in one go. I like the idea of this mod because I really dislike to fumble with dialogue menues, amazing idea.
DMC500 Posted January 20, 2020 Author Posted January 20, 2020 5 hours ago, Gräfin Zeppelin said: Alright I tested it a bit and so far it works as you stated. I love the fix zaz button and it would be incredible helpfull it thats possible for all slaves around in one go. I like the idea of this mod because I really dislike to fumble with dialogue menues, amazing idea. thanks. that's good idea about zaz button. 1
polonius Posted January 20, 2020 Posted January 20, 2020 Seems to work great thanks. The slave info spell would be a nice addition I'm thinking. 1
DMC500 Posted January 21, 2020 Author Posted January 21, 2020 11 hours ago, polonius said: Seems to work great thanks. The slave info spell would be a nice addition I'm thinking. oh yeah, forgot about that) i'll add slave info button then 3
sidfu Posted January 27, 2020 Posted January 27, 2020 found a weird bug. it seems randomly if u use soul gem overn 3 the menu will instead show soulgen overn dispaly from its shout to check the gems . it still does wright but its a visual thing. it was working fine at first no idea when it started doing it
Gräfin Zeppelin Posted January 27, 2020 Posted January 27, 2020 The difference between carry and inventory does not seem to work. If I give them a pickaxe for example for carry they equip it.
DMC500 Posted January 27, 2020 Author Posted January 27, 2020 2 hours ago, Gräfin Zeppelin said: The difference between carry and inventory does not seem to work. If I give them a pickaxe for example for carry they equip it. that's odd. I'll check it out
DMC500 Posted January 27, 2020 Author Posted January 27, 2020 4 hours ago, sidfu said: found a weird bug. it seems randomly if u use soul gem overn 3 the menu will instead show soulgen overn dispaly from its shout to check the gems . it still does wright but its a visual thing. it was working fine at first no idea when it started doing it maybe it has something to do with key bindings? does soul oven use "L" for any of it's functions?
sidfu Posted January 27, 2020 Posted January 27, 2020 itys only visual. it uses a similar whell when u use the shout power to bring up its wheel but doesnt us a shortcut. basicly for soulgem overn u equip the shout to bring up the wheel. the issue isnt that it shows up instead of your wheel. what happens is when u hit the L button instead of showing your mods wheel names it shows soul gem ovens. but all of them still lead to the same effect so it seems to just for some reason your mod is grabing the soulgem ovens UI. it wasnt like that at first so has to be something tirggered it. so basicaly even thou right now it displays the soulgem oven wheel looks they all still use your mods funtions its just pure visual bug. the pic shows it. soulgem oven has the same circle desin u have. even the parts are same looking but thats not th eissue. for some reason it displays he soulgem oven wheel in names and such but for funtions they all still work like normal. if u look u see actor options. if i click it it bring up the carry for me option. now this graphicc issue is only our mod soulgem oven is fine thou. so basicaly for me when i hit the L button it works but texture/graphic wise it shows the soulgem oven ui. it might be because both use a similar ui element. ive already checked in edit and verfied that nothign of each override each other
DMC500 Posted January 27, 2020 Author Posted January 27, 2020 11 minutes ago, sidfu said: itys only visual. it uses a similar whell when u use the shout power to bring up its wheel but doesnt us a shortcut. basicly for soulgem overn u equip the shout to bring up the wheel. the issue isnt that it shows up instead of your wheel. what happens is when u hit the L button instead of showing your mods wheel names it shows soul gem ovens. but all of them still lead to the same effect so it seems to just for some reason your mod is grabing the soulgem ovens UI. it wasnt like that at first so has to be something tirggered it. so basicaly even thou right now it displays the soulgem oven wheel looks they all still use your mods funtions its just pure visual bug.  oh i get it, seems like i made some mistakes in variables naming or it's just how UIExtensions framework works. thanks alot for discovering this issue, i'll try to fix this problem if possible in future update.
DMC500 Posted January 28, 2020 Author Posted January 28, 2020 On 1/27/2020 at 5:31 PM, Gräfin Zeppelin said: The difference between carry and inventory does not seem to work. If I give them a pickaxe for example for carry they equip it. I've examined this issue, and it seems like that it's basic skyrim and pahe problem. AI in this game works that way, that it'll always try to equip any weapon in their inventory. So carry option works similar to pahe and slaves won't equip clothes/armor you give them that way. 1
DMC500 Posted January 28, 2020 Author Posted January 28, 2020 18 hours ago, sidfu said: itys only visual. it uses a similar whell when u use the shout power to bring up its wheel but doesnt us a shortcut. Â It was my mistake, now i probably fixed it in version 0.2a.
Gräfin Zeppelin Posted January 28, 2020 Posted January 28, 2020 57 minutes ago, DMC500 said: I've examined this issue, and it seems like that it's basic skyrim and pahe problem. AI in this game works that way, that it'll always try to equip any weapon in their inventory. So carry option works similar to pahe and slaves won't equip clothes/armor you give them that way. Ah, I see. Thanks for looking into that.
sidfu Posted February 2, 2020 Posted February 2, 2020 still not working right 100%. now u get the right display but when u use the soulgem ovens menu it will open the last slave u looked at inventory. might want o install soulgem oven 3 and then do comp there with it installed Â
DMC500 Posted February 3, 2020 Author Posted February 3, 2020 23 hours ago, sidfu said: still not working right 100%. now u get the right display but when u use the soulgem ovens menu it will open the last slave u looked at inventory. might want o install soulgem oven 3 and then do comp there with it installed  I think it's extended ui bug, cause my mod and soulgem oven probably use same event handlers and same menu ID's.
sidfu Posted February 3, 2020 Posted February 3, 2020 bit more info. it seems to only do that when u use it on say a slave then use your mod then it seems to get stuck like that but evently corrects itself but will hpapen again Â
kadsend Posted February 5, 2020 Posted February 5, 2020 Love this mod since it fixes the animations on zaz restraints, tough, is it possible to make it fix Devious Devices animations too? Â
DMC500 Posted February 6, 2020 Author Posted February 6, 2020 10 hours ago, kadsend said: Love this mod since it fixes the animations on zaz restraints, tough, is it possible to make it fix Devious Devices animations too? Â yeah, i'm working on it. 2
DMC500 Posted February 7, 2020 Author Posted February 7, 2020 I've added devious devices fixing. It was kinda tricky and i guess it's not ideal solution, but it works for me. 3
BoogerHooker Posted February 24, 2020 Posted February 24, 2020 Great concept, but I'm getting the conflicts with other wheel mods too, Extensive Follower Framework and Soul Gem Oven both. Getting the PAHE command executed on the last slave which was hot-keyed on this mod when using those other mods' wheels. If you can sort that out, I would love to use the mod and even suggest Home Sweet Home and AYGAS compatibility as well. Hell, there's a bunch of LL mods like Milk Mod or Manipulator that would be so much better with a hot-key wheel instead of spell, dialogue, or MCM system only functions.
DMC500 Posted June 4, 2021 Author Posted June 4, 2021 On 5/31/2021 at 11:50 PM, Villianize said: Is or will this be on SSE? Might port it to SSE
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